feat: instances v2 (#6431)

* feat: base of instances v2

* feat: use old profiles with compat layer

* prototype: instances v2

* fix: install_from using profile

* fix: skins migration fix

* fix: frontend still using profile path

* fix: add update proj multiselect guard

* fix: cargo fmt

* fix: content missing fields

* feat: break up app-lib/api/instance.rs

* fix: check_content_updates mismatch

* fix: updater modal cleanup w/new structure

* feat: better update all handling

* fix: remove preview_update_all

* fix: feedback on bulk update + lint

* fix: rem transitions

* fix: change to jsonb

* feat: app db backup after update

* fix: lint

* fix: sqlx prepare + use sqlx macros

* fix: lint

* fix: bugs

* feat: defuck the installing process up

* fix: bug of hell

* fix: shear

* fix: fmt

* fix: install progress spacing + change mc/content/overrides to bytes

* fix: lint

* fix: prepr

* fix: navtabs anim not working in app

* fix: worlds.vue improvements + browse page fixes

* feat: optimise queries + adapter fns

* fix: lint

* fix: lint

* feat: shared modrinth-content-management crate (#6469)

* feat: disable warnings setting

* feat: add instances shortcuts (#6329)

* Add modrinth://launch deep link to start a profile

Support external profile launching via modrinth://launch/{profile_path} for integrations such as Stream Deck.

