mirror of
https://github.com/modrinth/code.git
synced 2026-08-26 17:44:50 +00:00
feat: app onboarding and library (#6923)
* refactor: remove unused legacy onboarded flag * sqlx prepare * feat: add onboarding checklist app db and add vue provider * feat: add welcome page * feat: add onboarding checklist component * feat: move checklist visibility source of truth in app db * feat: split up import modpack button * feat-small: style tweak * feat: remove discover section from homepage and add library * refactor: move welcome screen to component * refactor: move grid display into /library * refactor: rename existing components * refactor: split up the current library page files * feat: add create group modal * feat: add instance group definitions * feat: update accordian for instance groups * feat: add delete group * feat: implement rename instance groups * refactor: move instance group api out * feat: add context menu for groups * feat: style instance items in library * feat: add selected instance item state * feat: implement action bar for selection * feat: drag and drop to move between groups * feat: show ungrouped with header * feat: improve edit group name * small fix * small style fixes * feat: improve selection behaviour * fix: dont toggle group when context menu open * feat: drag and drop multiple selected * small * feat: add remove from group in action bar * feat: add delay on icon hiding in inline input * feat: improve icon hiding delay * fix: bad routes.js * feat: implement sort and filter options * refactor: dont prefix filenames * feat: change open/collapse group target * feat: improve ungrouped behaviour * feat: add shift to select multiple instances * fix: icon disappear transition * feat: add esc while dragging to cancel * feat: update sorting and moved label * feat: update context menu * fix: multiple context menus can be opened * refactor: instance groups to be identified by ID instead of name, names become display data * feat: creating new group always adds instance * feat: create group button, fix instance selection, and increase group name max length * feat: strokes * fix: show getting started checklist in all sidebar * feat: set size on microsoft login screen * fix: use ButtonStyled in Chips component * feat: creating groups with selected instances and fix some moving selection and duplication bugs * pnpm prepr * feat: add tooltip for instance already in group * feat: create instance with content in creation flow modal - search modpack becomes search projects - creation flow modal context receives prepareProjectInstall and createProjectInstall callbacks, from content-install.ts (shared with ContentInstallModal) * feat: update instance card styles * refactor: separate out instance card content * update styles * refactor: instance card * fix: width of instance * feat: update empty state * feat: update sort and grouping dropdowns * feat: better context menu options * feat: add group action buttons * feat: add/remove favourites group * remove manual sort * feat: improve the "New group" jank * feat: add group by instance type and change group sorting * feat: welcome screen styles match figma * feat: not signed in skins demo * feat: new hosting empty state * feat: new instance card style * feat: add tooltip and spice up animation more * feat: improve the transitions for groups after dropping many instances * feat: set instance group membership for bulk moving * feat: remove fade out * fix: allow dragging from buttons inside instance card * fix: library page load in behaviour * small fix * feat: add group ordering and reordering * feat: add drag to reorder groups * fix: switching page not clearing selected instances * style fixes * style fix * fix spacing * feat: jump in changes * feat: add styled newly created instances * feat: improve jump in cards styles * fix: welcome screen style * fix: empty state styles * feat: max 5 jump in items * feat: max new instances to 3 * fix: search icon * feat: clear selection after move * feat: skins list use check icon styles * feat: list will be deleted instances and default sort last played * fix: stroke * remove: no more group settings in instance general settings * fix: resolving modpack server install * feat: icon editor * feat: add three hue shifted variants * fix: surprise me doesnt pick symbol * feat: add customize icon to create instance modal * feat: skins loading state style * fix: welcome logo * fix: copy * fix: left over usage of ButtonStyled from main's refactor * feat: some leaked merge stuff * feat: server empty state styles * remove: instance helper text * remove: auto link in set up stage * feat: auto focus on search when modal open * fix: delete instance modal style * remove: modpack meta repeating * fix: icon * fix: font weight * fix: dropdown filter preview heights * pnpm prepr * fix: sign into modrinth flashing change in position * feat: add avatar transparent corner gets padding * feat: drag and hold over group opens group * feat: add random icon for custom instance * feat: update loading icon * polish: empty state for search * polish: jump in cards * fix: avatar could skip checking for image if tauri loads it first * feat: add icon customize and randomizer in content install modal for add to new instances * fix: avatar cannot read image pixels due to cors * refactor: popup notifications toast type for instance sharing notifications * feat: apply random icons modal and add popup notification for it * polish: style * fix: set_webview_visible * QA * qa * feat: add inner white 15 opacity stroke around avatar * add to catalog * pnpm prepr * fix: app event import * feat: add new icons and backgrounds for icon editor * feat: recents list generate from randomized icons and save icon in editor + icon editor modal fixes * qa * refactor: recipe -> config * fix: event bus * polish * feat: add safe guard against randomizing empty icons * feat: navigate to instance after creation * fix: icon file names * i18n on welcome screen * i18n pass on PR * fix: inconsistent max group name length * refactor: use sqlx macro * feat: add instance icon background selection drag * feat: update catalog order * fix: remove gradient for welcome screen * remove: frog * fix: min width * feat: update corner size * fix: context menu styles * prepr * fix: instance name trimming * reorder * fix: instance card loading state stayed until hovering * feat: add icon randomizer blacklist * blog * prepr --------- Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,379 @@
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<script setup lang="ts">
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import { KeyboardSensor, PointerSensor, useDraggable } from '@dnd-kit/vue'
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import { CheckIcon, DownloadIcon, PlayIcon, SpinnerIcon, StopCircleIcon } from '@modrinth/assets'
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import { defineMessages, IconButton, injectNotificationManager, useVIntl } from '@modrinth/ui'
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import { useEventListener, useMagicKeys } from '@vueuse/core'
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import { computed, onMounted, ref, watch } from 'vue'
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import { useRouter } from 'vue-router'
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import InstanceCardView from '@/components/ui/library/instance-group/instance-card-view.vue'
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import { getLibraryInstanceSelectionKey, useLibrary } from '@/components/ui/library/use-library'
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import { useAppEvent } from '@/composables/use-app-event'
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import { trackEvent } from '@/helpers/analytics'
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import { install_existing_instance, install_pack_to_existing_instance } from '@/helpers/install'
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import { kill, run } from '@/helpers/instance'
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import { get_by_instance_id } from '@/helpers/process'
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import type { GameInstance } from '@/helpers/types'
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import { showInstanceInFolder } from '@/helpers/utils.js'
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import { handleSevereError } from '@/store/error.js'
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type ProcessEvent = 'installing' | 'launched' | 'finished'
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const LOADING_INDICATOR_DELAY_MS = 100
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const instanceCardSensors = [
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PointerSensor.configure({
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preventActivation: () => false,
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}),
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KeyboardSensor,
