fix: ears regressions (#7148)

* temp: fix skins issues

* fix: lint
This commit is contained in:
Calum H.
2026-08-14 16:17:32 +00:00
committed by GitHub
parent f948b5d358
commit 762d9fe4f4
7 changed files with 315 additions and 46 deletions
@@ -6,6 +6,7 @@
@click="onCanvasClick"
>
<div
data-skin-preview-debug="controls"
class="absolute left-0 right-0 z-10 flex items-center justify-center pointer-events-none"
:style="previewControlsPositionStyle"
>
@@ -18,6 +19,7 @@
</div>
<div
v-if="$slots.subtitle"
data-skin-preview-debug="subtitle"
class="absolute left-0 right-0 z-10 flex items-center justify-center pointer-events-none"
:style="subtitlePositionStyle"
>
@@ -27,6 +29,7 @@
</div>
<div
v-if="nametag || $slots['nametag-badge']"
data-skin-preview-debug="nametag"
class="absolute left-1/2 pointer-events-none z-10"
:style="nametagStyle"
>
@@ -267,8 +270,15 @@ const {
},
})
const { hasEarsFeatures, isModelLoaded, isTextureLoaded, modelCenter, modelSize, scene } =
useSkinPreviewScene({
const {
hasEarsFeatures,
isModelLoaded,
isTextureLoaded,
modelCenter,
modelSize,
scene,
visibleBounds,
} = useSkinPreviewScene({
selectedModelSrc,
textureSrc: toRef(props, 'textureSrc'),
earsTextureSrc: toRef(props, 'earsTextureSrc'),
@@ -276,7 +286,7 @@ const { hasEarsFeatures, isModelLoaded, isTextureLoaded, modelCenter, modelSize,
earsEnabled: toRef(props, 'earsEnabled'),
initializeAnimations,
cleanupAnimationState,
})
})
function syncDamageFlashShaderMaterials() {
syncDamageFlashShader(scene.value, damageFlashIntensity.value)
@@ -310,6 +320,8 @@ const {
subtitleWrapped: isSubtitleWrapped,
modelCenter,
modelSize,
scene,
visibleBounds,
isModelLoaded,
})
@@ -52,7 +52,7 @@ export function createRadialSpotlightShader() {
`,
transparent: true,
depthWrite: false,
depthTest: false,
depthTest: true,
}
}
@@ -14,6 +14,11 @@ export interface SkinPreviewFitPadding {
left: number
}
export interface SkinPreviewBounds {
min: SkinPreviewTuple
max: SkinPreviewTuple
}
export interface SkinPreviewFitLock {
containerSize: {
width: number
@@ -23,6 +28,7 @@ export interface SkinPreviewFitLock {
modelSize: SkinPreviewTuple
padding: SkinPreviewFitPadding
rotation: number
visibleBounds: SkinPreviewBounds
}
export type SkinPreviewTuple = [number, number, number]
@@ -1939,6 +1939,10 @@ export function removeEarsMod(model: THREE.Object3D | null) {
registry.removeFromParent()
}
export function isEarsModFeature(object: THREE.Object3D) {
return object.name.startsWith(EARS_FEATURE_PREFIX)
}
export function applyEarsMod(model: THREE.Object3D, sourceTexture: THREE.Texture, enabled = true) {
removeEarsMod(model)
@@ -11,6 +11,7 @@ import {
} from 'vue'
import type {
SkinPreviewBounds,
SkinPreviewFitLock,
SkinPreviewFitPadding,
SkinPreviewFraming,
@@ -41,8 +42,88 @@ function cloneModelTuple(tuple: SkinPreviewTuple): SkinPreviewTuple {
return [tuple[0], tuple[1], tuple[2]]
}
function cloneBounds(bounds: SkinPreviewBounds): SkinPreviewBounds {
return {
min: cloneModelTuple(bounds.min),
max: cloneModelTuple(bounds.max),
}
}
const MODEL_ROTATION_AXIS = new THREE.Vector3(0, 1, 0)
type MaybeReadonlyRef<T> = Ref<T> | ComputedRef<T>
type SkinPreviewDebugEntry = Record<string, unknown>
type SkinPreviewDebugWindow = Window & {
__SKIN_PREVIEW_DEBUG__?: SkinPreviewDebugEntry[]
}
function serializeRect(rect: DOMRect) {
return {
bottom: rect.bottom,
height: rect.height,
left: rect.left,
right: rect.right,
top: rect.top,
width: rect.width,
x: rect.x,
y: rect.y,
}
}
function serializeElement(element: Element | null) {
