feat: instances v2 (#6431)

* feat: base of instances v2

* feat: use old profiles with compat layer

* prototype: instances v2

* fix: install_from using profile

* fix: skins migration fix

* fix: frontend still using profile path

* fix: add update proj multiselect guard

* fix: cargo fmt

* fix: content missing fields

* feat: break up app-lib/api/instance.rs

* fix: check_content_updates mismatch

* fix: updater modal cleanup w/new structure

* feat: better update all handling

* fix: remove preview_update_all

* fix: feedback on bulk update + lint

* fix: rem transitions

* fix: change to jsonb

* feat: app db backup after update

* fix: lint

* fix: sqlx prepare + use sqlx macros

* fix: lint

* fix: bugs

* feat: defuck the installing process up

* fix: bug of hell

* fix: shear

* fix: fmt

* fix: install progress spacing + change mc/content/overrides to bytes

* fix: lint

* fix: prepr

* fix: navtabs anim not working in app

* fix: worlds.vue improvements + browse page fixes

* feat: optimise queries + adapter fns

* fix: lint

* fix: lint

* feat: shared modrinth-content-management crate (#6469)

* feat: disable warnings setting

* feat: add instances shortcuts (#6329)

* Add modrinth://launch deep link to start a profile

Support external profile launching via modrinth://launch/{profile_path} for integrations such as Stream Deck.

