Commit Graph
9 Commits
Author SHA1 Message Date
Calum H. (IMB11) 0fbd431169 feat: start on content tab env focused design 2026-08-24 12:28:17 +01:00
Truman GaoandCalum H. 11b2b6e6c0 feat: improve analytics dashboard (#5897)
* feat: implement cancel/apply for custom timeframe range picker

* feat: implement dot for showing todays date

* feat: add max date to be today and show todays date

* feat: if ratio mode, dont show total

* feat: implement show more batching excess lines into "Other" bucket

* refactor: pnpm prepr

* feat: add pick and plop for date range start/end dates

* feat: implement reset query button

* feat: clear button to clear breakdown

* feat: more aggressively trim allowed minimum group by option

* fix: dont show project status filter when from project settings/analytics

* fix: clear selected X above number when appropriate

* feat: graph style updates and dont show year in x axis unless more than 2 year timeframe

* fix: loading state to include legend in blur

* feat: add project icon to project select

* feat: filter out draft projects from analytics

* feat: implement multiselect sections headers, project select org sections, and project options icons

* feat: implement click and drag to select date range

* feat: implement windows history for query builder

* revert: no longer switch breakdown/filter option if same category

* feat: implement showing project for project version breakdown/filter when there are multiple projects

* feat: implement modrinth sided events

* fix: border radius

* feat: implement analytics range highlight

* fix: loading state showing empty state text

* refactor: pnpm prepr

* feat: improve dropdown filter bar and multiselect performance

* fix: multiselect keyboard use

* fix: graph overflow issues

* fix: loading state text on table

* feat: implement tooltip scroll

* fix: adjust charts event tooltip

* feat: shorten time to not repeat am/pm

* feat: implement query params for graph component settings

* fix: qa

* feat: add reset timeframe button

* fix: legend colors moving between metric by determining color based on only downloads metric index

* feat: implement auto switching temporarily to group by day for renvenue metric and disable revenue metric for time range < 2 days

* fix: change to > 1 day

* fix: custom timeframe picker

* feat: implement big performance improvement for table

* feat: implement hover on legend to highlight graph

* fix: defer commit in query builder/filter and style fixes

* feat: more performance optimization to analytics dashboard state, chart, and table

* feat: add tooltip for other item

* feat: improve custom time frame range select

* feat: implement analytics events admin page

* fix: switch column order

* pnpm prepr

* feat: implement mock analytics events

* feat: improve analytics events admin page

* feat: focus title input on analytics create event modal

* fix: remove labels annoying

* feat: hook up analytics events backend

* fix: type error

* feat: reduce combobox padding

* feat: reduce padding on multiselect

* feat: add overlay scrollbar for combobox

* feat: a bunch of style fixes to combobox, multiselect and dropdown filter bar

* feat: MORE PADDING fixes

* feat: use user_agent for download source

* Revert "feat: use user_agent for download source"

This reverts commit d6dc8a99f1.

* fix: query filter project version lag and borked virtualization

* feat: rename breakdown "none" to "project"

* feat: implement right side checkmark for multiselect

* feat: keep crossed out legend items still shown in tooltip but also crossed out

* fix: focus styles

* fix: focus styles pt2

* feat: implement filter by top 8

* fix: preview is incorrect when selecting same date in range date picker

* feat (playtest): cross out legend items in tooltip and allow hide/show in tooltip

* feat (playtest): table component controls what graph shows

* feat: change download source to use user_agent

* feat: fix click to cross out in legend

* feat: add hover legend item to highlight line in tooltip

* fix: export csv to always be dropdown

* feat: implement breakdown = none

* performance: frontend memory reduction

* performance: reduce memory usage from project versions query by keeping only whats necessary

* fix: table checked items not in graph if 0

* feat: add shift click to select a range in table

* performance: add caching for metric types so switching between them is snappy

* performance: batch analytics requests by 15 project ids, with 150 ms delay between, so backend is happy

