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      <h1>About</h1>
      <p>
        Founded in 2020, Modrinth was created to provide modders with an open
        and intuitive platform to publish their projects on.
      </p>

      <p>
        Our primary goal is to be as open as possible, with all our code being
        <a target="_blank" href="https://github.com/modrinth">open source</a>,
        while giving back to the modding community as much as possible.
      </p>

      <p>
        While we still are in beta, we hope we can be a major modding platform
        for all modders.
      </p>
      <h2>How does Modrinth work?</h2>
      <p>
        Modrinth is not just a website: it is made of several different
        components that all come together to make a fast and flexible modding
        platform.
      </p>

      <p>
        On the technical level, Modrinth is made up of two main components: the
        Rust-based backend named
        <a target="_blank" href="https://github.com/modrinth/labrinth"
          >Labrinth</a
        >, and the Vue-based frontend named
        <a target="_blank" href="https://github.com/modrinth/knossos">Knossos</a
        >.
      </p>

      <p>
        Additionally, some other custom-created resources exist, including but
        not limited to:
        <a target="_blank" href="https://github.com/modrinth/minotaur"
          >Minotaur</a
        >, a Gradle plugin for easily publishing mods to Modrinth, and
        <a target="_blank" href="https://github.com/modrinth/minos">Minos</a>,
        an authentication provider. All of Modrinth's code can be found on
        <a target="_blank" href="https://github.com/modrinth">our GitHub page</a
        >.
      </p>
      <h2>Backend Documentation</h2>
      <p>
        Documentation for the Modrinth API (Labrinth) can be found on the GitHub
        repository's wiki
        <a target="_blank" href="https://docs.modrinth.com">here</a>.
      </p>
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