* Change route to /launch/profile/{id} for future extensibility

* fix: ensure profile path is url decoded

* fix: URL-decode profile path from deep link

* fix: use urlencoding crate for URL decoding

* feat: implement app instance shortcuts

* feat: change windows shortcut creation to use windows api instead

* feat: implement creating a shortcut launching world/server

* format

* fmt

* fix multiline inline tables

* pnpm prepr

* feat: move create shortcut to last item

* refactor: split up shortcuts.rs for individual platforms

* refactor: turn profile launch url into url type

* use string literal and add safety comment

* pt2

* refactor: rename anything that's profile into instance

* update mac shortcut

---------

Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com>

---------

Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com>
This commit is contained in:
Calum H.
2026-06-25 21:19:29 +00:00
committed by GitHub
co-authored by DJCheesusReal Truman Gao
parent ef4044534f
commit 734720e11e
353 changed files with 24745 additions and 9771 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
+25 -11
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@@ -31,8 +31,8 @@ import { listen } from '@tauri-apps/api/event'
pack_name: name of the pack
pack_id, optional, the id of the modpack
pack_version, optional, the version of the modpack
profile_name: name of the profile
profile_uuid: unique identification of the profile
instance_name: name of the instance
instance_id: unique identification of the instance
}
loader_uuid: unique identification of the loading bar
@@ -57,18 +57,32 @@ export async function process_listener(callback) {
return await listen('process', (event) => callback(event.payload))
}
/// Payload for the 'profile' event
/// Payload for the 'instance' event
/*
ProfilePayload {
uuid: unique identification of the process in the state (currently identified by path, but that will change)
name: name of the profile
profile_path: relative path toprofile_listener profile (used for path identification)
path: path to profile (used for opening the profile in the OS file explorer)
InstancePayload {
instance_id: unique identification of the instance
event: event type ("Created", "Added", "Edited", "Removed")
}
*/
export async function profile_listener(callback) {
return await listen('profile', (event) => callback(event.payload))
export async function instance_listener(callback) {
return await listen('instance', (event) => callback(event.payload))
}
/// Payload for the 'instance_bulk_update_progress' event
/*
InstanceBulkUpdateProgress {
instanceId: string
stage: "resolving_versions" | "downloading" | "finishing"
current: number
total: number
}
*/
export async function instance_bulk_update_progress_listener(callback) {
return await listen('instance_bulk_update_progress', (event) => callback(event.payload))
}
export async function install_job_listener(callback) {
return await listen('install_job', (event) => callback(event.payload))
}
/// Payload for the 'command' event
@@ -105,7 +119,7 @@ export async function notification_listener(callback) {
/// Payload for the 'log' event
/*
LogPayload {
profile_path_id: string,
instance_id: string,
type: "log4j" | "legacy",
// log4j fields (when type === "log4j"):
timestamp_millis?: number,
+1 -1
View File
@@ -8,7 +8,7 @@ import type { ModrinthCredentials } from '@/helpers/mr_auth'
export type UserStatus = {
user_id: string
profile_name: string | null
instance_name: string | null
last_update: string
}
+3 -14
View File
@@ -1,11 +1,11 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
import { create } from './profile'
import { install_import_instance } from './install'
/*
API for importing instances from other launchers
@@ -32,19 +32,8 @@ export async function get_importable_instances(launcherType, basePath) {
}
/// Import an instance from a launcher type and base path
/// eg: import_instance("profile-name-to-go-to", "MultiMC", "C:/MultiMC", "Instance 1")
export async function import_instance(launcherType, basePath, instanceFolder) {
// create a basic, empty instance (most properties will be filled in by the import process)
// We do NOT watch the fs for changes to avoid duplicate events during installation
// fs watching will be enabled once the instance is imported
const profilePath = await create(instanceFolder, '1.19.4', 'vanilla', 'latest', null, true)
return await invoke('plugin:import|import_instance', {
profilePath,
launcherType,
basePath,
instanceFolder,
})
return await install_import_instance(launcherType, basePath, instanceFolder)
}
/// Checks if this instance is valid for importing, given a certain launcher type
+266
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@@ -0,0 +1,266 @@
import { invoke } from '@tauri-apps/api/core'
import { install_job_listener } from './events'
import type { InstanceLink, InstanceLoader } from './types'
export interface PackLocationVersionId {
type: 'fromVersionId'
project_id: string
version_id: string
title: string
icon_url?: string | null
}
export interface PackLocationFile {
type: 'fromFile'
path: string
}
export type CreatePackLocation = PackLocationVersionId | PackLocationFile
export interface InstallModpackPreview {
name: string
gameVersion: string
modloader: InstanceLoader
loaderVersion: string | null
icon?: string | null
iconUrl?: string | null
link?: InstanceLink | null
unknownFile: boolean
}
export interface InstallCreateInstanceRequest {
name: string
gameVersion: string
loader: InstanceLoader
loaderVersion: string | null
iconPath: string | null
link?: InstanceLink | null
}
export interface InstallPostInstallEdit {
name?: string | null
iconPath?: string | null
link?: InstanceLink | null
}
export type InstallJobStatus =
| 'queued'
| 'running'
| 'succeeded'
| 'failed'
| 'interrupted'
| 'canceled'
export type InstallPhaseId =
| 'preparing_instance'
| 'resolving_pack'
| 'downloading_pack_file'
| 'reading_pack_manifest'
| 'downloading_content'
| 'extracting_overrides'
| 'resolving_minecraft'
| 'resolving_loader'
| 'preparing_java'
| 'downloading_minecraft'
| 'running_loader_processors'
| 'finalizing'
| 'rolling_back'
export interface InstallProgress {
current: number
total: number
secondary?: InstallProgressSecondary | null
}
export interface InstallProgressSecondary {
current: number
total: number
}
export type InstallJavaStep =
| 'resolving'
| 'fetching_metadata'
| 'downloading'
| 'extracting'
| 'validating'
export interface InstallJobSnapshot {
job_id: string
instance_id?: string | null
kind:
| 'create_instance'
| 'create_modpack_instance'
| 'import_instance'
| 'duplicate_instance'
| 'install_existing_instance'
| 'install_pack_to_existing_instance'
status: InstallJobStatus
target:
| { type: 'new_instance'; instance_id?: string | null }
| { type: 'existing_instance'; instance_id: string }
phase: InstallPhaseId
progress?: InstallProgress | null
details:
| { type: 'empty' }
| { type: 'instance'; name: string }
| { type: 'minecraft'; game_version: string; loader: InstanceLoader }
| { type: 'java'; major_version: number; step: InstallJavaStep }