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]
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const { handleError } = injectNotificationManager()
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const { formatMessage } = useVIntl()
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const messages = defineMessages({
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selectInstance: {
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id: 'app.library.instance.select-with-name',
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defaultMessage: 'Select {name}',
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},
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deselectInstance: {
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id: 'app.library.instance.deselect-with-name',
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defaultMessage: 'Deselect {name}',
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},
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openInstance: {
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id: 'app.library.instance.open-with-name',
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defaultMessage: 'Open {name}',
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},
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loading: { id: 'app.library.instance.loading', defaultMessage: 'Instance is loading...' },
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installing: { id: 'app.library.instance.installing', defaultMessage: 'Installing...' },
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stop: { id: 'app.library.instance.stop', defaultMessage: 'Stop' },
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repair: { id: 'app.library.instance.repair', defaultMessage: 'Repair' },
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play: { id: 'app.library.instance.play', defaultMessage: 'Play' },
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select: { id: 'app.library.instance.select', defaultMessage: 'Select instance' },
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deselect: { id: 'app.library.instance.deselect', defaultMessage: 'Deselect instance' },
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})
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const {
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displayState,
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selectedLibraryInstances,
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isLibraryInstanceSelectionActive,
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activeDraggedInstanceKeys,
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} = useLibrary()
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const props = defineProps<{
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instance: GameInstance
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instanceGroupId: string
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isSelectionAnchor?: boolean
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}>()
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const emit = defineEmits<{
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(e: 'toggle-selection', shiftKey: boolean): void
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}>()
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const instanceCardElement = ref<InstanceType<typeof InstanceCardView> | null>(null)
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const playing = ref(false)
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const loading = ref(false)
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const currentEvent = ref<ProcessEvent | null>(null)
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const isPrimaryPointerDown = ref(false)
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const modLoading = computed(
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() =>
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loading.value ||
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currentEvent.value === 'installing' ||
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(currentEvent.value === 'launched' && !playing.value),
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)
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const installing = computed(() => props.instance.install_stage.includes('installing'))
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const installed = computed(() => props.instance.install_stage === 'installed')
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const loadingIndicatorRequested = computed(
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() => !playing.value && (modLoading.value || installing.value),
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)
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const loadingIndicatorVisible = ref(false)
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watch(
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loadingIndicatorRequested,
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(requested, _, onCleanup) => {
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loadingIndicatorVisible.value = false
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if (!requested) return
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const timeout = setTimeout(() => {
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loadingIndicatorVisible.value = true
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}, LOADING_INDICATOR_DELAY_MS)
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onCleanup(() => clearTimeout(timeout))
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},
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{ immediate: true },
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)
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const selectionKey = computed(() =>
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getLibraryInstanceSelectionKey({
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instanceId: props.instance.id,
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groupId: props.instanceGroupId,
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}),
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)
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const selected = computed(() => selectedLibraryInstances.value.has(selectionKey.value))
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const keys = useMagicKeys()
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const holdingShift = computed(() => keys.shift.value)
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const isPartOfActiveDrag = computed(() => activeDraggedInstanceKeys.value.has(selectionKey.value))
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const { isDragging } = useDraggable({
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id: computed(() => `instance:${props.instanceGroupId}:${props.instance.id}`),
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element: instanceCardElement,
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disabled: computed(() => displayState.value.group !== 'Group'),
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sensors: instanceCardSensors,
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data: computed(() => ({
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instanceId: props.instance.id,
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fromGroup: props.instanceGroupId,
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})),
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})
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const router = useRouter()
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const seeInstance = async () => {
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await router.push(`/instance/${encodeURIComponent(props.instance.id)}`)
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}
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const toggleSelection = (event?: MouseEvent) => {
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emit('toggle-selection', event?.shiftKey ?? false)
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}
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const handlePointerDown = (event: PointerEvent) => {
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isPrimaryPointerDown.value =
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event.button === 0 &&
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!(event.target instanceof Element && event.target.closest('.selection-button'))
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}
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const resetPrimaryPointer = () => {
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isPrimaryPointerDown.value = false
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}
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useEventListener(window, 'pointerup', resetPrimaryPointer)