* feat: add analytics table search

* refactor: pnpm prepr

* fix: query filter options not coming in from analytics fetch

* feat: remove breakdown = none when there are multiple projects

* feat: improve table sorting

* feat: sort projects in project dropdown

* fix: getting project name for project versions

* fix: add loading state for filter and parallel fetch

* performance: use precomputed map for project version options to remove first hover lag

* feat: dropdown filter always open on one side and improve styles

* fix: custom time range picker being weird

* refactor: pnpm prepr

* fix: add back in batch with 300ms interval for projects to prevent backend rate limiting

* performance: only do queries to populate graph first before other analytics queries

* fix: QA polish issues around style and copy

* feat: dont show select all when its just one item in section

* fix: bugs with ratio mode and hiding chart lines

* fix: adjust padding in combobox and multiselect and fix not unfocusing when deselect

* fix: small styles

* fix: polish admin analytic events

* fix: keep scroll position with selection action row appearing when selecting one

* feat: add subheading in graph for showing N items from table

* feat: add unmonetized explaination tooltip

* performance: implement limit on how many lines can be shown in graph

* feat: mobile pass

* refactor: pnpm prepr

* add clear button

* feat: add time in analytics event and normalize date/time so its correct to timezones

* fix: padding

* feat: implement show prev period toggle

* feat: extract TimeFramePicker to packages/ui

* fix: adjust style

* feat: keep table selected persisted in query parameter

* fix: style on prev item value in legend

* fix: when breakdown switches, reset selected series

* fix: tooltip styles

* feat: change project selection to reset to show top 8 only if reconciled down to 0 items

* feat: implement show top 8 button in graph subheading

* fix: rename download type to download reason

* fix: formatting label for table

* feat: persist table sort by and sort direction

* fix: show top 8 button in graph not defaulting to top 8 for other metrics

* feat: implement prev period analytics fetch into the same current period fetch by shifting start date

* refactor: pnpm prepr

* fix: remove number if its just top 1

* fix: brief select items empty state when switch breakdown

* feat: implement format table playtime column

* feat: update export csv filename

* feat: change playtime column to display in hours

* refactor: pnpm prepr

* fix: still download type in filter

* feat: update analytics tooltip

* fix: wrong all projects icon

* feat: force legend order and graph colour for monetization

* refactor: pnpm prepr

* fix: multiselect and combobox sizes

* fix: chart icon add hover delay

* feat: (to playtest) implement multiple breakdowns

* fix: couple UX things for multiple breakdown

* fix: cannot unpin on page click

* fix: multiple breakdown legend and tooltip labels

* feat: add right side checkmark for dropdown filtr bar

* feat: enabling prev period will cross out prev for current ones already crossed out

* feat-mobile: remove drag to select time frame in graph

* feat-mobile: dropdown filter to replace dropdown for submenus on small screen

* feat-mobile: time frame picker to use different start and end date pickers for mobile

* fix-mobile: fix multiselect scroll on mobile

* feat: consolidate is mobile ref into context

* fix-mobile: combobox and multiselect scroll bug when mobile search bar open, fix timeframe picker mobile pick date, and dropdown filter bar click outside to close

* fix-mobile: smaller metric card font

* fix: dropdown filter bar scroll while search

* feat: implement project side events

* feat: implement better mobile view design for query builder

* feat: handle events overflow

* small: add select none

* feat: remove clear project and breakdown

* fix: event icon hover color

* feat: default hide project events if there are multiple projects, and default show if only 1 project

* feat: implement analytics performance updates, including facets, and v3 user projects

* feat: grey out dimmed lined on legend item hover

* feat-mobile: style fixes

* add close on select prop

* feat: add close on select for time frame picker mobile

* feat: date picker default read only

* refactor: pnpm prepr

* feat: default to projects breakdown instead of no breakdown with multiple projects

* fix-mobile: improve graph touch interactions

* small: 2 sig figs on playtime

* feat: deduplicate version uploads that have same version number and are uploaded on same day

* fix: analytics events grouping causing overflow

* feat: improve performance on analytics events grouping

* fix: tooltip expanding page width briefly

* fix: prevent double tap to zoom on inputs

* feat: add click to show chart event for mobile

* fix: toggle not having touch manipulation

* fix: chart tooltip scroll in mobile

* fix: remove project breakdownoption as it is default breakdown when none are selected

