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Feat: Many moderation checklist changes (#6730)
* Rule 1.x, 3.2 and 3.3x support * reorganize * Kinda Jank dynamic list stuff that should probably be implemented better but its 1:30 am * Checklist Stage Title * Make Stage Title Good * Rule 1.x, 3.2 and 3.3x support * reorganize * Kinda Jank dynamic list stuff that should probably be implemented better but its 1:30 am * Checklist Stage Title * Make Stage Title Good * oops i forgot 3.1 * Insufficient description improvement test * "i forgor" checklist tooltips tooltips (kinda jank but they work) update to latest * only use indexedDb for moderation storage, localStorage forces a bunch of cringe * store moderation stuff separately + compact checklist stuff * give stages actual titles + rename what was previously called titles to hints * Title & Slug, Summary Description, Links, License, Gallery, Versions and Reupload migrated to new system™️ * put stageoptions before nodes * do state and variablse in tooltips * checklist fully migrated to new system, not much new has been added (yet) * forgot to only do modpack permissions for modpacks * Idk why I wasn't just mutating the builder * actual node type hierarchy + action abstraction + improve message/text handling * dropdown + "functional" quick fixes * dropdown + "functional" quick fixes * Allow moderators to suggest correct environment. * remove vestigial function * Prioritization™️ * quickest fixes in the west * start of metadata stage + optimize checklist parsing + a couple of qol features * futureproof™️ environment metadata + just give me project context everywhere * tidy up after today's refactoring * tidy up after tidying up after today's refactoring * move loaders to metadata (from versions) * better required display + vueify + reorganize messages + tag quick fixes + todo * fix log spam + concat md * more bugs * nested state access * update description stage, add showcase clarity * Fix links stage mostly, and tweak metadata stage. * fix links lag + actions on stages * setup links bonus buttons * Change stage order * Update rules stage * Move conditional stages to the top where they belong. * fix some metadata stuff * fix stage selector * don't show non-english buttons on servers without english support. * prepr * stop linter from trying to break my markdown * fix: some issues * fix: lint * not sure why but link's links weren't links * fix quick fixes (again) (idk how they keep breaking) * make messages only actually count as messages if they actually have content * rename horror button to spoilers button * Update links name to match the links settings * re-review stage * unbreak stage selector * passing off version stage fixing. * actually fix the stage selector this time * fix showcase clarity msg * redirect when checklist updates slug fix initial stage not being first if first stage is only shown under certain conditions move to a consistent naming scheme * redirect when checklist updates slug fix initial stage not being first if first stage is only shown under certain conditions move to a consistent naming scheme * ok maybe lets use kebab * move custom description advice stage to first button. * temp priority on corrections applied * make metadata page go to non setting versions page * links stage bonus buttons, src required flag, show link value in msgs, fix msg groupings. * update re-review button * reupload stage navigates to project Description. * fix: link stage using page context too late * chore: run prepr * fix(ci): tell typo check to ignore moderation utils * fix: pr comment if storybook fails * make complex nodes less complex (for the most part) fix re-review stage shown condition new fancy message collection system all buttons that contribute to messages now have relevant tooltips don't store default values in checklist db * make complex nodes less complex (for the most part) fix re-review stage shown condition new fancy message collection system all buttons that contribute to messages now have relevant tooltips don't store default values in checklist db * maybe fixed markdown escaping? * tweak re-review wording. * Update license stage handling and info * add mixed option back for env info * fix: formatEnvironments fix: formatEnvironments * update metadata environment group shown * fix: status alert priority * fix: display suggested slug in slug/misused message * actually navigate when we change project slug * ok like redirect but like don't lose state when slug changes :smart: * make checklist reset button reset only current stage if there's modifications to it instead of full checklist * fix versions stage messages not working * fix donation links not being in a column * I think slug stuff is working? also like actually 100% garunteed markdown escaping works now * prepr * pseudo stages no longer interact with non-pseudo stages at all also query projects better I think? fix repetitive message spam in links stage * apply quick fixes before refreshing page * differentiate reset and return to start * remove random empty lines in some situations * better inaccurate slug message * slug correction input reset button resets to current slug again instead of auto * better keybind navigation * incorrect environment message tweak * use environment name(s) in checklist info * prepr --------- Signed-off-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: chyzman <chyzalt@gmail.com> Co-authored-by: Calum H. (IMB11) <contact@cal.engineer> Co-authored-by: Gravy Boat <gravy@thatgravyboat.tech> Co-authored-by: Michael H. <michael@iptables.sh> Co-authored-by: chyz <32403637+chyzman@users.noreply.github.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
This commit is contained in:
co-authored by
chyzman
Calum H.