if (!(element instanceof HTMLElement)) return null
const style = window.getComputedStyle(element)
return {
rect: serializeRect(element.getBoundingClientRect()),
style: {
bottom: style.bottom,
height: style.height,
left: style.left,
position: style.position,
top: style.top,
transform: style.transform,
width: style.width,
},
}
}
function getVisibleMeshDebugBounds(root: THREE.Object3D | null) {
if (!root) return []
root.updateWorldMatrix(true, true)
const entries: SkinPreviewDebugEntry[] = []
root.traverse((object) => {
const mesh = object as THREE.Mesh
if (!mesh.isMesh || !mesh.geometry || mesh.visible === false) return
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material]
if (materials.length && materials.every((material) => material.visible === false)) return
if (!mesh.geometry.boundingBox) mesh.geometry.computeBoundingBox()
if (!mesh.geometry.boundingBox) return
const box = mesh.geometry.boundingBox.clone().applyMatrix4(mesh.matrixWorld)
entries.push({
materials: materials.map((material) => ({
name: material.name,
side: material.side,
visible: material.visible,
})),
max: box.max.toArray(),
min: box.min.toArray(),
name: mesh.name,
parent: mesh.parent?.name,
uuid: mesh.uuid,
})
})
return entries
}
export function useSkinPreviewFit({
containerElement,
fit,
@@ -59,6 +140,8 @@ export function useSkinPreviewFit({
subtitleWrapped,
modelCenter,
modelSize,
scene,
visibleBounds,
isModelLoaded,
}: {
containerElement: MaybeReadonlyRef<HTMLElement | null>
@@ -76,11 +159,15 @@ export function useSkinPreviewFit({
subtitleWrapped: MaybeReadonlyRef<boolean>
modelCenter: MaybeReadonlyRef<SkinPreviewTuple>
modelSize: MaybeReadonlyRef<SkinPreviewTuple>
scene: MaybeReadonlyRef<THREE.Object3D | null>
visibleBounds: MaybeReadonlyRef<SkinPreviewBounds>
isModelLoaded: MaybeReadonlyRef<boolean>
}) {
const containerSize = ref({ width: 1, height: 1 })
const fitLock = ref<SkinPreviewFitLock | null>(null)
let resizeObserver: ResizeObserver | undefined
let debugAnimationFrame: number | null = null
const pendingDebugReasons = new Set<string>()
const fitEnabled = computed(() => {
if (fit.value !== undefined) return fit.value
@@ -113,6 +200,11 @@ export function useSkinPreviewFit({
const fitModelRotation = computed(() =>
lockFitEnabled.value ? (fitLock.value?.rotation ?? modelRotation.value) : modelRotation.value,
)
const fitVisibleBounds = computed(() =>
lockFitEnabled.value
? (fitLock.value?.visibleBounds ?? visibleBounds.value)
: visibleBounds.value,
)
const resolvedFitPadding = computed<SkinPreviewFitPadding>(() => {
const preset = FRAMING_PRESETS[currentFraming.value].padding
@@ -198,22 +290,42 @@ export function useSkinPreviewFit({
}
})
const modelFeetTop = computed(() => {
const projectedVisibleBounds = computed(() => {
if (!fitEnabled.value) return null
const width = Math.max(containerSize.value.width, 1)
const height = Math.max(containerSize.value.height, 1)
const [, sizeY] = fitModelSize.value
const { fov: resolvedFov, position, target } = cameraConfig.value
const distance = Math.max(Math.abs(position[2] - target[2]), 0.001)
const verticalFov = THREE.MathUtils.degToRad(resolvedFov)
const modelFeetY = -sizeY / 2
const projectedY =
(modelFeetY - target[1]) / distance / Math.max(Math.tan(verticalFov / 2), 0.001)
const topPercent = THREE.MathUtils.clamp(((1 - projectedY) / 2) * 100, 0, 100)
const camera = new THREE.PerspectiveCamera(resolvedFov, width / height, 0.1, 1000)
camera.position.set(...position)
camera.lookAt(...target)
camera.updateProjectionMatrix()
camera.updateMatrixWorld(true)
