feat: implement drag to reorder skins

This commit is contained in:
tdgao
2026-06-09 17:35:33 -07:00
parent 72a4e86c26
commit 2909deab1d
18 changed files with 434 additions and 72 deletions
+49 -1
View File
@@ -445,7 +445,6 @@ pub async fn get_available_skins() -> crate::Result<Vec<Skin>> {
});
}
custom_skins.sort_by(|a, b| a.texture.as_str().cmp(b.texture.as_str()));
available_skins.extend(custom_skins);
for default_skin in assets::DEFAULT_SKINS.iter() {
@@ -801,6 +800,55 @@ pub async fn remove_custom_skin(skin: Skin) -> crate::Result<()> {
Ok(())
}
/// Reorders saved skins for the currently selected Minecraft profile.
#[tracing::instrument(skip(skins))]
pub async fn reorder_custom_skins(skins: Vec<Skin>) -> crate::Result<()> {
let state = State::get().await?;
let selected_credentials = Credentials::get_default_credential(&state.pool)
.await?
.ok_or(ErrorKind::NoCredentialsError)?;
let profile_id = selected_credentials.offline_profile.id;
for skin in skins.iter() {
if !matches!(skin.source, SkinSource::CustomExternal) {
continue;
}
let texture_blob = png_util::url_to_data_stream(&skin.texture)
.await?
.try_fold(Vec::new(), |mut texture, chunk| async move {
texture.extend_from_slice(&chunk);
Ok(texture)
})
.await?;
CustomMinecraftSkin::add(
profile_id,
&skin.texture_key,
&texture_blob,
skin.variant,
skin.cape_id,
&state.pool,
)
.await?;
}
let texture_keys = skins
.iter()
.map(|skin| skin.texture_key.to_string())
.collect::<Vec<_>>();
CustomMinecraftSkin::reorder(
profile_id,
&texture_keys,
&state.pool,
)
.await?;
Ok(())
}
/// Adds or updates a saved skin locally without applying it to Mojang.
///
/// This is used by the skin editor. If the edited skin is currently equipped, the caller should