feat: instances v2 (#6431)

* feat: base of instances v2

* feat: use old profiles with compat layer

* prototype: instances v2

* fix: install_from using profile

* fix: skins migration fix

* fix: frontend still using profile path

* fix: add update proj multiselect guard

* fix: cargo fmt

* fix: content missing fields

* feat: break up app-lib/api/instance.rs

* fix: check_content_updates mismatch

* fix: updater modal cleanup w/new structure

* feat: better update all handling

* fix: remove preview_update_all

* fix: feedback on bulk update + lint

* fix: rem transitions

* fix: change to jsonb

* feat: app db backup after update

* fix: lint

* fix: sqlx prepare + use sqlx macros

* fix: lint

* fix: bugs

* feat: defuck the installing process up

* fix: bug of hell

* fix: shear

* fix: fmt

* fix: install progress spacing + change mc/content/overrides to bytes

* fix: lint

* fix: prepr

* fix: navtabs anim not working in app

* fix: worlds.vue improvements + browse page fixes

* feat: optimise queries + adapter fns

* fix: lint

* fix: lint

* feat: shared modrinth-content-management crate (#6469)

* feat: disable warnings setting

* feat: add instances shortcuts (#6329)

* Add modrinth://launch deep link to start a profile

Support external profile launching via modrinth://launch/{profile_path} for integrations such as Stream Deck.