* Change route to /launch/profile/{id} for future extensibility

* fix: ensure profile path is url decoded

* fix: URL-decode profile path from deep link

* fix: use urlencoding crate for URL decoding

* feat: implement app instance shortcuts

* feat: change windows shortcut creation to use windows api instead

* feat: implement creating a shortcut launching world/server

* format

* fmt

* fix multiline inline tables

* pnpm prepr

* feat: move create shortcut to last item

* refactor: split up shortcuts.rs for individual platforms

* refactor: turn profile launch url into url type

* use string literal and add safety comment

* pt2

* refactor: rename anything that's profile into instance

* update mac shortcut

---------

Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com>

---------

Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com>
This commit is contained in:
Calum H.
2026-06-25 21:19:29 +00:00
committed by GitHub
co-authored by DJCheesusReal Truman Gao
parent ef4044534f
commit 734720e11e
353 changed files with 24745 additions and 9771 deletions
@@ -27,10 +27,10 @@ import { useRouter } from 'vue-router'
import { trackEvent } from '@/helpers/analytics'
import { get_project } from '@/helpers/cache'
import { process_listener } from '@/helpers/events'
import { get_by_profile_path } from '@/helpers/process'
import { kill, run } from '@/helpers/profile'
import { kill, run } from '@/helpers/instance'
import { get_by_instance_id } from '@/helpers/process'
import type { GameInstance } from '@/helpers/types'
import { showProfileInFolder } from '@/helpers/utils'
import { showInstanceInFolder } from '@/helpers/utils'
import { handleSevereError } from '@/store/error'
const { handleError } = injectNotificationManager()
@@ -52,13 +52,13 @@ const props = defineProps<{
last_played: Dayjs
}>()
const loadingModpack = ref(!!props.instance.linked_data)
const loadingModpack = ref(!!props.instance.link)
const modpack = ref()
if (props.instance.linked_data) {
if (props.instance.link) {
nextTick().then(async () => {
modpack.value = await get_project(props.instance.linked_data?.project_id, 'must_revalidate')
modpack.value = await get_project(props.instance.link?.project_id, 'must_revalidate')
loadingModpack.value = false
})
}
@@ -81,8 +81,8 @@ const playing = ref(false)
const play = async (event: MouseEvent) => {
event?.stopPropagation()
loading.value = true
await run(props.instance.path)
.catch((err) => handleSevereError(err, { profilePath: props.instance.path }))
await run(props.instance.id)
.catch((err) => handleSevereError(err, { instanceId: props.instance.id }))
.finally(() => {
trackEvent('InstanceStart', {
loader: props.instance.loader,
@@ -97,7 +97,7 @@ const play = async (event: MouseEvent) => {
const stop = async (event: MouseEvent) => {
event?.stopPropagation()
loading.value = true
await kill(props.instance.path).catch(handleError)
await kill(props.instance.id).catch(handleError)
trackEvent('InstanceStop', {
loader: props.instance.loader,
game_version: props.instance.game_version,
@@ -112,7 +112,7 @@ const unlistenProcesses = await process_listener(async () => {
})
const checkProcess = async () => {
const runningProcesses = await get_by_profile_path(props.instance.path).catch(handleError)
const runningProcesses = await get_by_instance_id(props.instance.id).catch(handleError)
playing.value = runningProcesses.length > 0
}
@@ -130,7 +130,7 @@ onUnmounted(() => {
<template #clickable>
<router-link
class="no-click-animation"
:to="`/instance/${encodeURIComponent(instance.path)}`"
:to="`/instance/${encodeURIComponent(instance.id)}`"
/>
</template>
<div
@@ -138,7 +138,7 @@ onUnmounted(() => {
>
<Avatar
:src="instanceIcon ? convertFileSrc(instanceIcon) : undefined"
:tint-by="instance.path"
:tint-by="instance.id"
size="48px"
/>
<div class="flex flex-col col-span-2 justify-between h-full">
@@ -206,12 +206,12 @@ onUnmounted(() => {
:options="[
{
id: 'open-instance',
shown: !!instance.path,
action: () => router.push(encodeURI(`/instance/${instance.path}`)),
shown: !!instance.id,
action: () => router.push(encodeURI(`/instance/${instance.id}`)),
},
{
id: 'open-folder',
action: () => showProfileInFolder(instance.path),
action: () => showInstanceInFolder(instance.id),
},
]"
>
@@ -10,13 +10,13 @@ import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
import InstanceItem from '@/components/ui/world/InstanceItem.vue'
import WorldItem from '@/components/ui/world/WorldItem.vue'
import { trackEvent } from '@/helpers/analytics'
import { process_listener, profile_listener } from '@/helpers/events'
import { instance_listener, process_listener } from '@/helpers/events'
import { kill, run } from '@/helpers/instance'