return (topPercent / 100) * height
const bounds = fitVisibleBounds.value
const [offsetX, offsetY, offsetZ] = modelOffset.value
let top = Number.POSITIVE_INFINITY
let bottom = Number.NEGATIVE_INFINITY
for (const x of [bounds.min[0], bounds.max[0]]) {
for (const y of [bounds.min[1], bounds.max[1]]) {
for (const z of [bounds.min[2], bounds.max[2]]) {
const point = new THREE.Vector3(x + offsetX, y + offsetY, z + offsetZ)
point.applyAxisAngle(MODEL_ROTATION_AXIS, fitModelRotation.value)
point.project(camera)
const screenY = ((1 - point.y) / 2) * height
top = Math.min(top, screenY)
bottom = Math.max(bottom, screenY)
}
}
}
return { bottom, top }
})
const modelFeetTop = computed(() => projectedVisibleBounds.value?.bottom ?? null)
const previewControlsTop = computed(() =>
modelFeetTop.value === null ? null : modelFeetTop.value + PREVIEW_CONTROLS_FOOT_OFFSET,
)
@@ -250,22 +362,8 @@ export function useSkinPreviewFit({
const nametagTop = computed(() => {
if (!fitEnabled.value) return '18%'
const height = Math.max(containerSize.value.height, 1)
const [sizeX, sizeY, sizeZ] = fitModelSize.value
const { fov: resolvedFov, position, target } = cameraConfig.value
const verticalFov = THREE.MathUtils.degToRad(resolvedFov)
const modelTopY = sizeY / 2
const halfX = sizeX / 2
const halfZ = sizeZ / 2
const sinRotation = Math.sin(fitModelRotation.value)
const cosRotation = Math.cos(fitModelRotation.value)
const modelTopZ = -Math.abs(halfX * sinRotation) - Math.abs(halfZ * cosRotation)
const distance = Math.max(Math.abs(position[2] - target[2]) + modelTopZ, 0.001)
const projectedY =
(modelTopY - target[1]) / distance / Math.max(Math.tan(verticalFov / 2), 0.001)
const topPercent = ((1 - projectedY) / 2) * 100
return `${(topPercent / 100) * height - NAMETAG_HEAD_OFFSET}px`
const top = projectedVisibleBounds.value?.top
return top === undefined ? '18%' : `${top - NAMETAG_HEAD_OFFSET}px`
})
const spotlightY = computed(() => {
@@ -292,6 +390,89 @@ export function useSkinPreviewFit({
return [radius, radius, radius]
})
function captureDebugSnapshot(reasons: string[]) {
if (typeof window === 'undefined') return
const container = containerElement.value
const canvas = container?.querySelector('canvas') ?? null
const debugWindow = window as SkinPreviewDebugWindow
const entries = (debugWindow.__SKIN_PREVIEW_DEBUG__ ??= [])
const snapshot = JSON.parse(
JSON.stringify({
camera: cameraConfig.value,
currentInputs: {
isModelLoaded: isModelLoaded.value,
modelCenter: modelCenter.value,
modelSize: modelSize.value,
padding: resolvedFitPadding.value,
rotation: modelRotation.value,
visibleBounds: visibleBounds.value,
},
dom: {
canvas: {
...serializeElement(canvas),
bufferHeight: canvas instanceof HTMLCanvasElement ? canvas.height : null,
bufferWidth: canvas instanceof HTMLCanvasElement ? canvas.width : null,
},
container: serializeElement(container),
controls: serializeElement(
container?.querySelector('[data-skin-preview-debug="controls"]') ?? null,
),
nametag: serializeElement(
container?.querySelector('[data-skin-preview-debug="nametag"]') ?? null,
),
subtitle: serializeElement(
container?.querySelector('[data-skin-preview-debug="subtitle"]') ?? null,
),
},
effectiveFit: {
containerSize: fitContainerSize.value,
modelCenter: fitModelCenter.value,
modelOffset: modelOffset.value,
modelSize: fitModelSize.value,
padding: fitResolvedPadding.value,
rotation: fitModelRotation.value,
visibleBounds: fitVisibleBounds.value,
},
fitEnabled: fitEnabled.value,
fitLock: fitLock.value,
lockFitEnabled: lockFitEnabled.value,
