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feat: minecraft required modal (#6797)
* feat: minecraft required modal * pnpm prepr * refactor: move steve to /assets and turn it to webp * refactor: rename to steve look up left --------- Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
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@@ -52,10 +52,6 @@ defineExpose({
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if (errorVal.message.includes('because the target machine actively refused it')) {
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metadata.value.hostsFile = true
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}
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} else if (errorVal.message && errorVal.message.includes('User is not logged in')) {
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title.value = 'Sign in to Minecraft'
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errorType.value = 'minecraft_sign_in'
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supportLink.value = 'https://support.modrinth.com'
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} else if (errorVal.message && errorVal.message.includes('Move directory error:')) {
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title.value = 'Could not change app directory'
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errorType.value = 'directory_move'
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@@ -243,20 +239,6 @@ async function copyToClipboard(text) {
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</button>
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</div>
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</template>
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<div v-else-if="errorType === 'minecraft_sign_in'">
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<p>
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To play this instance, you must sign in through Microsoft below. If you don't have a
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Minecraft account, you can purchase the game on the
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<a href="https://www.minecraft.net/en-us/store/minecraft-java-bedrock-edition-pc"
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>Minecraft website</a
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>.
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</p>
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<div class="cta-button">
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<button class="btn btn-primary" :disabled="loadingMinecraft" @click="loginMinecraft">
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<LogInIcon /> Sign in to Minecraft
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</button>
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</div>
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</div>
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<template v-else-if="errorType === 'state_init'">
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<p>
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Modrinth App failed to load correctly. This may be because of a corrupted file, or
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