mirror of
https://github.com/modrinth/code.git
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feat: instances v2 (#6431)
* feat: base of instances v2 * feat: use old profiles with compat layer * prototype: instances v2 * fix: install_from using profile * fix: skins migration fix * fix: frontend still using profile path * fix: add update proj multiselect guard * fix: cargo fmt * fix: content missing fields * feat: break up app-lib/api/instance.rs * fix: check_content_updates mismatch * fix: updater modal cleanup w/new structure * feat: better update all handling * fix: remove preview_update_all * fix: feedback on bulk update + lint * fix: rem transitions * fix: change to jsonb * feat: app db backup after update * fix: lint * fix: sqlx prepare + use sqlx macros * fix: lint * fix: bugs * feat: defuck the installing process up * fix: bug of hell * fix: shear * fix: fmt * fix: install progress spacing + change mc/content/overrides to bytes * fix: lint * fix: prepr * fix: navtabs anim not working in app * fix: worlds.vue improvements + browse page fixes * feat: optimise queries + adapter fns * fix: lint * fix: lint * feat: shared modrinth-content-management crate (#6469) * feat: disable warnings setting * feat: add instances shortcuts (#6329) * Add modrinth://launch deep link to start a profile Support external profile launching via modrinth://launch/{profile_path} for integrations such as Stream Deck. * Change route to /launch/profile/{id} for future extensibility * fix: ensure profile path is url decoded * fix: URL-decode profile path from deep link * fix: use urlencoding crate for URL decoding * feat: implement app instance shortcuts * feat: change windows shortcut creation to use windows api instead * feat: implement creating a shortcut launching world/server * format * fmt * fix multiline inline tables * pnpm prepr * feat: move create shortcut to last item * refactor: split up shortcuts.rs for individual platforms * refactor: turn profile launch url into url type * use string literal and add safety comment * pt2 * refactor: rename anything that's profile into instance * update mac shortcut --------- Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com> --------- Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com>
This commit is contained in:
co-authored by
DJCheesusReal
Truman Gao
parent
ef4044534f
commit
734720e11e
@@ -3,7 +3,7 @@ import { autoToHTML } from '@sfirew/minecraft-motd-parser'
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import { invoke } from '@tauri-apps/api/core'
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import dayjs from 'dayjs'
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import { get_full_path } from '@/helpers/profile'
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import { get_full_path } from '@/helpers/instance'
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import { openPath } from '@/helpers/utils'
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type BaseWorld = {
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@@ -36,8 +36,8 @@ export type ServerWorld = BaseWorld & {
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export type World = SingleplayerWorld | ServerWorld
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export type WorldWithProfile = {
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profile: string
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export type WorldWithInstance = {
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instance_id: string
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} & World
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export type SingleplayerGameMode = 'survival' | 'creative' | 'adventure' | 'spectator'
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@@ -88,12 +88,12 @@ export type ProtocolVersion = {
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export async function get_recent_worlds(
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limit: number,
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displayStatuses?: DisplayStatus[],
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): Promise<WorldWithProfile[]> {
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): Promise<WorldWithInstance[]> {
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return await invoke('plugin:worlds|get_recent_worlds', { limit, displayStatuses })
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}
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export async function get_profile_worlds(path: string): Promise<World[]> {
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return await invoke('plugin:worlds|get_profile_worlds', { path })
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export async function get_instance_worlds(instanceId: string): Promise<World[]> {
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return await invoke('plugin:worlds|get_instance_worlds', { instanceId })
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}
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export async function get_singleplayer_world(
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@@ -137,16 +137,16 @@ export async function delete_world(instance: string, world: string): Promise<voi
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return await invoke('plugin:worlds|delete_world', { instance, world })
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}
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export async function add_server_to_profile(
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path: string,
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export async function add_server_to_instance(
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instanceId: string,
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name: string,
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address: string,
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packStatus: ServerPackStatus,
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projectId?: string,
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contentKind?: string,
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): Promise<number> {
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return await invoke('plugin:worlds|add_server_to_profile', {
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path,
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return await invoke('plugin:worlds|add_server_to_instance', {
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instanceId,
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name,
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address,
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packStatus,
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@@ -155,15 +155,15 @@ export async function add_server_to_profile(
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})
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}
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export async function edit_server_in_profile(
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path: string,
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export async function edit_server_in_instance(
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instanceId: string,
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index: number,
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name: string,
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address: string,
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packStatus: ServerPackStatus,
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): Promise<void> {
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return await invoke('plugin:worlds|edit_server_in_profile', {
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path,
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return await invoke('plugin:worlds|edit_server_in_instance', {
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instanceId,
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index,
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name,
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address,
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@@ -171,12 +171,17 @@ export async function edit_server_in_profile(
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})
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}
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export async function remove_server_from_profile(path: string, index: number): Promise<void> {
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return await invoke('plugin:worlds|remove_server_from_profile', { path, index })
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export async function remove_server_from_instance(
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instanceId: string,
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index: number,
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): Promise<void> {
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return await invoke('plugin:worlds|remove_server_from_instance', { instanceId, index })
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}
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export async function get_profile_protocol_version(path: string): Promise<ProtocolVersion | null> {
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return await invoke('plugin:worlds|get_profile_protocol_version', { path })