| {
type: 'modpack'
project_id?: string | null
version_id?: string | null
title?: string | null
}
| { type: 'import'; launcher_type: string; instance_folder: string }
display?: { title: string; icon?: string | null } | null
error?: { code: string; message: string } | null
created: string
modified: string
finished?: string | null
}
export async function install_get_modpack_preview(location: CreatePackLocation) {
return await invoke<InstallModpackPreview>('plugin:install|install_get_modpack_preview', {
location,
})
}
export async function install_create_instance(request: InstallCreateInstanceRequest) {
return await invoke<InstallJobSnapshot>('plugin:install|install_create_instance', { request })
}
export async function install_create_modpack_instance(
location: CreatePackLocation,
postInstallEdit?: InstallPostInstallEdit | null,
) {
return await invoke<InstallJobSnapshot>('plugin:install|install_create_modpack_instance', {
location,
postInstallEdit,
})
}
export async function install_import_instance(
launcherType: string,
basePath: string,
instanceFolder: string,
) {
return await invoke<InstallJobSnapshot>('plugin:install|install_import_instance', {
launcherType,
basePath,
instanceFolder,
})
}
export async function install_duplicate_instance(sourceInstanceId: string) {
return await invoke<InstallJobSnapshot>('plugin:install|install_duplicate_instance', {
sourceInstanceId,
})
}
export async function install_existing_instance(instanceId: string, force: boolean) {
return await invoke<InstallJobSnapshot>('plugin:install|install_existing_instance', {
instanceId,
force,
})
}
export async function install_pack_to_existing_instance(
instanceId: string,
location: CreatePackLocation,
postInstallEdit?: InstallPostInstallEdit | null,
) {
return await invoke<InstallJobSnapshot>('plugin:install|install_pack_to_existing_instance', {
instanceId,
location,
postInstallEdit,
})
}
export async function install_job_list(includeFinished: boolean) {
return await invoke<InstallJobSnapshot[]>('plugin:install|install_job_list', { includeFinished })
}
export async function install_job_get(jobId: string) {
return await invoke<InstallJobSnapshot>('plugin:install|install_job_get', { jobId })
}
export async function install_job_retry(jobId: string) {
return await invoke<InstallJobSnapshot>('plugin:install|install_job_retry', { jobId })
}
export async function install_job_cancel(jobId: string) {
return await invoke<InstallJobSnapshot>('plugin:install|install_job_cancel', { jobId })
}
export async function install_job_dismiss(jobId: string) {
return await invoke<void>('plugin:install|install_job_dismiss', { jobId })
}
export function installJobInstanceId(job: InstallJobSnapshot): string | null {
return job.instance_id ?? job.target.instance_id ?? null
}
export function isInstallJobFinished(status: InstallJobStatus) {
return (
status === 'succeeded' ||
status === 'failed' ||
status === 'interrupted' ||
status === 'canceled'
)
}
function settleInstallJob(job: InstallJobSnapshot) {
if (job.status === 'succeeded') return job
throw new Error(job.error?.message ?? `Install job ${job.job_id} ${job.status}`)
}
export async function wait_for_install_job(jobId: string) {
const current = await install_job_get(jobId)
if (isInstallJobFinished(current.status)) return settleInstallJob(current)
return await new Promise<InstallJobSnapshot>((resolve, reject) => {
let finished = false
let unlisten: (() => void) | null = null
const cleanup = () => {
if (unlisten) {
unlisten()
unlisten = null
}
}
const resolveJob = (job: InstallJobSnapshot) => {
if (finished || job.job_id !== jobId || !isInstallJobFinished(job.status)) return
finished = true
cleanup()
try {
resolve(settleInstallJob(job))
} catch (err) {
reject(err)
}
}
const rejectWait = (err: unknown) => {
if (finished) return
finished = true
cleanup()
reject(err)
}
install_job_listener(resolveJob)
.then((listener) => {
if (finished) {
listener()
return
}
unlisten = listener
install_job_get(jobId).then(resolveJob).catch(rejectWait)
})
.catch(rejectWait)
})
}
@@ -10,7 +10,7 @@ import {
get_content_items,
get_linked_modpack_info,
type LinkedModpackInfo,
} from '@/helpers/profile'
} from '@/helpers/instance'
import { get_categories } from '@/helpers/tags.js'
import type { CacheBehaviour } from '@/helpers/types'
+333
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@@ -0,0 +1,333 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import type { Labrinth } from '@modrinth/api-client'
import type { ContentItem, ContentOwner } from '@modrinth/ui'
import { invoke } from '@tauri-apps/api/core'
import type { InstallJobSnapshot } from './install'
import type {
CacheBehaviour,
ContentFile,
ContentFileProjectType,
GameInstance,
InstanceLoader,
} from './types'
export async function remove(instanceId: string): Promise<void> {
return await invoke('plugin:instance|instance_remove', { instanceId })
}
export async function get(instanceId: string): Promise<GameInstance | null> {
return await invoke('plugin:instance|instance_get', { instanceId })
}
export async function get_many(instanceIds: string[]): Promise<GameInstance[]> {
return await invoke('plugin:instance|instance_get_many', { instanceIds })
}
export async function get_projects(
instanceId: string,
cacheBehaviour?: CacheBehaviour,
): Promise<Record<string, ContentFile>> {
return await invoke('plugin:instance|instance_get_projects', { instanceId, cacheBehaviour })
}
export async function get_installed_project_ids(instanceId: string): Promise<string[]> {
return await invoke('plugin:instance|instance_get_installed_project_ids', { instanceId })
}
export type InstanceInstallTarget = {
game_version: string
loader: string
}
export type InstanceInstallCandidate = {
id: string
name: string
icon_path?: string | null
game_version: string
loader: InstanceLoader
installed: boolean
compatible: boolean
}
export async function get_install_candidates(
projectId: string,
projectType: string,
targets: InstanceInstallTarget[],
): Promise<InstanceInstallCandidate[]> {
return await invoke('plugin:instance|instance_get_install_candidates', {
projectId,
projectType,
targets,
})
}
// Get content items with rich metadata for an instance
// Returns content items filtered to exclude modpack files (if linked),
// sorted alphabetically by project name
export async function get_content_items(
instanceId: string,
cacheBehaviour?: CacheBehaviour,
): Promise<ContentItem[]> {
return await invoke('plugin:instance|instance_get_content_items', { instanceId, cacheBehaviour })
}
// Linked modpack info returned from backend
export interface LinkedModpackInfo {
project: Labrinth.Projects.v2.Project
version: Labrinth.Versions.v2.Version
owner: ContentOwner | null
has_update: boolean
update_version_id: string | null
update_version: Labrinth.Versions.v2.Version | null
}
// Get linked modpack info for an instance
// Returns project, version, and owner information for the linked modpack,
// or null if the instance is not linked to a modpack
export async function get_linked_modpack_info(
instanceId: string,
cacheBehaviour?: CacheBehaviour,