Gravy Boat
Michael H.
chyz
Prospector
parent
30e23e5cc2
commit
e2085c43c5
@@ -29,11 +29,12 @@
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v-if="isOpen"
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ref="menuRef"
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data-pyro-telepopover-root
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class="fixed isolate z-[9999] flex w-fit flex-col gap-2 overflow-hidden rounded-2xl border-[1px] border-solid border-surface-5 bg-bg-raised p-2 shadow-lg"
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class="fixed isolate z-[9999] flex w-fit flex-col gap-2 overflow-x-hidden overflow-y-auto rounded-2xl border-[1px] border-solid border-surface-5 bg-bg-raised p-2 shadow-lg"
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:style="menuStyle"
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role="menu"
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tabindex="-1"
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@mousedown.stop
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@wheel.stop
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@mouseleave="handleMouseLeave"
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>
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<template
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@@ -160,6 +161,7 @@ const props = withDefaults(
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disabled?: boolean
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tooltip?: string
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ariaLabel?: string
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placement?: 'right' | 'center'
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}>(),
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{
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hoverable: false,
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@@ -167,6 +169,7 @@ const props = withDefaults(
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disabled: false,
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tooltip: undefined,
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ariaLabel: undefined,
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placement: 'right',
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},
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)
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@@ -189,41 +192,52 @@ const hoveringMenu = useElementHover(menuRef)
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const hovering = computed(() => hoveringTrigger.value || hoveringMenu.value)
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const menuStyle = ref({
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top: '0px',
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left: '0px',
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const menuStyle = ref<Record<string, string>>({
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top: '-9999px',
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left: '-9999px',
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})
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const filteredOptions = computed(() => props.options.filter((option) => option.shown !== false))
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const calculateMenuPosition = () => {
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if (!triggerRef.value || !menuRef.value) return { top: '0px', left: '0px' }
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if (!triggerRef.value || !menuRef.value) return null
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const triggerRect = triggerRef.value.getBoundingClientRect()
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// offsetWidth is not affected by CSS transforms (unlike getBoundingClientRect)
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// scrollHeight gives the full content height regardless of any maxHeight constraint,
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// preventing a feedback loop where clamped offsetHeight makes it look like the menu fits
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const menuWidth = menuRef.value.offsetWidth
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const menuHeight = menuRef.value.offsetHeight
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const menuHeight = menuRef.value.scrollHeight
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const margin = 8
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let top: number
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let left: number
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let maxHeight: number | null = null
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if (triggerRect.bottom + menuHeight + margin <= window.innerHeight) {
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const spaceBelow = window.innerHeight - triggerRect.bottom - margin
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const spaceAbove = triggerRect.top - margin
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if (menuHeight <= spaceBelow) {
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top = triggerRect.bottom + margin
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} else if (triggerRect.top - menuHeight - margin >= 0) {
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} else if (menuHeight <= spaceAbove) {
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top = triggerRect.top - menuHeight - margin
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} else if (spaceBelow >= spaceAbove) {
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top = triggerRect.bottom + margin
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maxHeight = spaceBelow
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} else {
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top = Math.max(margin, window.innerHeight - menuHeight - margin)
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maxHeight = spaceAbove
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top = triggerRect.top - maxHeight - margin
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}
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if (triggerRect.right - menuWidth >= margin) {
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left = triggerRect.right - menuWidth
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} else {
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left = Math.max(margin, triggerRect.left)
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}
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const preferredLeft =
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props.placement === 'center'
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? triggerRect.left + triggerRect.width / 2 - menuWidth / 2
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: triggerRect.right - menuWidth
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const left = Math.max(margin, Math.min(preferredLeft, window.innerWidth - menuWidth - margin))
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return {
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top: `${top}px`,
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left: `${left}px`,
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...(maxHeight !== null ? { maxHeight: `${maxHeight}px` } : {}),
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}
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}
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@@ -241,20 +255,24 @@ const toggleMenu = (event: MouseEvent) => {
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const openMenu = () => {
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if (props.disabled) return
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menuStyle.value = { top: '-9999px', left: '-9999px' }
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isOpen.value = true
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emit('open')
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disableBodyScroll()
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nextTick(() => {
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menuStyle.value = calculateMenuPosition()
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document.addEventListener('mousemove', handleMouseMove)
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focusFirstMenuItem()
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})
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// nextTick lets Vue render the element, then requestAnimationFrame waits for the
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// browser to complete layout so offsetWidth/offsetHeight are real values.