* fix: dropdown filter bar briefly empty when switching pages in mobile

* feat: keep tooltip open after drag in mobile

* fix: using plural instead of single for project breakdown

* fix: date picker scrolling page after picking date in mobile by suppressing focus

* fix: callback to Organization instead of org id

* feat: improve chart tooltip date range label formatter to be much more consistent

* feat: tap to toggle event tooltip

* fix: add user select none on graph and fix zoom into download threshold input

* fix: frontend still filtering after backend already filters

* feat: fix emptys state height content shift

* fix: qa issues

* fix: a number of qa issues

- Hide project events based on visible project legend/table selection
- Filter project status events by end status and add explicit copy for approved, private, and unlisted
- Style Modrinth analytics events with blue icon, marker, guide, and range borders
- Add scroll fade shadows to analytics chart and event tooltips
- Show previous-period date range in the chart tooltip
- Make project breakdown conditional on multiple selected projects and allow no breakdown when none are selected
- Add breakdown selection actions and fix “Group by day” copy

* feat: implement graph controls dropdown

* fix date picker typing into time input

* fix: styles in events table

* small: style

* feat: implement using new backend facets route

* feat: implement user get all projects

* performance: deter non-critical fetches to after analytics is in

* fix: refreshing causes multiple projects to do breakdown=none

* performance: cache project version options to fix lag on open sub menu

* refactor: remove chart event height being controlled by parent

* feat: update controls dropdown to have fainter border

* fix: loading bar not fading away

* fix: cannot click in graph

* feat: dont conditionally show multiselect selection actions

* fix: z-index and padding issues

* fix: project events incorrectly toggling on for first page load

* feat: remove show more and show less in legend, always show all

* fix: playtime y axis labels

* feat: improve y axis formatting for playtime and others

* feat: use tabs for game version select, and remove prev period when change breakdown or project selection

* refactor: pnpm prepr

* feat: change hidden legend items to not contribute to ratio percentages

* feat: event icon consume scroll for tooltip panel

* feat: remove gap inside chart tooltip

* feat: add gap for date picker 2 calendar view

* feat: improve analytics events grouping logic for modrinth events to be close to target

* pnpm prepr

* fix: cant click in gap in toggle

* fix: bugs around selected series from table not persisting with timeframe or filter changes

* refactor: kabab case

* refactor: split up large analytics chart and table component files into smaller components and ts modules

* fix: legend is stale after resetting query

* refactor: split up giant analytics provider with utils

* i18n pass

* revert: format number composable change

* fix: playtime was choosing y axis ticks in seconds instead of hours

* refactor: rename folder that with components to match main component name

* refactor: same rename for analytics table for consistency

* refactor: name main components to index.vue and keep folder name as component name

* refactor: pnpm prepr

* refactor: rename types

* refactor: move query builder types into types file and move components into components/analytics-dashboard

* refactor: colocate query builder url with analytics-dashboard component

* refactor: pnpm prepr:frontend

* fix: download threshold not width fit

* fix: no option to see release/all game versions in selected filter dropdown

* fix: game version dropdown width

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
2026-05-29 19:39:55 +00:00
Calum H. 84b91f32f8 fix: skins QA problems + flow change (#6216)
* fix: skins backend bugs + apply flow

* fix: caching structure

* feat: collapse already duplicated skins + fix moj api spam

* fix: doc

* fix: flatten migrations

* feat: remove default cape/cape override concept

* fix: fmt + lint

* feat: remove SelectCapeModal for inline cape list

* feat: qa

* feat: virtualisation of skins sections + fix texture/model cache

* fix: lint

* fix: virt bugs + renderer fixes

* fix: qa bugs

* fix: doc

* fix: re-add click impulse anim from prototypes + re-add interact anim length cap

* fix: regressions

* devex: split up SkinPreviewrenderer

* fix: lint

* fix: introduce dynamic mode in virtual-scroll.ts

* feat: qa

* fix: nametag bug + remove minecon skin pack suffix

* feat: pain (literally)