): Promise<LinkedModpackInfo | null> {
return await invoke('plugin:instance|instance_get_linked_modpack_info', {
instanceId,
cacheBehaviour,
})
}
// Get content items that are part of the linked modpack
// Returns the modpack's dependencies as ContentItem list
// Returns empty array if the instance is not linked to a modpack
export async function get_linked_modpack_content(
instanceId: string,
cacheBehaviour?: CacheBehaviour,
): Promise<ContentItem[]> {
return await invoke('plugin:instance|instance_get_linked_modpack_content', {
instanceId,
cacheBehaviour,
})
}
// Convert a list of dependencies into ContentItems with rich metadata
export async function get_dependencies_as_content_items(
dependencies: Labrinth.Versions.v3.Dependency[],
cacheBehaviour?: CacheBehaviour,
): Promise<ContentItem[]> {
return await invoke('plugin:instance|instance_get_dependencies_as_content_items', {
dependencies,
cacheBehaviour,
})
}
export async function get_full_path(instanceId: string): Promise<string> {
return await invoke('plugin:instance|instance_get_full_path', { instanceId })
}
export async function get_mod_full_path(instanceId: string, projectPath: string): Promise<string> {
return await invoke('plugin:instance|instance_get_mod_full_path', { instanceId, projectPath })
}
export interface JavaVersion {
parsed_version: number
version: string
architecture: string
path: string
}
export async function get_optimal_jre_key(instanceId: string): Promise<JavaVersion | null> {
return await invoke('plugin:instance|instance_get_optimal_jre_key', { instanceId })
}
export async function list(): Promise<GameInstance[]> {
return await invoke('plugin:instance|instance_list')
}
export async function check_installed(instanceId: string, projectId: string): Promise<boolean> {
return await invoke('plugin:instance|instance_check_installed', { instanceId, projectId })
}
export async function update_all(instanceId: string): Promise<Record<string, string>> {
return await invoke('plugin:instance|instance_update_all', { instanceId })
}
// Updates a specified project
export async function update_project(instanceId: string, projectPath: string): Promise<string> {
return await invoke('plugin:instance|instance_update_project', { instanceId, projectPath })
}
// Add a project to an instance from a version
// Returns a path to the new project file
export type DownloadReason = 'standalone' | 'dependency' | 'modpack' | 'update'
export interface ResolutionPreferences {
game_versions?: string[]
loaders?: string[]
}
export interface ResolveContentRequest {
project_id: string
version_id?: string | null
content_type: Labrinth.Content.v3.ContentType
selected?: ResolutionPreferences
}
export interface ResolvedContent {
project_id: string
version_id: string
dependent_on_version_id?: string | null
}
export interface ResolveContentPlan {
primary: ResolvedContent
dependencies: ResolvedContent[]
skipped: Array<{
project_id: string
version_id?: string | null
dependent_on_version_id?: string | null
reason: string
}>
}
export async function add_project_from_version(
instanceId: string,
versionId: string,
reason: DownloadReason,
dependentOnVersionId?: string,
): Promise<string> {
return await invoke('plugin:instance|instance_add_project_from_version', {
instanceId,
versionId,
reason,
dependentOnVersionId,
})
}
export async function install_project_with_dependencies(
instanceId: string,
request: ResolveContentRequest,
): Promise<ResolveContentPlan> {
return await invoke('plugin:instance|instance_install_project_with_dependencies', {
instanceId,
request,
})
}
export async function switch_project_version_with_dependencies(
instanceId: string,
projectPath: string,
versionId: string,
): Promise<string> {
return await invoke('plugin:instance|instance_switch_project_version_with_dependencies', {
instanceId,
projectPath,
versionId,
})
}
// Add a project to an instance from a path + project_type
// Returns a path to the new project file
export async function add_project_from_path(
instanceId: string,
projectPath: string,
projectType?: ContentFileProjectType,
): Promise<string> {
return await invoke('plugin:instance|instance_add_project_from_path', {
instanceId,
projectPath,
projectType,
})
}
// Toggle disabling a project
export async function toggle_disable_project(
instanceId: string,
projectPath: string,
desiredEnabled?: boolean,
): Promise<string> {
return await invoke('plugin:instance|instance_toggle_disable_project', {
instanceId,
projectPath,
desiredEnabled,
})
}
// Remove a project
export async function remove_project(instanceId: string, projectPath: string): Promise<void> {
return await invoke('plugin:instance|instance_remove_project', { instanceId, projectPath })
}
// Update a managed Modrinth instance to a specific version
export async function update_managed_modrinth_version(
instanceId: string,
versionId: string,
): Promise<InstallJobSnapshot> {
return await invoke('plugin:instance|instance_update_managed_modrinth_version', {
instanceId,
versionId,
})
}
// Repair a managed Modrinth instance
export async function update_repair_modrinth(instanceId: string): Promise<InstallJobSnapshot> {
return await invoke('plugin:instance|instance_repair_managed_modrinth', { instanceId })
}
// Export an instance to .mrpack
// included_overrides is an array of paths to override folders to include (ie: 'mods', 'resource_packs')
// Version id is optional (ie: 1.1.5)
export async function export_instance_mrpack(
instanceId: string,
exportLocation: string,
includedOverrides: string[],
versionId?: string,
description?: string,
name?: string,
): Promise<void> {
return await invoke('plugin:instance|instance_export_mrpack', {
instanceId,
exportLocation,
includedOverrides,
versionId,
description,
name,
})
}
// Given a folder path, populate an array of all the subfolders
// Intended to be used for finding potential override folders
// profile
// -- mods
// -- resourcepacks
// -- file1
// => [mods, resourcepacks]
// allows selection for 'included_overrides' in export_instance_mrpack
export async function get_pack_export_candidates(instanceId: string): Promise<string[]> {
return await invoke('plugin:instance|instance_get_pack_export_candidates', { instanceId })
}
// Run Minecraft using an instance
// Returns PID of child
export async function run(
instanceId: string,
serverAddress: string | null = null,
): Promise<unknown> {
return await invoke('plugin:instance|instance_run', { instanceId, serverAddress })
}
export async function kill(instanceId: string): Promise<void> {
return await invoke('plugin:instance|instance_kill', { instanceId })
}
// Edits an instance
export async function edit(instanceId: string, editInstance: Partial<GameInstance>): Promise<void> {
return await invoke('plugin:instance|instance_edit', { instanceId, editInstance })
}
// Edits an instance's icon
export async function edit_icon(instanceId: string, iconPath: string | null): Promise<void> {
return await invoke('plugin:instance|instance_edit_icon', { instanceId, iconPath })
}
+1 -1
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@@ -1,6 +1,6 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