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nextTick(() =>
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requestAnimationFrame(() => {
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const pos = calculateMenuPosition()
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if (pos) menuStyle.value = pos
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document.addEventListener('mousemove', handleMouseMove)
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focusFirstMenuItem()
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}),
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)
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}
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const closeMenu = () => {
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isOpen.value = false
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selectedIndex.value = -1
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enableBodyScroll()
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document.removeEventListener('mousemove', handleMouseMove)
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}
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@@ -324,14 +342,6 @@ const handleMouseOver = (index: number) => {
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menuItemsRef.value[selectedIndex.value]?.focus?.()
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}
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const disableBodyScroll = () => {
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document.body.style.overflow = 'hidden'
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}
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const enableBodyScroll = () => {
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document.body.style.overflow = ''
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}
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const focusFirstMenuItem = () => {
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if (menuItemsRef.value.length > 0) {
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menuItemsRef.value[0]?.focus?.()
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@@ -421,10 +431,25 @@ const handleKeydown = (event: KeyboardEvent) => {
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}
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}
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const handleResizeOrScroll = () => {
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if (isOpen.value) {
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menuStyle.value = calculateMenuPosition()
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const handleResize = () => {
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if (!isOpen.value) return
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const pos = calculateMenuPosition()
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if (pos) menuStyle.value = pos
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}
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const handleScroll = () => {
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if (!isOpen.value) return
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const pos = calculateMenuPosition()
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if (!pos) return
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// On scroll only the vertical position changes — don't update left, which would shift
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// the menu horizontally due to scrollbar appearing/disappearing changing offsetWidth
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const updated: Record<string, string> = { ...menuStyle.value, top: pos.top }
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if (pos.maxHeight) {
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updated.maxHeight = pos.maxHeight
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} else {
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delete updated.maxHeight
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}
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menuStyle.value = updated
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}
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const throttle = <T extends unknown[]>(
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@@ -441,23 +466,23 @@ const throttle = <T extends unknown[]>(
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}
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}
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const throttledHandleResizeOrScroll = throttle(handleResizeOrScroll, 100)
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const throttledHandleResize = throttle(handleResize, 100)
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const throttledHandleScroll = throttle(handleScroll, 100)
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onMounted(() => {
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triggerRef.value?.addEventListener('keydown', handleKeydown)
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window.addEventListener('resize', throttledHandleResizeOrScroll)
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window.addEventListener('scroll', throttledHandleResizeOrScroll)
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window.addEventListener('resize', throttledHandleResize)
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window.addEventListener('scroll', throttledHandleScroll)
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})
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onUnmounted(() => {
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triggerRef.value?.removeEventListener('keydown', handleKeydown)
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window.removeEventListener('resize', throttledHandleResizeOrScroll)
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window.removeEventListener('scroll', throttledHandleResizeOrScroll)
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window.removeEventListener('resize', throttledHandleResize)
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window.removeEventListener('scroll', throttledHandleScroll)
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document.removeEventListener('mousemove', handleMouseMove)
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if (typeAheadTimeout.value) {
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clearTimeout(typeAheadTimeout.value)
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}
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enableBodyScroll()
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})
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watch(isOpen, (newValue) => {
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