* feat: user agent on moj reqs

* feat: impl per account flush queue for operations

* fix: breadcrumb

* chore: i18n pass

* fix: lint + prep + check

* fix: misalignments
2026-05-27 22:22:24 +00:00
Calum H. d077d44540 fix: content tab uniqueness regression (#6156)
* fix: content tab uniqueness regression

Closes: #6154

* fix: further regressions

* fix: lint

* fix: lint
2026-05-21 22:03:35 +00:00
Calum H.andProspector a79b8e0777 feat: clean up browse shared layout logic + introduce queuing (#6030)
* feat: clean up edge case behaviour and add queued to install logic

* fix: remove version choice modal

* feat: queued flow

* feat: standardize headers in app on proj pages

* fix: clear btn

* feat: installing floating popup

* fix: lint

* fix: onboarding/reset logic change for modpacks

* qa: big ol qa

* fix: lint

* fix: lint

---------

Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2026-05-09 19:01:23 +00:00
Calum H. 3978e3dead fix: try fix virtual scrolling regression (#5723) 2026-03-31 20:40:04 +00:00
Calum H. 381ea51cce refactor: align files tab with content tab design (#5621)
* fix: files.vue bugs before styling changes

* feat: move files tab to shared layout structure

* fix: qa

* fix: qa

* fix: bugs

* fix: lint

* fix: admonition cleanup with progress + actions

* fix: cleanup

* fix: modals

* fix: admon title

* fix: i18n standard

* fix: lint + i18n pass

* fix: remove transition

* fix: type errors

* feat: files tab in app

* fix: qa

* fix: backup item minmax

* fix: use ContentPageHeader for server panel

* fix: lint

* fix: lint

* fix: lint

* feat: page leave safety

* fix: lint

* fix: cargo fmt fix

* fix: blank in prod

* fix: content card table stuff

* Revert "fix: blank in prod"

This reverts commit 74758fe185.

* fix: import

* feat: browse worlds/servers flow

* fix: worlds tab parity with content tab

* fix: perf bug + shader filter pill copy

* feat: singleplayer filter

* fix: ordering

* fix: breadcrumbs

* fix: lint

* fix: qa

* feat: store server proj id when adding to a non-linked instance

* fix: lint

* fix: i18n + qa

* fix: conflict

* qa: already installed modal + placeholders not server-specific

* fix: qa

* fix: add + edit server modals

* fix: qa

* fix: security

* fix: devin flags

* fix: lint

* chore: change file to break build cache

* fix: admon

* fix: import path stuff

* feat: qa

* fix: fmt fmt idiot

---------

Signed-off-by: Calum H. <calum@modrinth.com>
2026-03-26 18:55:15 +00:00
7d92e4ec7f feat: content tab rewrite for worlds (#5136)
* feat: base content card component

* fix: tooltips + colors

* feat: fix orgs

* feat: base content tab internals rewrite

* feat: fix invalidmodal

* feat: add ContentModpackCard

* fix: extract types

* draft: layout

* feat: unlink modal

* feat: impl content tab

* fix: lint

* fix: toggling

* temp: disable updating stuff

* feat: selection v-model

* feat: bulk selection

* feat: mods tab rough draft

* feat: use fuse.js

* feat: add project combobox

* clean up project combobox

* feat: start install to play modal

* fix: events

* feat: use v-on

* feat: bulk actions + fix floating action bar width

* feat: figma alignments

* feat: migrate toggle to tailwind

* fix: row borders

* feat: disabled state

* feat: virtual list impl for card table based on window scroll

* fix: lint

* feat: virtualization + smaller contentcard items

* feat: use ContentCardTable + ContentCardItems

* feat: fix gap + border issues on last elm

* feat: cleanup + use proper searching

* fix: use TeleportOverflowMenu

* fix: fallback to svg if src is invalid on avatar component

* fix: storybook

* feat: start on updater modal

* feat: finish content updater modal

* feat: i18n pass

* feat: impl modal

* feat(app): backend changes for content tab refactor (#5237)

