mirror of
https://github.com/modrinth/code.git
synced 2026-08-28 02:24:56 +00:00
feat: clean up browse shared layout logic + introduce queuing (#6030)
* feat: clean up edge case behaviour and add queued to install logic * fix: remove version choice modal * feat: queued flow * feat: standardize headers in app on proj pages * fix: clear btn * feat: installing floating popup * fix: lint * fix: onboarding/reset logic change for modpacks * qa: big ol qa * fix: lint * fix: lint --------- Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,332 @@
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import type { Labrinth } from '@modrinth/api-client'
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import { CheckIcon, PlayIcon, PlusIcon, StopCircleIcon } from '@modrinth/assets'
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import type { CardAction } from '@modrinth/ui'
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import { commonMessages, defineMessages, useDebugLogger, useVIntl } from '@modrinth/ui'
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import { openUrl } from '@tauri-apps/plugin-opener'
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import type { ComputedRef, Ref } from 'vue'
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import { onUnmounted, ref, shallowRef } from 'vue'
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import type { Router } from 'vue-router'
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import { process_listener } from '@/helpers/events'
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import { get_by_profile_path } from '@/helpers/process'
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import { kill, list as listInstances } from '@/helpers/profile.js'
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import type { GameInstance } from '@/helpers/types'
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import { add_server_to_profile, getServerLatency } from '@/helpers/worlds'
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import { getServerAddress } from '@/store/install.js'
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interface BrowseServerInstance {
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name: string
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path: string
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}
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interface ContextMenuHandle {
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showMenu: (
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event: MouseEvent,
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result: Labrinth.Search.v2.ResultSearchProject | Labrinth.Search.v3.ResultSearchProject,
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options: { name: string }[],
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) => void
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}
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interface ContextMenuOptionClick {
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option: 'open_link' | 'copy_link'
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item: Labrinth.Search.v2.ResultSearchProject | Labrinth.Search.v3.ResultSearchProject
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}
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export interface UseAppServerBrowseOptions {
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instance: Ref<BrowseServerInstance | null>
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isFromWorlds: ComputedRef<boolean>
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allInstalledIds: ComputedRef<Set<string>>
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newlyInstalled: Ref<string[]>
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installingServerProjects: Ref<string[]>
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playServerProject: (projectId: string) => Promise<void>
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showAddServerToInstanceModal: (serverName: string, serverAddress: string) => void
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handleError: (error: unknown) => void
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router: Router
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}
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const messages = defineMessages({
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addToInstance: {
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id: 'app.browse.add-to-instance',
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defaultMessage: 'Add to instance',
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},
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addToInstanceName: {
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id: 'app.browse.add-to-instance-name',
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defaultMessage: 'Add to {instanceName}',
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},
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added: {
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id: 'app.browse.added',
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defaultMessage: 'Added',
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},
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alreadyAdded: {
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id: 'app.browse.already-added',
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defaultMessage: 'Already added',
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},
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})
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export function useAppServerBrowse(options: UseAppServerBrowseOptions) {
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const { formatMessage } = useVIntl()
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const debugLog = useDebugLogger('BrowseServer')
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const serverPings = shallowRef<Record<string, number | undefined>>({})
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const serverPingCache = new Map<string, number | undefined>()
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const pendingServerPings = new Map<string, Promise<number | undefined>>()
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const runningServerProjects = ref<Record<string, string>>({})
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const lastServerHits = shallowRef<Labrinth.Search.v3.ResultSearchProject[]>([])
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const contextMenuRef = ref<ContextMenuHandle | null>(null)
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let serverPingCacheActive = true
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let unlistenProcesses: (() => void) | null = null
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async function checkServerRunningStates(hits: Labrinth.Search.v3.ResultSearchProject[]) {
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debugLog('checkServerRunningStates', { hitCount: hits.length })
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const packs = await listInstances().catch((error) => {
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options.handleError(error)
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return []
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})
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const newRunning: Record<string, string> = {}
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for (const hit of hits) {
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const inst = packs.find(
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(pack: GameInstance) => pack.linked_data?.project_id === hit.project_id,
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)
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if (inst) {
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const processes = await get_by_profile_path(inst.path).catch(() => [])
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if (Array.isArray(processes) && processes.length > 0) {
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newRunning[hit.project_id] = inst.path
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}
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}
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}
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debugLog('runningServerProjects updated', newRunning)
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runningServerProjects.value = newRunning
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}
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async function handleStopServerProject(projectId: string) {
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debugLog('handleStopServerProject', projectId)
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const instancePath = runningServerProjects.value[projectId]
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if (!instancePath) return
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await kill(instancePath).catch(() => {})
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const { [projectId]: _, ...rest } = runningServerProjects.value
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runningServerProjects.value = rest
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}
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async function handlePlayServerProject(projectId: string) {
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debugLog('handlePlayServerProject', projectId)
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await options.playServerProject(projectId)
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checkServerRunningStates(lastServerHits.value)
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}
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async function handleAddServerToInstance(project: Labrinth.Search.v3.ResultSearchProject) {
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debugLog('handleAddServerToInstance', { projectId: project.project_id, name: project.name })
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const address = getServerAddress(project.minecraft_java_server)
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if (!address) return
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if (options.instance.value) {
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try {
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await add_server_to_profile(
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options.instance.value.path,
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project.name,
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address,
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'prompt',
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project.project_id,
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project.minecraft_java_server?.content?.kind,
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)
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options.newlyInstalled.value.push(project.project_id)
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} catch (error) {
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options.handleError(error)
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}
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} else {
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options.showAddServerToInstanceModal(project.name, address)
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}
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}
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async function pingServerHits(hits: Labrinth.Search.v3.ResultSearchProject[]) {
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debugLog('pingServerHits', { hitCount: hits.length })
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const pingsToFetch = hits.flatMap((hit) => {
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const address = hit.minecraft_java_server?.address
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if (!address) return []
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return [{ hit, address }]
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})
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const nextPings = { ...serverPings.value }
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for (const { hit, address } of pingsToFetch) {
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if (serverPingCache.has(address)) {
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nextPings[hit.project_id] = serverPingCache.get(address)
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}
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}
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serverPings.value = nextPings
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await Promise.all(