+25 -25
View File
@@ -1,6 +1,6 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
@@ -14,41 +14,41 @@ pub struct Logs {
}
*/
/// Get all logs that exist for a given profile
/// Get all logs that exist for a given instance
/// This is returned as an array of Log objects, sorted by filename (the folder name, when the log was created)
export async function get_logs(profilePath, clearContents) {
return await invoke('plugin:logs|logs_get_logs', { profilePath, clearContents })
export async function get_logs(instanceId, clearContents) {
return await invoke('plugin:logs|logs_get_logs', { instanceId, clearContents })
}
/// Get a profile's log by filename
export async function get_logs_by_filename(profilePath, logType, filename) {
return await invoke('plugin:logs|logs_get_logs_by_filename', { profilePath, logType, filename })
/// Get an instance's log by filename
export async function get_logs_by_filename(instanceId, logType, filename) {
return await invoke('plugin:logs|logs_get_logs_by_filename', { instanceId, logType, filename })
}
/// Get a profile's log text only by filename
export async function get_output_by_filename(profilePath, logType, filename) {
/// Get an instance's log text only by filename
export async function get_output_by_filename(instanceId, logType, filename) {
return await invoke('plugin:logs|logs_get_output_by_filename', {
profilePath,
instanceId,
logType,
filename,
})
}
/// Delete a profile's log by filename
export async function delete_logs_by_filename(profilePath, logType, filename) {
/// Delete an instance's log by filename
export async function delete_logs_by_filename(instanceId, logType, filename) {
return await invoke('plugin:logs|logs_delete_logs_by_filename', {
profilePath,
instanceId,
logType,
filename,
})
}
/// Delete all logs for a given profile
export async function delete_logs(profilePath) {
return await invoke('plugin:logs|logs_delete_logs', { profilePath })
/// Delete all logs for a given instance
export async function delete_logs(instanceId) {
return await invoke('plugin:logs|logs_delete_logs', { instanceId })
}
/// Get the latest log for a given profile and cursor (startpoint to read withi nthe file)
/// Get the latest log for a given instance and cursor (startpoint to read within the file)
/// Returns:
/*
{
@@ -59,16 +59,16 @@ export async function delete_logs(profilePath) {
*/
// From latest.log directly
export async function get_latest_log_cursor(profilePath, cursor) {
return await invoke('plugin:logs|logs_get_latest_log_cursor', { profilePath, cursor })
export async function get_latest_log_cursor(instanceId, cursor) {
return await invoke('plugin:logs|logs_get_latest_log_cursor', { instanceId, cursor })
}
/// Get all buffered live log lines for a profile from the Rust ring buffer
export async function get_live_log_buffer(profilePath) {
return await invoke('plugin:logs|logs_get_live_log_buffer', { profilePath })
/// Get all buffered live log lines for an instance from the Rust ring buffer
export async function get_live_log_buffer(instanceId) {
return await invoke('plugin:logs|logs_get_live_log_buffer', { instanceId })
}
/// Clear the live log buffer for a profile on the Rust side
export async function clear_log_buffer(profilePath) {
return await invoke('plugin:logs|logs_clear_live_log_buffer', { profilePath })
/// Clear the live log buffer for an instance on the Rust side
export async function clear_log_buffer(instanceId) {
return await invoke('plugin:logs|logs_clear_live_log_buffer', { instanceId })
}
+1 -1
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@@ -1,6 +1,6 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
-105
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@@ -1,105 +0,0 @@
import { invoke } from '@tauri-apps/api/core'
import { create } from './profile'
import type { InstanceLoader } from './types'
interface PackProfileCreator {
name: string
gameVersion: string
modloader: InstanceLoader
loaderVersion: string | null
unknownFile: boolean
}
interface PackLocationVersionId {
type: 'fromVersionId'
project_id: string
version_id: string
title: string
icon_url?: string
}
interface PackLocationFile {
type: 'fromFile'
path: string
}
export async function create_profile_and_install(
projectId: string,
versionId: string,
packTitle: string,
iconUrl?: string,
createInstanceCallback: (profile: string) => void = () => {},
): Promise<void> {
const location: PackLocationVersionId = {
type: 'fromVersionId',
project_id: projectId,
version_id: versionId,
title: packTitle,
icon_url: iconUrl,
}
const profile_creator = await invoke<PackProfileCreator>(
'plugin:pack|pack_get_profile_from_pack',
{ location },
)
const profile = await create(
profile_creator.name,
profile_creator.gameVersion,
profile_creator.modloader,
profile_creator.loaderVersion,
null,
true,
)
createInstanceCallback(profile)
return await invoke('plugin:pack|pack_install', { location, profile })
}
export async function install_to_existing_profile(
projectId: string,
versionId: string,
title: string,
profilePath: string,
): Promise<void> {
const location: PackLocationVersionId = {
type: 'fromVersionId',
project_id: projectId,
version_id: versionId,
title,
}
return await invoke('plugin:pack|pack_install', { location, profile: profilePath })
}
export async function create_profile_and_install_from_file(
path: string,
showUnknownPackWarningModal?: (createProfile: () => Promise<void>, fileName: string) => void,
): Promise<void> {
const location: PackLocationFile = {
type: 'fromFile',
path,
}
const profile_creator = await invoke<PackProfileCreator>(
'plugin:pack|pack_get_profile_from_pack',
{ location },
)
const createProfile = async () => {
const profile = await create(
profile_creator.name,
profile_creator.gameVersion,
profile_creator.modloader,
profile_creator.loaderVersion,
null,
true,
)
await invoke('plugin:pack|pack_install', { location, profile })
}
if (profile_creator.unknownFile && showUnknownPackWarningModal) {
const splitPath = path.split(/[\\/]/)
const fileName = splitPath ? splitPath[splitPath.length - 1] : path
showUnknownPackWarningModal(createProfile, fileName)
} else {
await createProfile()
}
}
+5 -5
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@@ -1,17 +1,17 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
/// Gets all running process IDs with a given profile path
/// Gets all running process IDs with a given instance ID
/// Returns [u32]
export async function get_by_profile_path(path) {
return await invoke('plugin:process|process_get_by_profile_path', { path })
export async function get_by_instance_id(instanceId) {
return await invoke('plugin:process|process_get_by_instance_id', { instanceId })
}
/// Gets all running process IDs with a given profile path
/// Gets all running process IDs
/// Returns [u32]
export async function get_all() {
return await invoke('plugin:process|process_get_all')
-317
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@@ -1,317 +0,0 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import type { Labrinth } from '@modrinth/api-client'