* feat: include_changelog=false for updater modal

* fix: hash overrides

* feat: update checking for modpack

* feat: qa

* feat: modpack content modal

* fix: padding in table to match modals + tightness

* fix: lint

* feat: delete modal

* feat: fix toggle bugs

* fix: prepr

* fix: duplicate messages

* qa: full width search

* qa: use bg-surface-1.5

* qa: animation for filter pills

* qa: standardize hover colors

* fix: border-[1px] is border

* qa: mass de-select actually mass selecting

* qa: match figma designs for floating action bar

* qa: modal fixes

* q: modal fixes x2

* fix: table border

* qa: confirm modals

* qa: modal alignment

* qa: re-add stuck heading + dedupe logic

* qa: dedupe virtual scrolling + remove dead components

* qa: responsiveness for content table + link fixes

* qa: version column link, tooltips + lint fixes

* qa: instance busy protections

* fix: installation freeze bug

* chore: remove old mods page

* refactor: deduplicate layout

* chore: delete old content page(s)

* qa

* qa

* qa

* feat: sort btn - to iterate

* fix: ml

* feat: date added

* fix: lint

* fix: formatting.ts removal

* feat: get_dependencies_as_content_items

* qa: final QA changes

* refactor: deduplicate + polish content.rs

* feat: hook up content.vue with v1

* feat: hide v1 content api behind frontend feature flag

* fix: query keys + copy on empty state

* chore: i18n pass

* feat: reimpl unlink + upload endpoint

* feat: use bulk endpoints v1

* fix: lint

* fix: flags

* fix: responsiveness via container queries

* fix: lint

* qa: 1

* qa: fixes

* qa: fix ssr issues with browse content

* qa: header page divider

* qa: modals

* fix: prepr

* fix: issues

* fix: lint

* fix: toggle v1 ff

* qa: 5

* qa: delete modal copy

* feat: creation flow modals (#5383)

* refactor: delete content v0 usages + impl

* feat: qa + fixes

* feat: installing banner using state event

* feat: fix modpack card bugs + filtering issues

* refactor: delete backups v0 api module

* feat: v1 servers GET endpoint

* fix: backups

* feat: swap to kyros upload v1 addon

* fix: use tanstack for loader.vue

* feat: finish install from discovery modal

* qa: bug fixes

* feat: set up installation settings

* fix: lint

* fix: typos

* fix: bugs

* fix: disable inline content

* feat: content tab improvements — upload UX, installation settings, and client-only indicators

   Upload cancellation and navigation guard:
   - Add ConfirmLeaveModal that prompts when navigating away during upload
   - Cancel in-flight XHR uploads when user confirms leaving the page
   - Add beforeunload handler to warn on browser/tab close during upload
   - Track uploadedBytes/totalBytes in UploadState for progress display
   - Replace Collapsible with Transition for upload progress admonition
   - Show byte progress and percentage in upload banner
   - Clamp upload progress to prevent exceeding 100%

   Installation settings (server.properties):
   - Add KnownPropertiesFields and PropertiesFields types to Archon types
   - Add buildProperties() to creation flow context to collect gamemode,
     difficulty, seed, world type, structures, and generator settings
   - Pass properties through installContent on onboarding, discovery, and
     ServerSetupModal flows

   Server setup and discovery flow improvements:
   - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
   - Replace loaderApiNames lookup with toApiLoader() helper
   - Remove eraseDataOnInstall toggle — always use soft_override: false
   - Simplify modpack install on discovery page to use first available version
     and route through creation flow modal for both onboarding and non-onboarding
   - Differentiate post-install navigation: content page for onboarding,
     loader options for existing servers

   Modpack update flow:
   - Replace updateModpack() call with installContent() using soft_override: true
     to support version selection in the content updater modal

   Client-only mod indicators:
   - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
   - Add environment to ContentItem and isClientOnly to ContentCardTableItem
   - Show orange TriangleAlertIcon with tooltip on client-only mods in content table
   - Add "Client-only" filter pill to content filtering (controlled via
     showClientOnlyFilter on ContentManagerContext)
   - Apply client-only indicators in both ContentPageLayout and ModpackContentModal