* Change route to /launch/profile/{id} for future extensibility

* fix: ensure profile path is url decoded

* fix: URL-decode profile path from deep link

* fix: use urlencoding crate for URL decoding

* feat: implement app instance shortcuts

* feat: change windows shortcut creation to use windows api instead

* feat: implement creating a shortcut launching world/server

* format

* fmt

* fix multiline inline tables

* pnpm prepr

* feat: move create shortcut to last item

* refactor: split up shortcuts.rs for individual platforms

* refactor: turn profile launch url into url type

* use string literal and add safety comment

* pt2

* refactor: rename anything that's profile into instance

* update mac shortcut

---------

Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com>

---------

Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com>
This commit is contained in:
Calum H.
2026-06-25 21:19:29 +00:00
committed by GitHub
co-authored by DJCheesusReal Truman Gao
parent ef4044534f
commit 734720e11e
353 changed files with 24745 additions and 9771 deletions
+64 -34
View File
@@ -3,7 +3,7 @@ import { autoToHTML } from '@sfirew/minecraft-motd-parser'
import { invoke } from '@tauri-apps/api/core'
import dayjs from 'dayjs'
import { get_full_path } from '@/helpers/profile'
import { get_full_path } from '@/helpers/instance'
import { openPath } from '@/helpers/utils'
type BaseWorld = {
@@ -36,8 +36,8 @@ export type ServerWorld = BaseWorld & {
export type World = SingleplayerWorld | ServerWorld
export type WorldWithProfile = {
profile: string
export type WorldWithInstance = {
instance_id: string
} & World
export type SingleplayerGameMode = 'survival' | 'creative' | 'adventure' | 'spectator'
@@ -88,12 +88,12 @@ export type ProtocolVersion = {
export async function get_recent_worlds(
limit: number,
displayStatuses?: DisplayStatus[],
): Promise<WorldWithProfile[]> {
): Promise<WorldWithInstance[]> {
return await invoke('plugin:worlds|get_recent_worlds', { limit, displayStatuses })
}
export async function get_profile_worlds(path: string): Promise<World[]> {
return await invoke('plugin:worlds|get_profile_worlds', { path })
export async function get_instance_worlds(instanceId: string): Promise<World[]> {
return await invoke('plugin:worlds|get_instance_worlds', { instanceId })
}
export async function get_singleplayer_world(
@@ -137,16 +137,16 @@ export async function delete_world(instance: string, world: string): Promise<voi
return await invoke('plugin:worlds|delete_world', { instance, world })
}
export async function add_server_to_profile(
path: string,
export async function add_server_to_instance(
instanceId: string,
name: string,
address: string,
packStatus: ServerPackStatus,
projectId?: string,
contentKind?: string,
): Promise<number> {
return await invoke('plugin:worlds|add_server_to_profile', {
path,
return await invoke('plugin:worlds|add_server_to_instance', {
instanceId,
name,
address,
packStatus,
@@ -155,15 +155,15 @@ export async function add_server_to_profile(
})
}
export async function edit_server_in_profile(
path: string,
export async function edit_server_in_instance(
instanceId: string,
index: number,
name: string,
address: string,
packStatus: ServerPackStatus,
): Promise<void> {
return await invoke('plugin:worlds|edit_server_in_profile', {
path,
return await invoke('plugin:worlds|edit_server_in_instance', {
instanceId,
index,
name,
address,
@@ -171,12 +171,17 @@ export async function edit_server_in_profile(
})
}
export async function remove_server_from_profile(path: string, index: number): Promise<void> {
return await invoke('plugin:worlds|remove_server_from_profile', { path, index })
export async function remove_server_from_instance(
instanceId: string,
index: number,
): Promise<void> {
return await invoke('plugin:worlds|remove_server_from_instance', { instanceId, index })
}
export async function get_profile_protocol_version(path: string): Promise<ProtocolVersion | null> {
return await invoke('plugin:worlds|get_profile_protocol_version', { path })
export async function get_instance_protocol_version(
instanceId: string,
): Promise<ProtocolVersion | null> {
return await invoke('plugin:worlds|get_instance_protocol_version', { instanceId })
}
export async function get_server_status(
@@ -186,16 +191,19 @@ export async function get_server_status(
return await invoke('plugin:worlds|get_server_status', { address, protocolVersion })
}
export async function start_join_singleplayer_world(path: string, world: string): Promise<unknown> {
return await invoke('plugin:worlds|start_join_singleplayer_world', { path, world })
export async function start_join_singleplayer_world(
instanceId: string,
world: string,
): Promise<unknown> {
return await invoke('plugin:worlds|start_join_singleplayer_world', { instanceId, world })
}
export async function start_join_server(path: string, address: string): Promise<unknown> {
return await invoke('plugin:worlds|start_join_server', { path, address })
export async function start_join_server(instanceId: string, address: string): Promise<unknown> {
return await invoke('plugin:worlds|start_join_server', { instanceId, address })
}
export async function showWorldInFolder(instancePath: string, worldPath: string) {
const fullPath = await get_full_path(instancePath)
export async function showWorldInFolder(instanceId: string, worldPath: string) {
const fullPath = await get_full_path(instanceId)
return await openPath(fullPath + '/saves/' + worldPath)
}
@@ -348,6 +356,28 @@ export function resolveManagedServerWorld(
)
}
export function getServerAddress(javaServer?: { address?: string | null } | null) {
if (!javaServer) return null
return javaServer.address ?? null
}
export async function ensureManagedServerWorldExists(
instanceId: string,
serverName: string,
serverAddress: string | null,
) {
if (!instanceId || !serverAddress) return
try {
const worlds = await get_instance_worlds(instanceId)
const managedWorld = resolveManagedServerWorld(worlds, serverName, serverAddress)
if (!managedWorld) {
await add_server_to_instance(instanceId, serverName, serverAddress, 'prompt')
}
} catch (err) {
console.error('Failed to ensure managed server world exists:', err)
}
}
export async function getServerLatency(
address: string,
protocolVersion: ProtocolVersion | null = null,
@@ -420,9 +450,9 @@ export function refreshServers(
)
}
export async function refreshWorld(worlds: World[], instancePath: string, worldPath: string) {
export async function refreshWorld(worlds: World[], instanceId: string, worldPath: string) {
const index = worlds.findIndex((w) => w.type === 'singleplayer' && w.path === worldPath)
const newWorld = await get_singleplayer_world(instancePath, worldPath)
const newWorld = await get_singleplayer_world(instanceId, worldPath)
if (index !== -1) {
worlds[index] = newWorld
} else {
@@ -432,13 +462,13 @@ export async function refreshWorld(worlds: World[], instancePath: string, worldP
sortWorlds(worlds)
}
export async function handleDefaultProfileUpdateEvent(
export async function handleDefaultInstanceUpdateEvent(
worlds: World[],
instancePath: string,
e: ProfileEvent,
instanceId: string,
e: InstanceEvent,
) {
if (e.event === 'world_updated') {
await refreshWorld(worlds, instancePath, e.world)
await refreshWorld(worlds, instanceId, e.world)
}
if (e.event === 'server_joined') {
@@ -456,9 +486,9 @@ export async function handleDefaultProfileUpdateEvent(
}
}
export async function refreshWorlds(instancePath: string): Promise<World[]> {
const worlds = await get_profile_worlds(instancePath).catch((err) => {
console.error(`Error refreshing worlds for instance: ${instancePath}`, err)
export async function refreshWorlds(instanceId: string): Promise<World[]> {
const worlds = await get_instance_worlds(instanceId).catch((err) => {
console.error(`Error refreshing worlds for instance: ${instanceId}`, err)
})
if (worlds) {
sortWorlds(worlds)
@@ -489,7 +519,7 @@ export function hasWorldQuickPlaySupport(gameVersions: GameVersion[], currentVer
return versionIndex !== -1 && targetIndex !== -1 && versionIndex <= targetIndex
}
export type ProfileEvent = { profile_path_id: string } & (
export type InstanceEvent = { instance_id: string } & (
| {
event: 'servers_updated'
}