import type { ContentItem, ContentOwner } from '@modrinth/ui'
import { invoke } from '@tauri-apps/api/core'
import { install_to_existing_profile } from '@/helpers/pack'
import type {
CacheBehaviour,
ContentFile,
ContentFileProjectType,
GameInstance,
InstanceLoader,
} from './types'
// Add instance
/*
name: String, // the name of the profile, and relative path to create
game_version: String, // the game version of the profile
modloader: ModLoader, // the modloader to use
- ModLoader is an enum, with the following variants: Vanilla, Forge, Fabric, Quilt
loader_version: String, // the modloader version to use, set to "latest", "stable", or the ID of your chosen loader
icon: Path, // the icon for the profile
- icon is a path to an image file, which will be copied into the profile directory
*/
export async function create(
name: string,
gameVersion: string,
modloader: InstanceLoader,
loaderVersion: string | null,
icon: string | null,
skipInstall: boolean,
linkedData?: { project_id: string; version_id: string; locked: boolean } | null,
): Promise<string> {
// Trim string name to avoid "Unable to find directory"
name = name.trim()
return await invoke('plugin:profile-create|profile_create', {
name,
gameVersion,
modloader,
loaderVersion,
icon,
skipInstall,
linkedData,
})
}
// duplicate a profile
export async function duplicate(path: string): Promise<string> {
return await invoke('plugin:profile-create|profile_duplicate', { path })
}
// Remove a profile
export async function remove(path: string): Promise<void> {
return await invoke('plugin:profile|profile_remove', { path })
}
// Get a profile by path
// Returns a Profile
export async function get(path: string): Promise<GameInstance | null> {
return await invoke('plugin:profile|profile_get', { path })
}
export async function get_many(paths: string[]): Promise<GameInstance[]> {
return await invoke('plugin:profile|profile_get_many', { paths })
}
// Get a profile's projects
// Returns a map of a path to profile file
export async function get_projects(
path: string,
cacheBehaviour?: CacheBehaviour,
): Promise<Record<string, ContentFile>> {
return await invoke('plugin:profile|profile_get_projects', { path, cacheBehaviour })
}
// Get just the installed project IDs for a profile (lightweight, skips update checks)
export async function get_installed_project_ids(path: string): Promise<string[]> {
return await invoke('plugin:profile|profile_get_installed_project_ids', { path })
}
// Get content items with rich metadata for a profile
// Returns content items filtered to exclude modpack files (if linked),
// sorted alphabetically by project name
export async function get_content_items(
path: string,
cacheBehaviour?: CacheBehaviour,
): Promise<ContentItem[]> {
return await invoke('plugin:profile|profile_get_content_items', { path, cacheBehaviour })
}
// Linked modpack info returned from backend
export interface LinkedModpackInfo {
project: Labrinth.Projects.v2.Project
version: Labrinth.Versions.v2.Version
owner: ContentOwner | null
has_update: boolean
update_version_id: string | null
update_version: Labrinth.Versions.v2.Version | null
}
// Get linked modpack info for a profile
// Returns project, version, and owner information for the linked modpack,
// or null if the profile is not linked to a modpack
export async function get_linked_modpack_info(
path: string,
cacheBehaviour?: CacheBehaviour,
): Promise<LinkedModpackInfo | null> {
return await invoke('plugin:profile|profile_get_linked_modpack_info', { path, cacheBehaviour })
}
// Get content items that are part of the linked modpack
// Returns the modpack's dependencies as ContentItem list
// Returns empty array if the profile is not linked to a modpack
export async function get_linked_modpack_content(
path: string,
cacheBehaviour?: CacheBehaviour,
): Promise<ContentItem[]> {
return await invoke('plugin:profile|profile_get_linked_modpack_content', { path, cacheBehaviour })
}
// Convert a list of dependencies into ContentItems with rich metadata
export async function get_dependencies_as_content_items(
dependencies: Labrinth.Versions.v3.Dependency[],
cacheBehaviour?: CacheBehaviour,
): Promise<ContentItem[]> {
return await invoke('plugin:profile|profile_get_dependencies_as_content_items', {
dependencies,
cacheBehaviour,
})
}
// Get a profile's full fs path
// Returns a path
export async function get_full_path(path: string): Promise<string> {
return await invoke('plugin:profile|profile_get_full_path', { path })
}
// Get's a mod's full fs path
// Returns a path
export async function get_mod_full_path(path: string, projectPath: string): Promise<string> {
return await invoke('plugin:profile|profile_get_mod_full_path', { path, projectPath })
}
export interface JavaVersion {
parsed_version: number
version: string
architecture: string
path: string
}
// Get optimal java version from profile
// Returns a java version
export async function get_optimal_jre_key(path: string): Promise<JavaVersion | null> {
return await invoke('plugin:profile|profile_get_optimal_jre_key', { path })
}
// Get a copy of the profile set
// Returns hashmap of path -> Profile
export async function list(): Promise<GameInstance[]> {
return await invoke('plugin:profile|profile_list')
}
export async function check_installed(path: string, projectId: string): Promise<boolean> {
return await invoke('plugin:profile|profile_check_installed', { path, projectId })
}
export async function check_installed_batch(projectId: string): Promise<Record<string, boolean>> {
return await invoke('plugin:profile|profile_check_installed_batch', { projectId })
}
// Installs/Repairs a profile
export async function install(path: string, force: boolean): Promise<void> {
return await invoke('plugin:profile|profile_install', { path, force })
}
// Updates all of a profile's projects
export async function update_all(path: string): Promise<Record<string, string>> {
return await invoke('plugin:profile|profile_update_all', { path })
}
// Updates a specified project
export async function update_project(path: string, projectPath: string): Promise<string> {
return await invoke('plugin:profile|profile_update_project', { path, projectPath })
}
// Add a project to a profile from a version
// Returns a path to the new project file
export type DownloadReason = 'standalone' | 'dependency' | 'modpack' | 'update'
export async function add_project_from_version(
path: string,
versionId: string,
reason: DownloadReason,
dependentOnVersionId?: string,
): Promise<string> {
return await invoke('plugin:profile|profile_add_project_from_version', {
path,
versionId,
reason,
dependentOnVersionId,
})
}
// Add a project to a profile from a path + project_type
// Returns a path to the new project file
export async function add_project_from_path(
path: string,
projectPath: string,
projectType?: ContentFileProjectType,
): Promise<string> {
return await invoke('plugin:profile|profile_add_project_from_path', {
path,
projectPath,
projectType,
})
}
// Toggle disabling a project
export async function toggle_disable_project(path: string, projectPath: string): Promise<string> {