   Misc:
   - Add CLAUDE.md note about using prepr commands for lint checks
   - Export ConfirmLeaveModal from instances barrel

* fix: piping

* fix: switch content disable for linked server instances

* feat: client only filter

* fix: prepr

* feat: hasUpdate shape update

* feat: bulk update endpoint impl for content in panel

* feat: websocket state impl again with new phases

* fix: ws

* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug

* fix: qa bugs

* fix: lint, a11y and i18n

* refactor: set up layouts folder properly

* fix: linked data cache stuff + lint

* feat: move installationsettings to shared layout

* fix: lint

* fix: issues

* feat: temp fuck staging up

* fix: lockfile

* fix: data sync issues on loader.vue

* fix: lint

* Hide shader configuration files from content list (#5499)

* feat: workaround search problem + split out reset

* fix: qa

* fix: changelog not showing on first open

* fix: qa + optimistic updating improvements

* fix: prepr+lint

* fix: qa

* feat: qa

* fix: lint

* fix: lint

* fix: build

* fix: build

* fix: type errors

* fix: fade and JAVA_HOME passthrough

* feat: qa

* feat: impl diff shit

* fix: qa

* fix: app qa

* feat: update diff modal

* fix: endpoint

* fix: qa

* fix: qa

* fix: use bulk in modpack modal

* feat: abort signal impl + fix issues

* fix: diff modal trunc

* feat: qa

* fix: qa

* feat: tooltip content tab

* fix: prepr

* fix: dismiss on settings btn

* feat: qa

* feat: dont clear handlers on disconnect

* fix: lint

* fix: wrangler + introduce staging-archon env file

---------

Signed-off-by: Calum H. <calum@modrinth.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com>
2026-03-12 13:24:32 -07:00
51ceb9d851 feat: linked server instances (#5221)
* ping queue with tests

* mc ping server info + timeout

* sqlx prepare

* tombi fmt

* tombi fmt

* allow querying server ping data

* fix shear

* wip: resolve comments with pings

* Switch to Redis for server pings

* tombi fmt

* fix compile error

* clear cache on project ping, add server store link

* Schema changes

* Improve server messages for app pinging

* synthetic server project version for search indexing

* wip: clean up server ping, background tasks

* fix migration to sync with main, propagate background task errors

* wip: server modpack content query, components in search

* wip: massive component query refactor

* fix more defaults stuff

* sqlx

* fix serde deser flatten

* fix search indexing not showing fields

* remove leftover prompt

* fix import

* add diff detection for version dependencies without version_id/project_id

* move servers tab to end

* hide app nav tabs if only one tab

* fix undefined property

* on click link for server side bar info

* show recommended & supported versions for vanilla

* fix how install.js installs instance with modpack content title instead of server project title and dont fetch icon when installing to existing instance

* use large play button instance

* show update success instead of launching right into the game

* add global installing server project state

* add comment

* small change: open discover to modpack

* implement ping server projects for latency in app

* add projectV3 to nag context for moderation package

* fix play server project button when instance is launched

* add ping to project header

* wip: server verified plays

* server verified plays compiling

* queue up server plays in batches

* report server plays improved in frontend

* fixes to tracking server joins

* fix: server project detection to do loose null check

* fix server projects showing license

* fix empty server info card

* fix server projects links title

* Fix backend impl for server player count analytics

* fix: allow for links to be set to empty

* hook up server recent plays

* cargo sqlx prepare

* add project sidebar stories

* feat: update project sidebar server info card to new design

* update server project header and project card

* feat: add hide label for project cards

* feat: add tags sidebar card

* small fix to keep color consistent

* fix: remove required content tab from server project page

* many small fixes

* handle locking server instance content

* fix hiding modal after saving server compatibility version

* copy content card item and table from content tab update branch

* fix nav tabs active tag

* fix switching between server instance vs regular instance persisted invalid state

* fix a lot of the bugginess of navtabs when theres hidden/shown tabs between instances. match frontend nav tabs

