fix: use tanstack for server pinging (#6631)

This commit is contained in:
Calum H.
2026-07-06 18:09:51 +00:00
committed by GitHub
parent 977bb2ff58
commit 40b8fb3a4a
4 changed files with 133 additions and 45 deletions
+20 -5
View File
@@ -286,6 +286,7 @@ import {
SelectedProjectsFloatingBar,
useVIntl,
} from '@modrinth/ui'
import { useQueryClient } from '@tanstack/vue-query'
import { convertFileSrc } from '@tauri-apps/api/core'
import { openUrl } from '@tauri-apps/plugin-opener'
import dayjs from 'dayjs'
@@ -295,6 +296,10 @@ import { useRoute, useRouter } from 'vue-router'
import ContextMenu from '@/components/ui/ContextMenu.vue'
import InstanceIndicator from '@/components/ui/InstanceIndicator.vue'
import {
fetchCachedServerStatus,
getFreshCachedServerStatus,
} from '@/composables/instances/use-server-status-query'
import {
get_organization,
get_project,
@@ -313,7 +318,7 @@ import {
import { get_loader_versions as getLoaderManifest } from '@/helpers/metadata'
import { get_by_instance_id } from '@/helpers/process'
import { get_categories, get_game_versions, get_loaders } from '@/helpers/tags'
import { getServerAddress, getServerLatency } from '@/helpers/worlds'
import { getServerAddress } from '@/helpers/worlds'
import { injectContentInstall } from '@/providers/content-install'
import { injectServerInstall } from '@/providers/server-install'
import { createServerInstallContent } from '@/providers/setup/server-install-content'
@@ -326,6 +331,7 @@ const { handleError } = injectNotificationManager()
const { install: installVersion } = injectContentInstall()
const route = useRoute()
const router = useRouter()
const queryClient = useQueryClient()
const breadcrumbs = useBreadcrumbs()
const themeStore = useTheming()
const { formatMessage } = useVIntl()
@@ -600,10 +606,19 @@ async function fetchProjectData() {
function fetchDeferredServerData(project) {
const serverAddress = projectV3.value?.minecraft_java_server?.address
if (serverAddress) {
serverPing.value = undefined
getServerLatency(serverAddress)
.then((latency) => {
serverPing.value = latency
const cachedStatus = getFreshCachedServerStatus(queryClient, serverAddress)
if (cachedStatus) {
serverPing.value = cachedStatus.ping
serverStatusOnline.value = true
} else {
serverPing.value = undefined
}
fetchCachedServerStatus(queryClient, serverAddress)
.then((status) => {
if (projectV3.value?.minecraft_java_server?.address !== serverAddress) return
serverPing.value = status.ping
serverStatusOnline.value = true
})
.catch((error) => {
console.error(`Failed to ping server ${serverAddress}:`, error)