fix: use tanstack for server pinging (#6631)

This commit is contained in:
Calum H.
2026-07-06 18:09:51 +00:00
committed by GitHub
parent 977bb2ff58
commit 40b8fb3a4a
4 changed files with 133 additions and 45 deletions
+43 -10
View File
@@ -317,6 +317,10 @@ import ContextMenu from '@/components/ui/ContextMenu.vue'
import ExportModal from '@/components/ui/ExportModal.vue'
import InstanceSettingsModal from '@/components/ui/modal/InstanceSettingsModal.vue'
import UpdateToPlayModal from '@/components/ui/modal/UpdateToPlayModal.vue'
import {
fetchCachedServerStatus,
getFreshCachedServerStatus,
} from '@/composables/instances/use-server-status-query'
import { useInstanceConsole } from '@/composables/useInstanceConsole'
import { trackEvent } from '@/helpers/analytics'
import { get_project_v3 } from '@/helpers/cache.js'
@@ -327,7 +331,7 @@ import { type InstanceContentData, loadInstanceContentData } from '@/helpers/ins
import { get_by_instance_id } from '@/helpers/process'
import type { GameInstance } from '@/helpers/types'
import { createInstanceShortcut, showInstanceInFolder } from '@/helpers/utils.js'
import { get_server_status, refreshWorlds } from '@/helpers/worlds'
import { refreshWorlds, type ServerStatus } from '@/helpers/worlds'
import { injectServerInstall } from '@/providers/server-install'
import { handleSevereError } from '@/store/error.js'
import { useBreadcrumbs, useTheming } from '@/store/state'
@@ -372,13 +376,15 @@ const selected = ref<unknown[]>([])
const minecraftServer = computed(() => linkedProjectV3.value?.minecraft_server)
const javaServerPingData = computed(() => linkedProjectV3.value?.minecraft_java_server?.ping?.data)
const statusOnline = computed(() => !!javaServerPingData.value)
const liveServerStatusOnline = ref(false)
const statusOnline = computed(() => liveServerStatusOnline.value || !!javaServerPingData.value)
const recentPlays = computed(
() => linkedProjectV3.value?.minecraft_java_server?.verified_plays_2w ?? undefined,
)
const playersOnline = ref<number | undefined>(undefined)
const ping = ref<number | undefined>(undefined)
const loadingServerPing = ref(false)
const activeInstanceId = ref<string>()
watch(
() => router.currentRoute.value,
@@ -390,6 +396,20 @@ watch(
{ immediate: true },
)
function applyServerStatus(status: ServerStatus) {
playersOnline.value = status.players?.online
ping.value = status.ping
liveServerStatusOnline.value = true
loadingServerPing.value = true
}
function resetServerStatus() {
ping.value = undefined
playersOnline.value = undefined
liveServerStatusOnline.value = false
loadingServerPing.value = false
}
function isContentSubpageRoute(routeName = displayedInstanceRoute.value.name) {
return typeof routeName === 'string' && contentSubpageRouteNames.has(routeName)
}
@@ -398,9 +418,7 @@ async function fetchInstance() {
isServerInstance.value = false
linkedProjectV3.value = undefined
preloadedContent.value = null
ping.value = undefined
playersOnline.value = undefined
loadingServerPing.value = false
resetServerStatus()
const nextInstance = await get(route.params.id as string).catch(handleError)
let nextLinkedProjectV3: Labrinth.Projects.v3.Project | undefined
@@ -429,8 +447,9 @@ async function fetchInstance() {
linkedProjectV3.value = nextLinkedProjectV3
isServerInstance.value = nextIsServerInstance
preloadedContent.value = nextPreloadedContent
activeInstanceId.value = nextInstance?.id
fetchDeferredData()
fetchDeferredData(nextInstance?.id)
if (nextInstance) {
queryClient.prefetchQuery({
@@ -441,18 +460,32 @@ async function fetchInstance() {
}
}
function fetchDeferredData() {
function fetchDeferredData(instanceId?: string) {
const serverAddress = linkedProjectV3.value?.minecraft_java_server?.address
if (isServerInstance.value && serverAddress) {
get_server_status(serverAddress)
const cachedStatus = getFreshCachedServerStatus(queryClient, serverAddress)
if (cachedStatus) {
applyServerStatus(cachedStatus)
} else {
playersOnline.value = undefined
ping.value = undefined
loadingServerPing.value = false
}
fetchCachedServerStatus(queryClient, serverAddress)
.then((status) => {
playersOnline.value = status.players?.online
ping.value = status.ping
if (
activeInstanceId.value !== instanceId ||
linkedProjectV3.value?.minecraft_java_server?.address !== serverAddress
)
return
applyServerStatus(status)
})
.catch((error) => {
console.error(`Failed to fetch server status for ${serverAddress}:`, error)
})
.finally(() => {
if (activeInstanceId.value !== instanceId) return
loadingServerPing.value = true
})
} else {