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useEventListener(window, 'pointercancel', resetPrimaryPointer)
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useEventListener(window, 'blur', resetPrimaryPointer)
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const activateCard = (event: MouseEvent) => {
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if (isLibraryInstanceSelectionActive.value || event.shiftKey) {
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toggleSelection(event)
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} else {
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void seeInstance()
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}
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}
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const handleCardKeydown = (event: KeyboardEvent) => {
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if (event.target !== event.currentTarget) return
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if (event.key === 'Enter') {
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event.preventDefault()
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if (isLibraryInstanceSelectionActive.value) {
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toggleSelection()
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} else {
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void seeInstance()
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}
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} else if (event.key === ' ' && isLibraryInstanceSelectionActive.value) {
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event.preventDefault()
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toggleSelection()
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}
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}
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const checkProcess = async () => {
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const runningProcesses = (await get_by_instance_id(props.instance.id).catch(handleError)) ?? []
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playing.value = runningProcesses.length > 0
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}
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const play = async (event: MouseEvent | null, context: string) => {
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event?.stopPropagation()
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if (props.instance.quarantined) return
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loading.value = true
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await run(props.instance.id)
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.catch((err) => handleSevereError(err, { instanceId: props.instance.id }))
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.finally(() => {
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trackEvent('InstanceStart', {
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loader: props.instance.loader,
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game_version: props.instance.game_version,
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source: context,
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})
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})
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loading.value = false
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}
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const stop = async (event: MouseEvent | null, context: string) => {
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event?.stopPropagation()
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playing.value = false
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await kill(props.instance.id).catch(handleError)
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trackEvent('InstanceStop', {
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loader: props.instance.loader,
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game_version: props.instance.game_version,
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source: context,
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})
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}
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const repair = async (event: MouseEvent) => {
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event.stopPropagation()
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if (props.instance.quarantined) return
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if (
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props.instance.install_stage !== 'pack_installed' &&
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(props.instance.link?.type === 'modrinth_modpack' ||
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props.instance.link?.type === 'server_project_modpack')
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) {
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await install_pack_to_existing_instance(props.instance.id, {
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type: 'fromVersionId',
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project_id: props.instance.link.project_id ?? props.instance.link.server_project_id ?? '',
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version_id: props.instance.link.version_id ?? props.instance.link.content_version_id ?? '',
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title: props.instance.name,
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}).catch(handleError)
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} else {
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await install_existing_instance(props.instance.id, false).catch(handleError)
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}
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}
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const openFolder = async () => {
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await showInstanceInFolder(props.instance.id)
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}
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const addContent = async () => {
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if (props.instance.quarantined) return
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await router.push({
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path: `/browse/${props.instance.loader === 'vanilla' ? 'datapack' : 'mod'}`,
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query: { i: props.instance.id },
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})
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}
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defineExpose({
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play,
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stop,
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seeInstance,
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openFolder,
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addContent,
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instance: props.instance,
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})
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useAppEvent('process', (event) => {
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if (event.instance_id === props.instance.id) {
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currentEvent.value = event.event
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playing.value = event.event === 'launched'
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}
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})
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onMounted(() => {
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void checkProcess()
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})
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</script>
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<template>
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<InstanceCardView
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ref="instanceCardElement"
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class="group/card cursor-pointer -outline-offset-2 focus-visible:!outline-2 hover:brightness-110"
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:class="{
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'!scale-100': isDragging,
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'opacity-50': isPartOfActiveDrag,
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'scale-[0.95]': isPrimaryPointerDown && !isLibraryInstanceSelectionActive,
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}"
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:instance="instance"
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:selected="selected"
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data-library-instance-card