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pingsToFetch.map(async ({ hit, address }) => {
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if (serverPingCache.has(address)) return
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let pending = pendingServerPings.get(address)
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if (!pending) {
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pending = getServerLatency(address)
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.then((latency) => {
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if (serverPingCacheActive) serverPingCache.set(address, latency)
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return latency
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})
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.catch((error) => {
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console.error(`Failed to ping server ${address}:`, error)
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if (serverPingCacheActive) serverPingCache.set(address, undefined)
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return undefined
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})
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.finally(() => {
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pendingServerPings.delete(address)
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})
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pendingServerPings.set(address, pending)
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}
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const latency = await pending
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if (!serverPingCacheActive) return
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serverPings.value = { ...serverPings.value, [hit.project_id]: latency }
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}),
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)
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}
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function updateServerHits(hits: Labrinth.Search.v3.ResultSearchProject[]) {
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lastServerHits.value = hits
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pingServerHits(hits)
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checkServerRunningStates(hits)
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}
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function getServerModpackContent(project: Labrinth.Search.v3.ResultSearchProject) {
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const content = project.minecraft_java_server?.content
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if (content?.kind === 'modpack') {
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const { project_name, project_icon, project_id } = content
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if (!project_name) return undefined
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return {
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name: project_name,
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icon: project_icon ?? undefined,
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onclick:
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project_id !== project.project_id
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? () => {
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options.router.push(`/project/${project_id}`)
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}
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: undefined,
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showCustomModpackTooltip: project_id === project.project_id,
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}
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}
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return undefined
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}
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function getServerCardActions(
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serverResult: Labrinth.Search.v3.ResultSearchProject,
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): CardAction[] {
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const isInstalled = options.allInstalledIds.value.has(serverResult.project_id)
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if (options.isFromWorlds.value && options.instance.value) {
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return [
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{
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key: 'add-to-instance',
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label: formatMessage(isInstalled ? messages.added : messages.addToInstance),
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icon: isInstalled ? CheckIcon : PlusIcon,
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disabled: isInstalled,
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color: 'brand',
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type: 'outlined',
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onClick: () => handleAddServerToInstance(serverResult),
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},
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]
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}
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const actions: CardAction[] = []
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actions.push({
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key: 'add',
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label: '',
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icon: isInstalled ? CheckIcon : PlusIcon,
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disabled: isInstalled,
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circular: true,
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tooltip: isInstalled
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? formatMessage(messages.alreadyAdded)
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: options.instance.value
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? formatMessage(messages.addToInstanceName, {
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instanceName: options.instance.value.name,
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})
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: formatMessage(commonMessages.addServerToInstanceButton),
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onClick: () => handleAddServerToInstance(serverResult),
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})
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if (runningServerProjects.value[serverResult.project_id]) {
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actions.push({
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key: 'stop',
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label: formatMessage(commonMessages.stopButton),
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icon: StopCircleIcon,
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color: 'red',
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type: 'outlined',
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onClick: () => handleStopServerProject(serverResult.project_id),
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})
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} else {
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const isInstalling = options.installingServerProjects.value.includes(serverResult.project_id)
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actions.push({
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key: 'play',
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label: formatMessage(
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isInstalling ? commonMessages.installingLabel : commonMessages.playButton,
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),
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icon: PlayIcon,
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disabled: isInstalling,
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color: 'brand',
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type: 'outlined',
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onClick: () => handlePlayServerProject(serverResult.project_id),
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})
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}
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return actions
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}
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function handleRightClick(
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event: MouseEvent,
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result: Labrinth.Search.v2.ResultSearchProject | Labrinth.Search.v3.ResultSearchProject,
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) {
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contextMenuRef.value?.showMenu(event, result, [{ name: 'open_link' }, { name: 'copy_link' }])
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}
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function handleOptionsClick(args: ContextMenuOptionClick) {
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const url = getProjectUrl(args.item)
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switch (args.option) {
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case 'open_link':
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openUrl(url)
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break
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case 'copy_link':
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navigator.clipboard.writeText(url)
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break
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}
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}
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process_listener((event: { event: string; profile_path_id: string }) => {
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debugLog('process event', event)
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if (event.event === 'finished') {
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const projectId = Object.entries(runningServerProjects.value).find(
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([, path]) => path === event.profile_path_id,
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)?.[0]
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if (projectId) {
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const { [projectId]: _, ...rest } = runningServerProjects.value
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runningServerProjects.value = rest
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}
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}
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})
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.then((unlisten) => {
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unlistenProcesses = unlisten
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})
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.catch(options.handleError)
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onUnmounted(() => {
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serverPingCacheActive = false
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unlistenProcesses?.()
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serverPingCache.clear()
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pendingServerPings.clear()
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})
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return {
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serverPings,
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contextMenuRef,
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updateServerHits,
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getServerModpackContent,
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getServerCardActions,
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handleRightClick,
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handleOptionsClick,
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}
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}
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function getProjectUrl(
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item: Labrinth.Search.v2.ResultSearchProject | Labrinth.Search.v3.ResultSearchProject,
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) {
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const projectType = 'project_types' in item ? item.project_types?.[0] : item.project_type
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return `https://modrinth.com/${projectType ?? 'project'}/${item.slug ?? item.project_id}`
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}
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