import { get_all } from '@/helpers/process'
import { kill, run } from '@/helpers/profile'
import { get_game_versions } from '@/helpers/tags'
import type { GameInstance } from '@/helpers/types'
import {
get_profile_protocol_version,
get_instance_protocol_version,
get_recent_worlds,
getWorldIdentifier,
hasServerQuickPlaySupport,
@@ -27,7 +27,7 @@ import {
type ServerWorld,
start_join_server,
start_join_singleplayer_world,
type WorldWithProfile,
type WorldWithInstance,
} from '@/helpers/worlds.ts'
import { handleSevereError } from '@/store/error'
import { useTheming } from '@/store/theme.ts'
@@ -66,7 +66,7 @@ type InstanceJumpBackInItem = BaseJumpBackInItem & {
type WorldJumpBackInItem = BaseJumpBackInItem & {
type: 'world'
world: WorldWithProfile
world: WorldWithInstance
}
type JumpBackInItem = InstanceJumpBackInItem | WorldJumpBackInItem
@@ -100,7 +100,7 @@ async function populateJumpBackIn() {
const worlds = await get_recent_worlds(MAX_JUMP_BACK_IN, ['normal', 'favorite'])
worlds.forEach((world) => {
const instance = props.recentInstances.find((instance) => instance.path === world.profile)
const instance = props.recentInstances.find((instance) => instance.id === world.instance_id)
if (!instance || !world.last_played) {
return
@@ -115,23 +115,23 @@ async function populateJumpBackIn() {
})
const servers: {
instancePath: string
instanceId: string
address: string
}[] = worldItems
.filter((item) => item.world.type === 'server' && item.instance)
.map((item) => ({
instancePath: item.instance.path,
instanceId: item.instance.id,
address: (item.world as ServerWorld).address,
}))
// fetch protocol versions for all unique MC versions with server worlds
const uniqueServerInstances = new Set<string>(servers.map((x) => x.instancePath))
const uniqueServerInstances = new Set<string>(servers.map((x) => x.instanceId))
await Promise.all(
[...uniqueServerInstances].map((path) =>
get_profile_protocol_version(path)
.then((protoVer) => (protocolVersions.value[path] = protoVer))
[...uniqueServerInstances].map((instanceId) =>
get_instance_protocol_version(instanceId)
.then((protoVer) => (protocolVersions.value[instanceId] = protoVer))
.catch(() => {
console.error(`Failed to get profile protocol for: ${path} `)
console.error(`Failed to get instance protocol for: ${instanceId} `)
}),
),
)
@@ -145,14 +145,14 @@ async function populateJumpBackIn() {
}
})
servers.forEach(({ instancePath, address }) =>
refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address),
servers.forEach(({ instanceId, address }) =>
refreshServerData(serverData.value[address], protocolVersions.value[instanceId], address),
)
}
const instanceItems: InstanceJumpBackInItem[] = []
for (const instance of props.recentInstances) {
const worldItem = worldItems.find((item) => item.instance.path === instance.path)
const worldItem = worldItems.find((item) => item.instance.id === instance.id)
if ((worldItem && worldItem.last_played.isAfter(TWO_WEEKS_AGO)) || !instance.last_played) {
continue
}
@@ -171,14 +171,14 @@ async function populateJumpBackIn() {
.slice(0, MAX_JUMP_BACK_IN)
}
function refreshServer(address: string, instancePath: string) {
refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address)
function refreshServer(address: string, instanceId: string) {
refreshServerData(serverData.value[address], protocolVersions.value[instanceId], address)
}
async function joinWorld(world: WorldWithProfile, instance?: GameInstance) {
async function joinWorld(world: WorldWithInstance, instance?: GameInstance) {
console.log(`Joining world ${getWorldIdentifier(world)}`)
if (world.type === 'server') {
await start_join_server(world.profile, world.address).catch(handleError)
await start_join_server(world.instance_id, world.address).catch(handleError)
if (instance) {
trackEvent('InstanceStart', {
loader: instance.loader,
@@ -187,13 +187,13 @@ async function joinWorld(world: WorldWithProfile, instance?: GameInstance) {
})
}
} else if (world.type === 'singleplayer') {
await start_join_singleplayer_world(world.profile, world.path).catch(handleError)
await start_join_singleplayer_world(world.instance_id, world.path).catch(handleError)
}
}
async function playInstance(instance: GameInstance) {
await run(instance.path)
.catch((err) => handleSevereError(err, { profilePath: instance.path }))
await run(instance.id)
.catch((err) => handleSevereError(err, { instanceId: instance.id }))
.finally(() => {
trackEvent('InstanceStart', {
loader: instance.loader,
@@ -210,14 +210,14 @@ async function stopInstance(path: string) {
})
}
const currentProfile = ref<string>()
const currentInstance = ref<string>()
const currentWorld = ref<string>()
