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Commonized networking (#3310)
* Fix not being able to connect to local friends socket
* Start basic work on tunneling protocol and move some code into a common crate
* Commonize message serialization logic
* Serialize Base62Ids as u64 when human-readability is not required
* Move ActiveSockets tuple into struct
* Make CI run when rust-common is updated
CI is currently broken for labrinth, however
* Fix theseus-release.yml to reference itself correctly
* Implement Labrinth side of tunneling
* Implement non-friend part of theseus tunneling
* Implement client-side except for socket loop
* Implement the socket loop
Doesn't work though. Debugging time!
* Fix config.rs
* Fix deadlock in labrinth socket handling
* Update dockerfile
* switch to workspace prepare at root level
* Wait for connection before tunneling in playground
* Move rust-common into labrinth
* Remove rust-common references from Actions
* Revert "Update dockerfile"
This reverts commit 3caad59bb4.
* Fix Docker build
* Rebuild Theseus if common code changes
* Allow multiple connections from the same user
* Fix test building
* Move FriendSocketListening and FriendSocketStoppedListening to non-panicking TODO for now
* Make message_serialization macro take varargs for binary messages
* Improve syntax of message_serialization macro
* Remove the ability to connect to a virtual socket, and disable the ability to listen on one
* Allow the app to compile without running labrinth
* Clippy fix
* Update Rust and Clippy fix again
---------
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
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@@ -1,4 +1,5 @@
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use crate::state::{FriendsSocket, UserFriend, UserStatus};
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use crate::state::{FriendsSocket, UserFriend};
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use labrinth::common::users::UserStatus;
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#[tracing::instrument]
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pub async fn friends() -> crate::Result<Vec<UserFriend>> {
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@@ -19,8 +19,9 @@ pub mod data {
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Hooks, JavaVersion, LinkedData, MemorySettings, ModLoader,
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ModrinthCredentials, Organization, ProcessMetadata, ProfileFile,
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Project, ProjectType, SearchResult, SearchResults, Settings,
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TeamMember, Theme, User, UserFriend, UserStatus, Version, WindowSize,
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TeamMember, Theme, User, UserFriend, Version, WindowSize,
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};
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pub use labrinth::common::users::UserStatus;
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}
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pub mod prelude {
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