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:data-instance-id="instance.id"
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:data-instance-group="instanceGroupId"
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role="button"
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tabindex="0"
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:aria-label="
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isLibraryInstanceSelectionActive
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? formatMessage(selected ? messages.deselectInstance : messages.selectInstance, {
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name: instance.name,
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})
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: formatMessage(messages.openInstance, { name: instance.name })
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"
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:aria-pressed="isLibraryInstanceSelectionActive ? selected : undefined"
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@click="activateCard"
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@keydown="handleCardKeydown"
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@mouseenter="checkProcess"
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@pointerdown="handlePointerDown"
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>
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<template #loading>
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<div
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v-if="loadingIndicatorVisible"
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class="pointer-events-none absolute inset-0 z-[1] flex items-center justify-center"
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>
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<div class="absolute inset-0 bg-surface-1 opacity-30" />
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<SpinnerIcon
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v-tooltip="formatMessage(modLoading ? messages.loading : messages.installing)"
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class="relative size-[30%] animate-spin text-contrast"
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tabindex="-1"
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/>
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</div>
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</template>
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<template #leading>
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<div class="relative flex size-12 shrink-0 items-center justify-center">
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<div class="absolute inset-0 flex items-center justify-center">
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<IconButton
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v-if="playing"
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v-tooltip="formatMessage(messages.stop)"
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:label="formatMessage(messages.stop)"
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type="colored"
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color="red"
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size="lg"
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@click="(e) => stop(e, 'InstanceCard')"
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@mouseenter="checkProcess"
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>
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<StopCircleIcon />
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</IconButton>
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<IconButton
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v-else-if="
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!modLoading &&
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!installing &&
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!isLibraryInstanceSelectionActive &&
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!installed &&
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!instance.quarantined
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"
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v-tooltip="formatMessage(messages.repair)"
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:label="formatMessage(messages.repair)"
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type="colored"
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color="brand"
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size="lg"
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class="origin-bottom scale-75 opacity-0 transition-opacity group-hover/card:scale-100 group-hover/card:opacity-100"
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@click="(e) => repair(e)"
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>
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<DownloadIcon />
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</IconButton>
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<IconButton
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v-else-if="
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!modLoading &&
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!installing &&
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!isLibraryInstanceSelectionActive &&
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!instance.quarantined
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"
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v-tooltip="formatMessage(messages.play)"
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:label="formatMessage(messages.play)"
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type="colored"
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color="brand"
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size="lg"
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class="origin-bottom scale-75 opacity-0 transition-opacity group-hover/card:scale-100 group-hover/card:opacity-100"
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@click="(e) => play(e, 'InstanceCard')"
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@mouseenter="checkProcess"
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>
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<PlayIcon class="translate-x-px" />
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</IconButton>
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</div>
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</div>
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</template>
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<template #overlay>
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<button
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type="button"
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class="selection-button group/selection absolute right-2 top-1.5 z-[2] flex size-[50px] cursor-pointer items-start pt-4 justify-center border-0 bg-transparent p-0"
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:aria-label="formatMessage(selected ? messages.deselect : messages.select)"
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:aria-pressed="selected"
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@click.stop="toggleSelection"
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>
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<span
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v-tooltip="formatMessage(selected ? messages.deselect : messages.select)"
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class="relative flex size-[24px] items-center justify-center rounded-full opacity-0 transition-opacity duration-200 ease-out group-hover/card:opacity-100 group-hover/selection:brightness-125"
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:class="{
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'border-0 !opacity-100': selected,
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'border-2 border-solid border-primary bg-transparent': !selected,
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'[outline:3px_solid_var(--color-purple)] outline-offset-1':
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holdingShift && isSelectionAnchor,
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}"
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>
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<span v-if="selected" class="absolute inset-0 rounded-full bg-contrast" />
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<CheckIcon v-if="selected" class="relative size-4 invert [stroke-width:3]" />
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</span>
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</button>
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</template>
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</InstanceCardView>
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</template>
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Reference in New Issue
Block a user