meshBounds: getVisibleMeshDebugBounds(scene.value),
overlayCalculations: {
nametagTop: nametagTop.value,
previewControlsPositionStyle: previewControlsPositionStyle.value,
projectedVisibleBounds: projectedVisibleBounds.value,
subtitlePositionStyle: subtitlePositionStyle.value,
},
reasons,
timestamp: new Date().toISOString(),
window: {
devicePixelRatio: window.devicePixelRatio,
innerHeight: window.innerHeight,
innerWidth: window.innerWidth,
},
}),
) as SkinPreviewDebugEntry
entries.push(snapshot)
if (entries.length > 100) entries.splice(0, entries.length - 100)
console.log('[SkinPreviewDebug]', snapshot)
}
function queueDebugSnapshot(reason: string) {
if (typeof window === 'undefined') return
pendingDebugReasons.add(reason)
if (debugAnimationFrame !== null) return
debugAnimationFrame = window.requestAnimationFrame(() => {
debugAnimationFrame = null
const reasons = Array.from(pendingDebugReasons)
pendingDebugReasons.clear()
captureDebugSnapshot(reasons)
})
}
function lockFitState() {
if (!fitEnabled.value || !lockFitEnabled.value || fitLock.value || !isModelLoaded.value) return
@@ -304,7 +485,9 @@ export function useSkinPreviewFit({
modelSize: cloneModelTuple(modelSize.value),
padding: { ...resolvedFitPadding.value },
rotation: modelRotation.value,
visibleBounds: cloneBounds(visibleBounds.value),
}
queueDebugSnapshot('fit-lock-created')
}
function resetFitLockForLayoutChange() {
@@ -312,6 +495,7 @@ export function useSkinPreviewFit({
fitLock.value = null
lockFitState()
queueDebugSnapshot('fit-lock-reset')
}
onMounted(() => {
@@ -332,10 +516,12 @@ export function useSkinPreviewFit({
if (didContainerSizeChange) {
resetFitLockForLayoutChange()
queueDebugSnapshot('container-resized')
}
})
resizeObserver.observe(el)
queueDebugSnapshot('mounted')
})
watch(
@@ -358,8 +544,22 @@ export function useSkinPreviewFit({
lockFitState()
})
watch([modelCenter, modelSize, visibleBounds, resolvedFitPadding], () => {
resetFitLockForLayoutChange()
queueDebugSnapshot('model-inputs-changed')
})
watch(
projectedVisibleBounds,
() => {
queueDebugSnapshot('projection-changed')
},
{ deep: true },
)
onUnmounted(() => {
resizeObserver?.disconnect()
if (debugAnimationFrame !== null) window.cancelAnimationFrame(debugAnimationFrame)
})
return {
@@ -20,8 +20,8 @@ import {
loadTexture as loadSkinTexture,
} from '#ui/utils/webgl/skin-rendering.ts'
import type { SkinPreviewTuple } from './types'
import { applyEarsMod, removeEarsMod } from './use-ears-mod-features'
import type { SkinPreviewBounds, SkinPreviewTuple } from './types'
import { applyEarsMod, isEarsModFeature, removeEarsMod } from './use-ears-mod-features'
const SKIN_LAYER_DEPTH_BIAS = -1
@@ -77,16 +77,25 @@ function disposeSceneMaterials(root: THREE.Object3D | null) {
materials.forEach((material) => material.dispose())
}
function getVisibleMeshBox(root: THREE.Object3D): THREE.Box3 | null {
function getVisibleMeshBox(
root: THREE.Object3D,
includeMesh: (mesh: THREE.Mesh) => boolean = () => true,
): THREE.Box3 | null {
root.updateWorldMatrix(true, true)
const result = new THREE.Box3()
const meshBox = new THREE.Box3()
const rootParentInverse = new THREE.Matrix4()
const meshToRootParent = new THREE.Matrix4()
let found = false
if (root.parent) {
rootParentInverse.copy(root.parent.matrixWorld).invert()
}
root.traverse((object) => {
const mesh = object as THREE.Mesh
if (!mesh.isMesh || !mesh.geometry || mesh.visible === false) return
if (!mesh.isMesh || !mesh.geometry || mesh.visible === false || !includeMesh(mesh)) return
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material]
