mirror of
https://github.com/modrinth/code.git
synced 2026-08-26 17:44:50 +00:00
fix: skins QA problems + flow change (#6216)
* fix: skins backend bugs + apply flow * fix: caching structure * feat: collapse already duplicated skins + fix moj api spam * fix: doc * fix: flatten migrations * feat: remove default cape/cape override concept * fix: fmt + lint * feat: remove SelectCapeModal for inline cape list * feat: qa * feat: virtualisation of skins sections + fix texture/model cache * fix: lint * fix: virt bugs + renderer fixes * fix: qa bugs * fix: doc * fix: re-add click impulse anim from prototypes + re-add interact anim length cap * fix: regressions * devex: split up SkinPreviewrenderer * fix: lint * fix: introduce dynamic mode in virtual-scroll.ts * feat: qa * fix: nametag bug + remove minecon skin pack suffix * feat: pain (literally) * feat: user agent on moj reqs * feat: impl per account flush queue for operations * fix: breadcrumb * chore: i18n pass * fix: lint + prep + check * fix: misalignments
This commit is contained in:
@@ -3,9 +3,8 @@ import {
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applyCapeTexture,
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createTransparentTexture,
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disposeCaches,
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loadTexture,
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setupSkinModel,
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} from '@modrinth/utils'
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} from '@modrinth/ui'
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import * as THREE from 'three'
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import { reactive } from 'vue'
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@@ -29,6 +28,7 @@ class BatchSkinRenderer {
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private scene: THREE.Scene | null = null
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private camera: THREE.PerspectiveCamera | null = null
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private currentModel: THREE.Group | null = null
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private transparentTexture: THREE.Texture | null = null
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private readonly width: number
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private readonly height: number
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@@ -52,6 +52,7 @@ class BatchSkinRenderer {
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})
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this.renderer.outputColorSpace = THREE.SRGBColorSpace
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this.renderer.shadowMap.enabled = false
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this.renderer.toneMapping = THREE.NoToneMapping
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this.renderer.toneMappingExposure = 10.0
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this.renderer.setClearColor(0x000000, 0)
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@@ -62,7 +63,7 @@ class BatchSkinRenderer {
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const ambientLight = new THREE.AmbientLight(0xffffff, 2)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2)
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directionalLight.castShadow = true
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directionalLight.castShadow = false
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directionalLight.position.set(2, 4, 3)
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this.scene.add(ambientLight)
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this.scene.add(directionalLight)
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@@ -112,9 +113,19 @@ class BatchSkinRenderer {
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this.renderer.render(this.scene, this.camera)
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const dataUrl = this.renderer.domElement.toDataURL('image/webp', 0.9)
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const response = await fetch(dataUrl)
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return await response.blob()
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return await new Promise<Blob>((resolve, reject) => {
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this.renderer!.domElement.toBlob(
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(blob) => {
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if (blob) {
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resolve(blob)
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} else {
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reject(new Error('Failed to create blob from rendered canvas'))
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}
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},
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'image/webp',
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0.9,
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)
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})
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}
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private async setupModel(modelUrl: string, textureUrl: string, capeUrl?: string): Promise<void> {
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@@ -122,14 +133,10 @@ class BatchSkinRenderer {
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throw new Error('Renderer not initialized')
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}
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const { model } = await setupSkinModel(modelUrl, textureUrl)
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const { model } = await setupSkinModel(modelUrl, textureUrl, capeUrl)
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if (capeUrl) {
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const capeTexture = await loadTexture(capeUrl)
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applyCapeTexture(model, capeTexture)
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} else {
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const transparentTexture = createTransparentTexture()
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applyCapeTexture(model, null, transparentTexture)
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if (!capeUrl) {
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applyCapeTexture(model, null, this.getTransparentTexture())
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}
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const group = new THREE.Group()
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@@ -141,39 +148,38 @@ class BatchSkinRenderer {
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this.currentModel = group
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}
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private clearScene(): void {
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if (!this.scene) return
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while (this.scene.children.length > 0) {
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const child = this.scene.children[0]
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this.scene.remove(child)
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if (child instanceof THREE.Mesh) {
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if (child.geometry) child.geometry.dispose()
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if (child.material) {
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if (Array.isArray(child.material)) {
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child.material.forEach((material) => material.dispose())
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} else {
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child.material.dispose()
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}
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}
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}
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private getTransparentTexture(): THREE.Texture {
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if (!this.transparentTexture) {
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this.transparentTexture = createTransparentTexture()
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}
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const ambientLight = new THREE.AmbientLight(0xffffff, 2)
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2)
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directionalLight.castShadow = true
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directionalLight.position.set(2, 4, 3)
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this.scene.add(ambientLight)
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this.scene.add(directionalLight)
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return this.transparentTexture
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}
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private clearScene(): void {
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if (!this.scene || !this.currentModel) return
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this.scene.remove(this.currentModel)
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this.currentModel.clear()
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this.currentModel = null
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}
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public dispose(): void {
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this.clearScene()
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if (this.transparentTexture) {
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this.transparentTexture.dispose()
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this.transparentTexture = null
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}
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if (this.renderer) {
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this.renderer.dispose()
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}
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this.renderer = null
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this.scene = null
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this.camera = null
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disposeCaches()
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}
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}
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@@ -194,6 +200,9 @@ export const headBlobUrlMap = reactive(new Map<string, string>())
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const DEBUG_MODE = false
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let sharedRenderer: BatchSkinRenderer | null = null
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let latestPreviewGeneration = 0
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let previewGenerationQueue: Promise<void> = Promise.resolve()
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function getSharedRenderer(): BatchSkinRenderer {