return await invoke('plugin:profile|profile_toggle_disable_project', { path, projectPath })
}
// Remove a project
export async function remove_project(path: string, projectPath: string): Promise<void> {
return await invoke('plugin:profile|profile_remove_project', { path, projectPath })
}
// Update a managed Modrinth profile to a specific version
export async function update_managed_modrinth_version(
path: string,
versionId: string,
): Promise<void> {
return await invoke('plugin:profile|profile_update_managed_modrinth_version', {
path,
versionId,
})
}
// Repair a managed Modrinth profile
export async function update_repair_modrinth(path: string): Promise<void> {
return await invoke('plugin:profile|profile_repair_managed_modrinth', { path })
}
// Export a profile to .mrpack
// included_overrides is an array of paths to override folders to include (ie: 'mods', 'resource_packs')
// Version id is optional (ie: 1.1.5)
export async function export_profile_mrpack(
path: string,
exportLocation: string,
includedOverrides: string[],
versionId?: string,
description?: string,
name?: string,
): Promise<void> {
return await invoke('plugin:profile|profile_export_mrpack', {
path,
exportLocation,
includedOverrides,
versionId,
description,
name,
})
}
// Given a folder path, populate an array of all the subfolders
// Intended to be used for finding potential override folders
// profile
// -- mods
// -- resourcepacks
// -- file1
// => [mods, resourcepacks]
// allows selection for 'included_overrides' in export_profile_mrpack
export async function get_pack_export_candidates(profilePath: string): Promise<string[]> {
return await invoke('plugin:profile|profile_get_pack_export_candidates', { profilePath })
}
// Run Minecraft using a pathed profile
// Returns PID of child
export async function run(path: string, serverAddress: string | null = null): Promise<unknown> {
return await invoke('plugin:profile|profile_run', { path, serverAddress })
}
export async function kill(path: string): Promise<void> {
return await invoke('plugin:profile|profile_kill', { path })
}
// Edits a profile
export async function edit(path: string, editProfile: Partial<GameInstance>): Promise<void> {
return await invoke('plugin:profile|profile_edit', { path, editProfile })
}
// Edits a profile's icon
export async function edit_icon(path: string, iconPath: string | null): Promise<void> {
return await invoke('plugin:profile|profile_edit_icon', { path, iconPath })
}
export async function finish_install(instance: GameInstance): Promise<void> {
if (instance.install_stage !== 'pack_installed') {
const linkedData = instance.linked_data
if (linkedData) {
await install_to_existing_profile(
linkedData.project_id,
linkedData.version_id,
instance.name,
instance.path,
)
}
} else {
await install(instance.path, false)
}
}
+1 -1
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@@ -1,6 +1,6 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
+3 -2
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@@ -1,6 +1,6 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
@@ -8,7 +8,8 @@ import { invoke } from '@tauri-apps/api/core'
export interface LoadingBarType {
type?: string
version?: string
profile_path?: string
instance_id?: string
instance_name?: string
pack_name?: string
icon?: string | null
}
+1 -1
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@@ -1,6 +1,6 @@
/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* So, for example, addDefaultInstance creates a blank instance object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/core'
+52 -7
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@@ -1,20 +1,23 @@
import type { ModrinthId } from '@modrinth/utils'
export type GameInstance = {
id: string
path: string
install_stage: InstallStage
launcher_feature_version: string
name: string
icon_path?: string
game_version: string
protocol_version?: number
loader: InstanceLoader
loader_version?: string
groups: string[]
linked_data?: LinkedData
preferred_update_channel: ReleaseChannel
link?: InstanceLink | null
update_channel: ReleaseChannel
created: Date
modified: Date
@@ -40,13 +43,55 @@ type InstallStage =
| 'pack_installing'
| 'not_installed'
type LinkedData = {
project_id: ModrinthId
version_id: ModrinthId
locked: boolean
type InstanceLinkIdentity = {
project_id?: ModrinthId | null
version_id?: ModrinthId | null
server_project_id?: ModrinthId | null
content_project_id?: ModrinthId | null
content_version_id?: ModrinthId | null
}
export type InstanceLink = InstanceLinkIdentity &
(
| {
type: 'modrinth_modpack'
project_id: ModrinthId
version_id: ModrinthId
}
| {
type: 'server_project'
project_id: ModrinthId
}
| {
type: 'server_project_modpack'
server_project_id: ModrinthId
content_project_id?: ModrinthId | null
content_version_id: ModrinthId
project_id?: ModrinthId
version_id?: ModrinthId
}
| {
type: 'imported_modpack'
project_id?: ModrinthId | null
version_id?: ModrinthId | null
name?: string | null
version_number?: string | null
filename?: string | null
}
| {
type: 'modrinth_hosting'
server_id: string
instance_ids: string[]
active_instance_id?: string | null
}
| {
type: 'shared_instance'
shared_instance_id: string
}
)
export type Instance = GameInstance
type ReleaseChannel = 'release' | 'beta' | 'alpha'
export type InstanceLoader = 'vanilla' | 'forge' | 'fabric' | 'quilt' | 'neoforge'
+27 -6
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@@ -1,6 +1,7 @@
import { invoke } from '@tauri-apps/api/core'
import { save } from '@tauri-apps/plugin-dialog'
import { get_full_path, get_mod_full_path } from '@/helpers/profile'
import { get_full_path, get_mod_full_path } from '@/helpers/instance'
export async function isDev() {
return await invoke('is_dev')
@@ -47,14 +48,34 @@ export async function showLauncherLogsFolder() {
return await invoke('plugin:utils|show_launcher_logs_folder', {})
}
// Opens a profile's folder in the OS file explorer
export async function showProfileInFolder(path) {
const fullPath = await get_full_path(path)
export async function createInstanceShortcut(instanceName, instanceId, options = {}) {
const outputPath = await save({
defaultPath: `Modrinth - ${instanceName}`,
})
if (!outputPath) return null
return await invoke('plugin:shortcuts|create_instance_shortcut', {
instanceName,
instanceId,
outputPath,
server: options.server,
singleplayerWorld: options.singleplayerWorld,
})
}
export async function showAppDbBackupsFolder() {
return await invoke('plugin:utils|show_app_db_backups_folder', {})
}
// Opens an instance's folder in the OS file explorer
export async function showInstanceInFolder(instanceId) {
const fullPath = await get_full_path(instanceId)
return await openPath(fullPath)
}
export async function highlightModInProfile(profilePath, projectPath) {
const fullPath = await get_mod_full_path(profilePath, projectPath)
export async function highlightModInInstance(instanceId, projectPath) {
const fullPath = await get_mod_full_path(instanceId, projectPath)
return await highlightInFolder(fullPath)
}
+64 -34
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@@ -3,7 +3,7 @@ import { autoToHTML } from '@sfirew/minecraft-motd-parser'