if (materials.length && materials.every((material) => material.visible === false)) return
@@ -97,7 +106,8 @@ function getVisibleMeshBox(root: THREE.Object3D): THREE.Box3 | null {
if (!mesh.geometry.boundingBox) return
meshBox.copy(mesh.geometry.boundingBox).applyMatrix4(mesh.matrixWorld)
meshToRootParent.multiplyMatrices(rootParentInverse, mesh.matrixWorld)
meshBox.copy(mesh.geometry.boundingBox).applyMatrix4(meshToRootParent)
result.union(meshBox)
found = true
})
@@ -105,6 +115,13 @@ function getVisibleMeshBox(root: THREE.Object3D): THREE.Box3 | null {
return found && !result.isEmpty() ? result.clone() : null
}
function isPlayerMesh(mesh: THREE.Mesh) {
if (isEarsModFeature(mesh)) return false
const materials = Array.isArray(mesh.material) ? mesh.material : [mesh.material]
return materials.some((material) => material.name !== 'cape')
}
type MaybeReadonlyRef<T> = Ref<T> | ComputedRef<T>
export function useSkinPreviewScene({
@@ -136,6 +153,10 @@ export function useSkinPreviewScene({
const transparentTexture = createTransparentTexture()
const modelCenter = ref<SkinPreviewTuple>([0, 1, 0])
const modelSize = ref<SkinPreviewTuple>([1, 2, 1])
const visibleBounds = ref<SkinPreviewBounds>({
min: [-0.5, 0, -0.5],
max: [0.5, 2, 0.5],
})
const isModelLoaded = ref(false)
const isTextureLoaded = ref(false)
const hasEarsFeatures = ref(false)
@@ -252,6 +273,7 @@ export function useSkinPreviewScene({
capeTexture.value = loadedCapeTexture
loadedCapeSrc.value = src
applyCapeTextureToLoadedModel()
updateModelInfo()
}
async function loadAndApplyEarsTexture(src: string | undefined) {
@@ -269,21 +291,44 @@ export function useSkinPreviewScene({
function updateModelInfo() {
const box = scene.value ? getVisibleMeshBox(scene.value) : null
const playerBox = scene.value ? getVisibleMeshBox(scene.value, isPlayerMesh) : null
if (!box) {
modelCenter.value = [0, 1, 0]
modelSize.value = [1, 2, 1]
visibleBounds.value = {
min: [-0.5, 0, -0.5],
max: [0.5, 2, 0.5],
}
return
}
const center = new THREE.Vector3()
const size = new THREE.Vector3()
const playerCenter = new THREE.Vector3()
const rotationCenterBox = playerBox ?? box
box.getCenter(center)
box.getSize(size)
rotationCenterBox.getCenter(playerCenter)
modelCenter.value = [center.x, center.y, center.z]
modelSize.value = [Math.max(size.x, 0.001), Math.max(size.y, 0.001), Math.max(size.z, 0.001)]
const halfWidth = Math.max(
Math.abs(box.min.x - playerCenter.x),
Math.abs(box.max.x - playerCenter.x),
)
const halfDepth = Math.max(
Math.abs(box.min.z - playerCenter.z),
Math.abs(box.max.z - playerCenter.z),
)
modelCenter.value = [playerCenter.x, center.y, playerCenter.z]
modelSize.value = [
Math.max(halfWidth * 2, 0.001),
Math.max(box.max.y - box.min.y, 0.001),
Math.max(halfDepth * 2, 0.001),
]
visibleBounds.value = {
min: [box.min.x, box.min.y, box.min.z],
max: [box.max.x, box.max.y, box.max.z],
}
}
watch(
@@ -303,6 +348,7 @@ export function useSkinPreviewScene({
texture.value = loadedTexture
loadedTextureSrc.value = newSrc
applyTextureToLoadedModel()
updateModelInfo()
isTextureLoaded.value = true
},
)
@@ -365,5 +411,6 @@ export function useSkinPreviewScene({
modelCenter,
modelSize,
scene,
visibleBounds,
}
}
@@ -167,7 +167,7 @@ export function applyTexture(model: THREE.Object3D, texture: THREE.Texture): voi
const propertiesNeedUpdate = setShaderMaterialProperties(mat, {
alphaTest: 0.1,
flatShading: true,
side: THREE.FrontSide,
side: isSkinLayer ? THREE.DoubleSide : THREE.FrontSide,
toneMapped: false,
transparent: isSkinLayer,
})