const unlistenProcesses = await process_listener(async () => {
await checkProcesses()
})
const unlistenProfiles = await profile_listener(async () => {
const unlistenInstances = await instance_listener(async () => {
await populateJumpBackIn().catch(() => {
console.error('Failed to populate jump back in')
})
@@ -227,18 +227,18 @@ const runningInstances = ref<string[]>([])
type ProcessMetadata = {
uuid: string
profile_path: string
instance_id: string
start_time: string
}
const checkProcesses = async () => {
const runningProcesses: ProcessMetadata[] = await get_all().catch(handleError)
const runningPaths = runningProcesses.map((x) => x.profile_path)
const runningPaths = runningProcesses.map((x) => x.instance_id)
const stoppedInstances = runningInstances.value.filter((x) => !runningPaths.includes(x))
if (currentProfile.value && stoppedInstances.includes(currentProfile.value)) {
currentProfile.value = undefined
if (currentInstance.value && stoppedInstances.includes(currentInstance.value)) {
currentInstance.value = undefined
currentWorld.value = undefined
}
@@ -252,7 +252,7 @@ onMounted(() => {
onUnmounted(() => {
unlistenProcesses()
unlistenProfiles()
unlistenInstances()
})
</script>
@@ -278,14 +278,14 @@ onUnmounted(() => {
<div class="grid-when-huge flex flex-col w-full gap-2">
<template
v-for="item in jumpBackInItems"
:key="`${item.instance.path}-${item.type === 'world' ? getWorldIdentifier(item.world) : 'instance'}`"
:key="`${item.instance.id}-${item.type === 'world' ? getWorldIdentifier(item.world) : 'instance'}`"
>
<WorldItem
v-if="item.type === 'world'"
:world="item.world"
:playing-instance="runningInstances.includes(item.instance.path)"
:playing-instance="runningInstances.includes(item.instance.id)"
:playing-world="
currentProfile === item.instance.path && currentWorld === getWorldIdentifier(item.world)
currentInstance === item.instance.id && currentWorld === getWorldIdentifier(item.world)
"
:refreshing="
item.world.type === 'server'
@@ -306,34 +306,34 @@ onUnmounted(() => {
:rendered-motd="
item.world.type === 'server' ? serverData[item.world.address].renderedMotd : undefined
"
:current-protocol="protocolVersions[item.instance.path]"
:current-protocol="protocolVersions[item.instance.id]"
:game-mode="
item.world.type === 'singleplayer' ? GAME_MODES[item.world.game_mode] : undefined
"
:instance-path="item.instance.path"
:instance-id="item.instance.id"
:instance-name="item.instance.name"
:instance-icon="item.instance.icon_path"
@refresh="
() =>
item.world.type === 'server'
? refreshServer(item.world.address, item.instance.path)
? refreshServer(item.world.address, item.instance.id)
: {}
"
@update="() => populateJumpBackIn()"
@play="
() => {
currentProfile = item.instance.path
currentInstance = item.instance.id
currentWorld = getWorldIdentifier(item.world)
joinWorld(item.world, item.instance)
}
"
@play-instance="
() => {
currentProfile = item.instance.path
currentInstance = item.instance.id
playInstance(item.instance)
}
"
@stop="() => stopInstance(item.instance.path)"
@stop="() => stopInstance(item.instance.id)"
/>
<InstanceItem v-else :instance="item.instance" :last_played="item.last_played" />
</template>
@@ -2,6 +2,7 @@
import {
ClipboardCopyIcon,
EditIcon,
ExternalIcon,
EyeIcon,
FolderOpenIcon,
IssuesIcon,
@@ -23,6 +24,7 @@ import {
ButtonStyled,
commonMessages,
defineMessages,
injectNotificationManager,
OverflowMenu,
SmartClickable,
TagItem,
@@ -39,7 +41,7 @@ import type { Component } from 'vue'
import { computed } from 'vue'
import { useRouter } from 'vue-router'
import { copyToClipboard } from '@/helpers/utils'
import { copyToClipboard, createInstanceShortcut } from '@/helpers/utils'
import type {
ProtocolVersion,
ServerStatus,
@@ -60,6 +62,7 @@ const formatDateTime = useFormatDateTime({
})
const router = useRouter()
const { addNotification } = injectNotificationManager()
const emit = defineEmits<{
(e: 'play' | 'play-instance' | 'update' | 'stop' | 'refresh' | 'edit' | 'delete'): void
@@ -91,9 +94,10 @@ const props = withDefaults(
managed?: boolean
// Instance
instancePath?: string
instanceId?: string
instanceName?: string
instanceIcon?: string
shortcutInstanceId?: string
}>(),
{
playingInstance: false,
@@ -110,9 +114,10 @@ const props = withDefaults(
gameMode: undefined,
managed: false,
instancePath: undefined,
instanceId: undefined,
instanceName: undefined,
instanceIcon: undefined,
shortcutInstanceId: undefined,
},
)
@@ -131,6 +136,33 @@ const serverIncompatible = computed(
const locked = computed(() => props.world.type === 'singleplayer' && props.world.locked)
const managed = computed(() => props.managed)
const shortcutInstanceId = computed(() => props.shortcutInstanceId ?? props.instanceId)