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if (!sharedRenderer) {
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sharedRenderer = new BatchSkinRenderer()
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@@ -356,7 +365,27 @@ export async function getPlayerHeadUrl(skin: Skin): Promise<string> {
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return await generateHeadRender(skin)
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}
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export async function generateSkinPreviews(skins: Skin[], capes: Cape[]): Promise<void> {
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export function generateSkinPreviews(skins: Skin[], capes: Cape[]): Promise<void> {
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const generation = ++latestPreviewGeneration
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const skinsSnapshot = [...skins]
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const capesSnapshot = [...capes]
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const generationPromise = previewGenerationQueue.then(() =>
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generateSkinPreviewsForGeneration(skinsSnapshot, capesSnapshot, generation),
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)
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previewGenerationQueue = generationPromise.catch(() => {})
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return generationPromise
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}
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async function generateSkinPreviewsForGeneration(
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skins: Skin[],
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capes: Cape[],
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generation: number,
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): Promise<void> {
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const isCurrentGeneration = () => generation === latestPreviewGeneration
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try {
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const skinKeys = skins.map(
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(skin) => `${skin.texture_key}+${skin.variant}+${skin.cape_id ?? 'no-cape'}`,
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@@ -368,6 +397,8 @@ export async function generateSkinPreviews(skins: Skin[], capes: Cape[]): Promis
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headStorage.batchRetrieve(headKeys),
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])
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if (!isCurrentGeneration()) return
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for (let i = 0; i < skins.length; i++) {
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const skinKey = skinKeys[i]
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const headKey = headKeys[i]
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@@ -388,6 +419,8 @@ export async function generateSkinPreviews(skins: Skin[], capes: Cape[]): Promis
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}
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for (const skin of skins) {
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if (!isCurrentGeneration()) return
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const key = `${skin.texture_key}+${skin.variant}+${skin.cape_id ?? 'no-cape'}`
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if (skinBlobUrlMap.has(key)) {
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@@ -419,6 +452,8 @@ export async function generateSkinPreviews(skins: Skin[], capes: Cape[]): Promis
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cape?.texture,
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)
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if (!isCurrentGeneration()) return
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const renderResult: RenderResult = {
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forwards: URL.createObjectURL(rawRenderResult.forwards),
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backwards: URL.createObjectURL(rawRenderResult.backwards),
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@@ -439,9 +474,12 @@ export async function generateSkinPreviews(skins: Skin[], capes: Cape[]): Promis
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}
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} finally {
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disposeSharedRenderer()
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await cleanupUnusedPreviews(skins)
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await skinPreviewStorage.debugCalculateStorage()
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await headStorage.debugCalculateStorage()
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if (isCurrentGeneration()) {
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await cleanupUnusedPreviews(skins)
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await skinPreviewStorage.debugCalculateStorage()
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await headStorage.debugCalculateStorage()
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}
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}
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}
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@@ -5,7 +5,6 @@ export interface Cape {
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id: string
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name: string
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texture: string
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is_default: boolean
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is_equipped: boolean
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}
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@@ -15,6 +14,7 @@ export type SkinSource = 'default' | 'custom_external' | 'custom'
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export interface Skin {
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texture_key: string
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name?: string
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section?: string
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variant: SkinModel
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cape_id?: string
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texture: string
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@@ -121,17 +121,11 @@ export async function get_available_skins(): Promise<Skin[]> {
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export async function add_and_equip_custom_skin(
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textureBlob: Uint8Array,
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variant: SkinModel,
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capeOverride?: Cape,
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): Promise<void> {
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await invoke('plugin:minecraft-skins|add_and_equip_custom_skin', {
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cape?: Cape,
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): Promise<Skin> {
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return await invoke('plugin:minecraft-skins|add_and_equip_custom_skin', {
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textureBlob,
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variant,
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capeOverride,
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})
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}
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export async function set_default_cape(cape?: Cape): Promise<void> {
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await invoke('plugin:minecraft-skins|set_default_cape', {
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cape,
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})
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}
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@@ -148,6 +142,22 @@ export async function remove_custom_skin(skin: Skin): Promise<void> {
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})
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}
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export async function save_custom_skin(
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skin: Skin,
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textureBlob: Uint8Array,
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variant: SkinModel,
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cape: Cape | undefined,
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replaceTexture: boolean,
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): Promise<Skin> {
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return await invoke('plugin:minecraft-skins|save_custom_skin', {
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skin,
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textureBlob,
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variant,
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cape,
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replaceTexture,
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})
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}
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export async function get_normalized_skin_texture(skin: Skin): Promise<string> {
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const data = await normalize_skin_texture(skin.texture)
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const base64 = arrayBufferToBase64(data)
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@@ -162,6 +172,16 @@ export async function unequip_skin(): Promise<void> {
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await invoke('plugin:minecraft-skins|unequip_skin')
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}
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export async function flush_pending_skin_change(): Promise<void> {
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await invoke('plugin:minecraft-skins|flush_pending_skin_change')
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}
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export async function flush_pending_skin_change_for_profile(profileId: string): Promise<void> {
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await invoke('plugin:minecraft-skins|flush_pending_skin_change_for_profile', {
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profileId,
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})
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}
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export async function get_dragged_skin_data(path: string): Promise<Uint8Array> {
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const data = await invoke('plugin:minecraft-skins|get_dragged_skin_data', { path })
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return new Uint8Array(data)
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