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export async function get_instance_protocol_version(
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instanceId: string,
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): Promise<ProtocolVersion | null> {
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return await invoke('plugin:worlds|get_instance_protocol_version', { instanceId })
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}
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export async function get_server_status(
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@@ -186,16 +191,19 @@ export async function get_server_status(
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return await invoke('plugin:worlds|get_server_status', { address, protocolVersion })
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}
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export async function start_join_singleplayer_world(path: string, world: string): Promise<unknown> {
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return await invoke('plugin:worlds|start_join_singleplayer_world', { path, world })
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export async function start_join_singleplayer_world(
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instanceId: string,
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world: string,
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): Promise<unknown> {
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return await invoke('plugin:worlds|start_join_singleplayer_world', { instanceId, world })
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}
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export async function start_join_server(path: string, address: string): Promise<unknown> {
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return await invoke('plugin:worlds|start_join_server', { path, address })
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export async function start_join_server(instanceId: string, address: string): Promise<unknown> {
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return await invoke('plugin:worlds|start_join_server', { instanceId, address })
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}
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export async function showWorldInFolder(instancePath: string, worldPath: string) {
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const fullPath = await get_full_path(instancePath)
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export async function showWorldInFolder(instanceId: string, worldPath: string) {
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const fullPath = await get_full_path(instanceId)
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return await openPath(fullPath + '/saves/' + worldPath)
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}
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@@ -348,6 +356,28 @@ export function resolveManagedServerWorld(
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)
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}
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export function getServerAddress(javaServer?: { address?: string | null } | null) {
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if (!javaServer) return null
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return javaServer.address ?? null
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}
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export async function ensureManagedServerWorldExists(
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instanceId: string,
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serverName: string,
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serverAddress: string | null,
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) {
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if (!instanceId || !serverAddress) return
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try {
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const worlds = await get_instance_worlds(instanceId)
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const managedWorld = resolveManagedServerWorld(worlds, serverName, serverAddress)
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if (!managedWorld) {
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await add_server_to_instance(instanceId, serverName, serverAddress, 'prompt')
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}
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} catch (err) {
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console.error('Failed to ensure managed server world exists:', err)
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}
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}
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export async function getServerLatency(
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address: string,
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protocolVersion: ProtocolVersion | null = null,
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@@ -420,9 +450,9 @@ export function refreshServers(
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)
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}
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export async function refreshWorld(worlds: World[], instancePath: string, worldPath: string) {
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export async function refreshWorld(worlds: World[], instanceId: string, worldPath: string) {
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const index = worlds.findIndex((w) => w.type === 'singleplayer' && w.path === worldPath)
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const newWorld = await get_singleplayer_world(instancePath, worldPath)
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const newWorld = await get_singleplayer_world(instanceId, worldPath)
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if (index !== -1) {
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worlds[index] = newWorld
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} else {
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@@ -432,13 +462,13 @@ export async function refreshWorld(worlds: World[], instancePath: string, worldP
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sortWorlds(worlds)
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}
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export async function handleDefaultProfileUpdateEvent(
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export async function handleDefaultInstanceUpdateEvent(
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worlds: World[],
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instancePath: string,
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e: ProfileEvent,
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instanceId: string,
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e: InstanceEvent,
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) {
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if (e.event === 'world_updated') {
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await refreshWorld(worlds, instancePath, e.world)
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await refreshWorld(worlds, instanceId, e.world)
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}
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if (e.event === 'server_joined') {
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@@ -456,9 +486,9 @@ export async function handleDefaultProfileUpdateEvent(
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}
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}
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export async function refreshWorlds(instancePath: string): Promise<World[]> {
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const worlds = await get_profile_worlds(instancePath).catch((err) => {
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console.error(`Error refreshing worlds for instance: ${instancePath}`, err)
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export async function refreshWorlds(instanceId: string): Promise<World[]> {
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const worlds = await get_instance_worlds(instanceId).catch((err) => {
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console.error(`Error refreshing worlds for instance: ${instanceId}`, err)
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})
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if (worlds) {
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sortWorlds(worlds)
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@@ -489,7 +519,7 @@ export function hasWorldQuickPlaySupport(gameVersions: GameVersion[], currentVer
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return versionIndex !== -1 && targetIndex !== -1 && versionIndex <= targetIndex
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}
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export type ProfileEvent = { profile_path_id: string } & (
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export type InstanceEvent = { instance_id: string } & (
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| {
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event: 'servers_updated'
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}
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