async function createShortcut() {
if (!shortcutInstanceId.value) return
try {
const shortcutPath = await createInstanceShortcut(
props.world.name,
shortcutInstanceId.value,
props.world.type === 'server'
? { server: (props.world as ServerWorld).address }
: { singleplayerWorld: (props.world as SingleplayerWorld).path },
)
if (!shortcutPath) return
addNotification({
type: 'success',
title: 'Shortcut created',
})
} catch (error) {
addNotification({
type: 'error',
title: 'Failed to create shortcut',
text: error instanceof Error ? error.message : '',
})
}
}
const messages = defineMessages({
hardcore: {
@@ -185,6 +217,10 @@ const messages = defineMessages({
id: 'instance.worlds.dont_show_on_home',
defaultMessage: `Don't show on Home`,
},
createShortcut: {
id: 'instance.worlds.create_shortcut',
defaultMessage: 'Create shortcut',
},
linkedServer: {
id: 'instance.worlds.linked_server',
defaultMessage: 'Managed by server project',
@@ -209,10 +245,10 @@ const messages = defineMessages({
</script>
<template>
<SmartClickable>
<template v-if="instancePath" #clickable>
<template v-if="instanceId" #clickable>
<router-link
class="no-click-animation"
:to="`/instance/${encodeURIComponent(instancePath)}/worlds?highlight=${encodeURIComponent(getWorldIdentifier(world))}`"
:to="`/instance/${encodeURIComponent(instanceId)}/worlds?highlight=${encodeURIComponent(getWorldIdentifier(world))}`"
/>
</template>
<div
@@ -324,16 +360,16 @@ const messages = defineMessages({
</template>
<template v-else> {{ formatMessage(messages.notPlayedYet) }} </template>
</div>
<template v-if="instancePath">
<template v-if="instanceId">
<router-link
class="flex items-center gap-1 truncate hover:underline text-secondary smart-clickable:allow-pointer-events"
:to="`/instance/${instancePath}`"
:to="`/instance/${instanceId}`"
>
<Avatar
:src="instanceIcon ? convertFileSrc(instanceIcon) : undefined"
size="16px"
:tint-by="instancePath"
:tint-by="instanceId"
class="shrink-0"
/>
<span class="truncate">{{ instanceName }}</span>
@@ -420,14 +456,14 @@ const messages = defineMessages({
:options="[
{
id: 'play-instance',
shown: !!instancePath,
shown: !!instanceId,
disabled: playingInstance,
action: () => emit('play-instance'),
},
{
id: 'open-instance',
shown: !!instancePath,
action: () => router.push(encodeURI(`/instance/${instancePath}`)),
shown: !!instanceId,
action: () => router.push(`/instance/${encodeURIComponent(instanceId)}`),
},
{
id: 'refresh',
@@ -442,7 +478,7 @@ const messages = defineMessages({
{
id: 'edit',
action: () => emit('edit'),
shown: !instancePath,
shown: !instanceId,
disabled: locked || managed,
tooltip: locked
? formatMessage(messages.worldInUse)
@@ -457,14 +493,14 @@ const messages = defineMessages({
},
{
divider: true,
shown: !!instancePath,
shown: !!instanceId,
},
{
id: 'dont-show-on-home',
shown: !!instancePath,
shown: !!instanceId,
action: () => {
set_world_display_status(
instancePath,
instanceId,
world.type,
getWorldIdentifier(world),
'hidden',
@@ -473,16 +509,21 @@ const messages = defineMessages({
})
},
},
{
id: 'create-shortcut',
shown: !!shortcutInstanceId,
action: () => createShortcut(),
},
{
divider: true,
shown: !instancePath,
shown: !instanceId,
},
{
id: 'delete',
color: 'red',
hoverFilled: true,
action: () => emit('delete'),
shown: !instancePath,
shown: !instanceId,
disabled: locked || managed,
tooltip: locked
? formatMessage(messages.worldInUse)
@@ -517,6 +558,10 @@ const messages = defineMessages({
<UpdatedIcon aria-hidden="true" />
{{ formatMessage(commonMessages.refreshButton) }}
</template>
<template #create-shortcut>
<ExternalIcon aria-hidden="true" />
{{ formatMessage(messages.createShortcut) }}
</template>
<template #dont-show-on-home>
<XIcon aria-hidden="true" />
{{ formatMessage(messages.dontShowOnHome) }}
@@ -12,7 +12,11 @@ import { ref } from 'vue'
import ServerModalBody from '@/components/ui/world/modal/ServerModalBody.vue'
import type { GameInstance } from '@/helpers/types'
import { add_server_to_profile, type ServerPackStatus, type ServerWorld } from '@/helpers/worlds.ts'
import {
add_server_to_instance,
type ServerPackStatus,
type ServerWorld,
} from '@/helpers/worlds.ts'
const { handleError } = injectNotificationManager()
const { formatMessage } = useVIntl()
@@ -35,8 +39,8 @@ async function addServer(play: boolean) {
const serverName = name.value ? name.value : address.value
const resourcePackStatus = resourcePack.value
const index =
(await add_server_to_profile(
props.instance.path,
(await add_server_to_instance(
props.instance.id,
serverName,
address.value,
resourcePackStatus,
@@ -0,0 +1,124 @@
<script setup lang="ts">
import { TrashIcon, XIcon } from '@modrinth/assets'
import {
Admonition,