* hook up backend searchfor frontend in websiet

* fix: server project card tags

* hook up search v3 in app backend for app frontend

* Don't return missing components in project query

* Add game versions to server filters

* move reporting server joins to backend

* send account UUID along with server play analytics

* update java server ping schema

* feat: implement use server search for search sorting and filter facets

* pnpm prepr

* fix game version filter facet

* fix: allow java and bedrock addresses to be deleted

* feat: hook up languages

* Default deserialize `ProjectSerial`

* feat: show server project tags

* small fix on languages multi select

* also default java server content

* fix: update compatibility modal not closing after successful upload

* remove play button in website discovery for servers

* reenable fence in app backend

* update online/offline tag

* add online status indicator pulsing

* revert pulsing

* disable link for custom modpack project and show tooltip

* change modpack to modded type

* update ip address entire button to be clickable

* polish server info card styles

* make offline tag red and properly hook up online tag

* move server related settings into own tab

* fix setting project compatibility resets unsaved changes

* fix javaServerPatchaData wiping content field

* updates to compatibility card, add download button and display supported versions better

* fix unsaved changes popup for tags

* remove console.log

* fix incorrect project type in projects in dashboard

* fix: savable.ts to reset currentValues to data() after save

* upload server banner as gallery image with title == "__mc_server_banner__" and filter it from frontend gallery

* fix error handling and helper text copy

* ensure gallery banners are filtered in app backend gallery display

* add grouped filters for search

* add query params for server search

* feat: deep linking to open server project page then open install to play

* fix search in app frontend

* fix: server project showing offline

* fix: profile create error app backend

Here's what was happening and the fix:

Root cause: In create.rs:107, profile_create assumed the icon_path parameter was always a local filename relative to the caches directory. It did caches_dir().join(icon) which produced a path like ...\caches\https://staging-cdn.modrinth.com/... — the colons in https:// are illegal in Windows paths (OS error 123).

The frontend's installServerProject and createVanillaInstance in install.js:290 both pass project.icon_url (a full URL) directly as the icon parameter.

Fix: Modified profile_create to detect when the icon parameter is a URL (starts with http:// or https://). When it is, it downloads the icon via fetch(), extracts the filename from the URL path, and passes the downloaded bytes and filename to set_icon() which hashes and caches it properly. The existing local-file path continues to work as before.

* pass undefined instead of unknown for modpack content modal

* fix: wrong way to determine offline status

* delete required content page placeholder

* fix: redirect running function instead of passing function

* add in wiki page

* fix diffs which have unknown project/filename

* pnpm prepr

* feat: add handling for "stop" instance state for server project card and page play button

* fix updating modpack shouldn't launch right into game

* small fix on external icon

* fix refresh search causing infinite rerender i.e. maximum call stack size exceeded

watch(route) → watch(() => [route.query.i, route.query.ai, route.path]) (line 102): The deep watch on the entire Vue Router route object was the most likely cause of the stack overflow. Vue Router's route object contains matched records with component definitions and other deeply nested structures. Deep-watching it triggers recursive traversal on every route change (including those from router.replace() inside refreshSearch()). Now it only watches the specific properties that updateInstanceContext() actually needs.

ref → shallowRef for serverHits and serverPings (line 189-190): The v3 search results can be deeply nested objects (minecraft_java_server.ping.data, content, etc.). Using shallowRef prevents Vue from creating deep reactive proxies on these objects, which is consistent with how results already uses shallowRef on line 295.

Re-entrance guard + try/catch on refreshSearch() (line 310): The watcher calls refreshSearch() without awaiting, so state changes during the async execution could trigger the watcher again, causing concurrent calls. The guard prevents overlapping calls, and the try/catch ensures loading.value = false is always reached (fixing the infinite loading).