import { invoke } from '@tauri-apps/api/core'
import dayjs from 'dayjs'
import { get_full_path } from '@/helpers/profile'
import { get_full_path } from '@/helpers/instance'
import { openPath } from '@/helpers/utils'
type BaseWorld = {
@@ -36,8 +36,8 @@ export type ServerWorld = BaseWorld & {
export type World = SingleplayerWorld | ServerWorld
export type WorldWithProfile = {
profile: string
export type WorldWithInstance = {
instance_id: string
} & World
export type SingleplayerGameMode = 'survival' | 'creative' | 'adventure' | 'spectator'
@@ -88,12 +88,12 @@ export type ProtocolVersion = {
export async function get_recent_worlds(
limit: number,
displayStatuses?: DisplayStatus[],
): Promise<WorldWithProfile[]> {
): Promise<WorldWithInstance[]> {
return await invoke('plugin:worlds|get_recent_worlds', { limit, displayStatuses })
}
export async function get_profile_worlds(path: string): Promise<World[]> {
return await invoke('plugin:worlds|get_profile_worlds', { path })
export async function get_instance_worlds(instanceId: string): Promise<World[]> {
return await invoke('plugin:worlds|get_instance_worlds', { instanceId })
}
export async function get_singleplayer_world(
@@ -137,16 +137,16 @@ export async function delete_world(instance: string, world: string): Promise<voi
return await invoke('plugin:worlds|delete_world', { instance, world })
}
export async function add_server_to_profile(
path: string,
export async function add_server_to_instance(
instanceId: string,
name: string,
address: string,
packStatus: ServerPackStatus,
projectId?: string,
contentKind?: string,
): Promise<number> {
return await invoke('plugin:worlds|add_server_to_profile', {
path,
return await invoke('plugin:worlds|add_server_to_instance', {
instanceId,
name,
address,
packStatus,
@@ -155,15 +155,15 @@ export async function add_server_to_profile(
})
}
export async function edit_server_in_profile(
path: string,
export async function edit_server_in_instance(
instanceId: string,
index: number,
name: string,
address: string,
packStatus: ServerPackStatus,
): Promise<void> {
return await invoke('plugin:worlds|edit_server_in_profile', {
path,
return await invoke('plugin:worlds|edit_server_in_instance', {
instanceId,
index,
name,
address,
@@ -171,12 +171,17 @@ export async function edit_server_in_profile(
})
}
export async function remove_server_from_profile(path: string, index: number): Promise<void> {
return await invoke('plugin:worlds|remove_server_from_profile', { path, index })
export async function remove_server_from_instance(
instanceId: string,
index: number,
): Promise<void> {
return await invoke('plugin:worlds|remove_server_from_instance', { instanceId, index })
}
export async function get_profile_protocol_version(path: string): Promise<ProtocolVersion | null> {
return await invoke('plugin:worlds|get_profile_protocol_version', { path })
export async function get_instance_protocol_version(
instanceId: string,
): Promise<ProtocolVersion | null> {
return await invoke('plugin:worlds|get_instance_protocol_version', { instanceId })
}
export async function get_server_status(
@@ -186,16 +191,19 @@ export async function get_server_status(
return await invoke('plugin:worlds|get_server_status', { address, protocolVersion })
}
export async function start_join_singleplayer_world(path: string, world: string): Promise<unknown> {
return await invoke('plugin:worlds|start_join_singleplayer_world', { path, world })
export async function start_join_singleplayer_world(
instanceId: string,
world: string,
): Promise<unknown> {
return await invoke('plugin:worlds|start_join_singleplayer_world', { instanceId, world })
}
export async function start_join_server(path: string, address: string): Promise<unknown> {
return await invoke('plugin:worlds|start_join_server', { path, address })
export async function start_join_server(instanceId: string, address: string): Promise<unknown> {
return await invoke('plugin:worlds|start_join_server', { instanceId, address })
}
export async function showWorldInFolder(instancePath: string, worldPath: string) {
const fullPath = await get_full_path(instancePath)
export async function showWorldInFolder(instanceId: string, worldPath: string) {
const fullPath = await get_full_path(instanceId)
return await openPath(fullPath + '/saves/' + worldPath)
}
@@ -348,6 +356,28 @@ export function resolveManagedServerWorld(
)
}
export function getServerAddress(javaServer?: { address?: string | null } | null) {
if (!javaServer) return null
return javaServer.address ?? null
}
export async function ensureManagedServerWorldExists(
instanceId: string,
serverName: string,
serverAddress: string | null,
) {
if (!instanceId || !serverAddress) return
try {
const worlds = await get_instance_worlds(instanceId)
const managedWorld = resolveManagedServerWorld(worlds, serverName, serverAddress)
if (!managedWorld) {
await add_server_to_instance(instanceId, serverName, serverAddress, 'prompt')
}
} catch (err) {
console.error('Failed to ensure managed server world exists:', err)
}
}
export async function getServerLatency(
address: string,
protocolVersion: ProtocolVersion | null = null,
@@ -420,9 +450,9 @@ export function refreshServers(
)
}
export async function refreshWorld(worlds: World[], instancePath: string, worldPath: string) {
export async function refreshWorld(worlds: World[], instanceId: string, worldPath: string) {
const index = worlds.findIndex((w) => w.type === 'singleplayer' && w.path === worldPath)
const newWorld = await get_singleplayer_world(instancePath, worldPath)
const newWorld = await get_singleplayer_world(instanceId, worldPath)
if (index !== -1) {
worlds[index] = newWorld
} else {
@@ -432,13 +462,13 @@ export async function refreshWorld(worlds: World[], instancePath: string, worldP
sortWorlds(worlds)
}
export async function handleDefaultProfileUpdateEvent(
export async function handleDefaultInstanceUpdateEvent(
worlds: World[],
instancePath: string,
e: ProfileEvent,
instanceId: string,
e: InstanceEvent,
) {
if (e.event === 'world_updated') {
await refreshWorld(worlds, instancePath, e.world)
await refreshWorld(worlds, instanceId, e.world)
}
if (e.event === 'server_joined') {
@@ -456,9 +486,9 @@ export async function handleDefaultProfileUpdateEvent(
}
}
export async function refreshWorlds(instancePath: string): Promise<World[]> {
const worlds = await get_profile_worlds(instancePath).catch((err) => {
console.error(`Error refreshing worlds for instance: ${instancePath}`, err)
export async function refreshWorlds(instanceId: string): Promise<World[]> {
const worlds = await get_instance_worlds(instanceId).catch((err) => {
console.error(`Error refreshing worlds for instance: ${instanceId}`, err)
})
if (worlds) {
sortWorlds(worlds)
@@ -489,7 +519,7 @@ export function hasWorldQuickPlaySupport(gameVersions: GameVersion[], currentVer
return versionIndex !== -1 && targetIndex !== -1 && versionIndex <= targetIndex
}
export type ProfileEvent = { profile_path_id: string } & (
export type InstanceEvent = { instance_id: string } & (
| {
event: 'servers_updated'
}