ButtonStyled,
commonMessages,
defineMessages,
NewModal,
useVIntl,
} from '@modrinth/ui'
import { computed, ref } from 'vue'
import type { World } from '@/helpers/worlds.ts'
const { formatMessage } = useVIntl()
const props = defineProps<{
world: World | null
}>()
const emit = defineEmits<{
confirm: [world: World]
}>()
const messages = defineMessages({
removeServerTitle: {
id: 'app.instance.worlds.remove-server-modal.title',
defaultMessage: 'Remove server',
},
deleteWorldTitle: {
id: 'app.instance.worlds.delete-world-modal.title',
defaultMessage: 'Delete world',
},
removeServerWarningHeader: {
id: 'app.instance.worlds.remove-server-modal.warning-header',
defaultMessage: 'Removing {name}',
},
deleteWorldWarningHeader: {
id: 'app.instance.worlds.delete-world-modal.warning-header',
defaultMessage: 'Deleting {name}',
},
removeServerWarningBody: {
id: 'app.instance.worlds.remove-server-modal.warning-body',
defaultMessage:
'This server will be removed from your server list and from the in-game server list. You can add it again later if you know the address.',
},
deleteWorldWarningBody: {
id: 'app.instance.worlds.delete-world-modal.warning-body',
defaultMessage:
'This world will be permanently deleted from this instance. This action cannot be undone.',
},
removeServerButton: {
id: 'app.instance.worlds.remove-server-modal.remove-button',
defaultMessage: 'Remove server',
},
deleteWorldButton: {
id: 'app.instance.worlds.delete-world-modal.delete-button',
defaultMessage: 'Delete world',
},
})
const modal = ref<InstanceType<typeof NewModal>>()
const isServer = computed(() => props.world?.type === 'server')
const isSingleplayer = computed(() => props.world?.type === 'singleplayer')
const titleMessage = computed(() =>
isServer.value ? messages.removeServerTitle : messages.deleteWorldTitle,
)
const actionMessage = computed(() =>
isServer.value ? messages.removeServerButton : messages.deleteWorldButton,
)
const warningHeaderMessage = computed(() =>
isServer.value ? messages.removeServerWarningHeader : messages.deleteWorldWarningHeader,
)
const warningBodyMessage = computed(() =>
isServer.value ? messages.removeServerWarningBody : messages.deleteWorldWarningBody,
)
function show() {
modal.value?.show()
}
function hide() {
modal.value?.hide()
}
function confirm() {
if (!props.world) return
emit('confirm', props.world)
hide()
}
defineExpose({ show, hide })
</script>
<template>
<NewModal ref="modal" :header="formatMessage(titleMessage)" fade="danger" max-width="500px">
<div class="flex flex-col gap-4">
<Admonition
type="critical"
:header="formatMessage(warningHeaderMessage, { name: world?.name })"
>
{{ formatMessage(warningBodyMessage) }}
</Admonition>
</div>
<template #actions>
<div class="flex gap-2 justify-end">
<ButtonStyled type="outlined">
<button @click="hide">
<XIcon />
{{ formatMessage(commonMessages.cancelButton) }}
</button>
</ButtonStyled>
<ButtonStyled color="red">
<button :disabled="!isServer && !isSingleplayer" @click="confirm">
<TrashIcon />
{{ formatMessage(actionMessage) }}
</button>
</ButtonStyled>
</div>
</template>
</NewModal>
</template>
@@ -15,7 +15,7 @@ import ServerModalBody from '@/components/ui/world/modal/ServerModalBody.vue'
import type { GameInstance } from '@/helpers/types'
import {
type DisplayStatus,
edit_server_in_profile,
edit_server_in_instance,
type ServerPackStatus,
type ServerWorld,
set_world_display_status,
@@ -46,8 +46,8 @@ const newDisplayStatus = computed(() => (hideFromHome.value ? 'hidden' : 'normal
async function saveServer() {
const serverName = name.value ? name.value : address.value
const resourcePackStatus = resourcePack.value
await edit_server_in_profile(
props.instance.path,
await edit_server_in_instance(
props.instance.id,
index.value,
serverName,
address.value,
@@ -56,7 +56,7 @@ async function saveServer() {
if (newDisplayStatus.value !== displayStatus.value) {
await set_world_display_status(
props.instance.path,
props.instance.id,
'server',
address.value,
newDisplayStatus.value,
@@ -40,14 +40,14 @@ const hideFromHome = ref(false)
const newDisplayStatus = computed(() => (hideFromHome.value ? 'hidden' : 'normal'))
async function saveWorld() {
await rename_world(props.instance.path, path.value, name.value).catch(handleError)
await rename_world(props.instance.id, path.value, name.value).catch(handleError)
if (removeIcon.value) {
await reset_world_icon(props.instance.path, path.value).catch(handleError)
await reset_world_icon(props.instance.id, path.value).catch(handleError)
}
if (newDisplayStatus.value !== displayStatus.value) {
await set_world_display_status(
props.instance.path,
props.instance.id,
'singleplayer',
path.value,
newDisplayStatus.value,