* don't require auth token for logging server play

* fetch latest server player count from redis instead of search doc

* remove components. in search facet

* Category and search sort fixes

* add logging for refreshSearch in browse.vue

* fix: use windows.history.replace instead of router.replace due to vue production bug and remove logs

* fix: server refresh search reactivity

* fix: type errors

* conquer the type errors in Browse.vue

* update search input background

* fix tags location

* slight change to color

* feat: add linked to modpack project for regular modpack instances

* feat: installation tab updates

* fix: copy ip missing hover effect

* feat: implement category and countries negative filters

* fix servers tab label in profile page

* implement add server to instance

* feat: implement allow editing server instances

* update installation settings to handle vanilla server instance case

* hide servers tab when installing content to instance

* add sorting for user installed content to be top of list in content

* update categories filters from one group filter card to separate filters cards

* add active scale

* fix offline server showing online

* update language display

* update tooltip

* hide navtabs if theres only one tab

* fix: modpack content name truncate in project card

* feat: add server projects to moderation queue

* update redirect middleware no longer needs projectV3

* update comment

* fix: server tags labels

* feat: add the mf icons finally

* Revert "update redirect middleware no longer needs projectV3"

This reverts commit 1289cb5286.

* fix open in browser

* revert any handling for handling base linked modpack content for content tab

* update instance online players to be client ping

* fix showing modpack/loader version for server instance in installation settings

* server projects are not marked as modpacks

* skip license check for server projects

* feat: add the concept of linked worlds for server instances and keep in sync with server project

* fix: router.push doesn't add history state, use nagivateTo instead

* fix: get server modpack content wrong link

* update some categories to default collapse

* small fixes

* optional languages & bedrock

* move creator below tags

* sort linked worlds to be first

* add red orange and green ping variants

* bring back content tab

* add download button in required content in app

* fix: server info card loading

* fix: brief flash of normal project before server project stuff loads in

* misc fixes

* invalidate project v3

* fix unused imports

* Quick pass for moderation related changes (#5429)

* filter certain nags out from server projects.

* move add-links nag to links.ts

* first few server related nags

* moderation checklist groundwork

* Prevent undefined stage from appearing on servers.

* add projectV3 to shouldShow callback

* Filter buttons by server project type

* fix, revert private use msg, adjust server & link nags

* starting tags + servers msg

* fix no projectV3

* fix: router.push doesn't add history state, use nagivateTo instead

* Tags nag works with servers now

* support servers' v3 exclusive links

* reupload, and status messages + nag tweaks.

* fixes

* Update tags.vue warning for server projects.

* don't suggest adding a bedrock IP

* Tweak phrasing on servers alert msg

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: tdgao <mr.trumgao@gmail.com>
Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com>

* only show unique tags in project card

* add projectV3 to cache purge

* fix type: add projectV3 to cache purge

* update caching behaviour for installing

* max 3 plays per user

* accept date_modified and date_created for sorting

* add locking environment filter for server instance and update copy

* custom pack button only shows when needed (#5444)

* expose server pinging route to frontend

* feat: add server field validation with pinging on unfocus

* improve pinging logs

* try another pinging crate

* small fixes

* prefill published project id for updating published project

* fix running app bar for mac

* cargo sqlx prepare

* fix app login avatar

* pnpm prepr

* fix download menu for mac

* FIX CI

* fix lint errors

* cargo fmt

* fix toml

* fix more lint

* add server copy

* more lint

* fix any types

* also ping unlisted and private servers

* fix lint

* remove option for showTypeSelector

* fix cannot read user from undefined

* pnpm prepr

* update pinging to make it better

* update copy

* fix login cache issue

* add project select default icon

* fix: minecraft_java_server not redirecting

* pnpm prepr

* fix required content card in project page for custom modpack

* fix app project cards custom modpacks

* update pre-collapsed for app frontend

* don't send server projects to discord webhook

* add lock icon to linked world managed by server project

* pnpm prepr

* make automod msgs on server projects private

* fix pagination for server projects tab

* fix recent plays copy

* fix sync linked world with server project

* pnpm prepr

* add 0.11.0 changelog

* update date

---------

Signed-off-by: Truman Gao <106889354+tdgao@users.noreply.github.com>
Co-authored-by: aecsocket <aecsocket@tutanota.com>
Co-authored-by: coolbot <76798835+coolbot100s@users.noreply.github.com>
2026-03-02 23:38:09 +00:00