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e79e0d024bc98670529349c871cdcd4bdf91dce8
20
Commits
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e79e0d024b |
feat: app onboarding and library (#6923)
* refactor: remove unused legacy onboarded flag * sqlx prepare * feat: add onboarding checklist app db and add vue provider * feat: add welcome page * feat: add onboarding checklist component * feat: move checklist visibility source of truth in app db * feat: split up import modpack button * feat-small: style tweak * feat: remove discover section from homepage and add library * refactor: move welcome screen to component * refactor: move grid display into /library * refactor: rename existing components * refactor: split up the current library page files * feat: add create group modal * feat: add instance group definitions * feat: update accordian for instance groups * feat: add delete group * feat: implement rename instance groups * refactor: move instance group api out * feat: add context menu for groups * feat: style instance items in library * feat: add selected instance item state * feat: implement action bar for selection * feat: drag and drop to move between groups * feat: show ungrouped with header * feat: improve edit group name * small fix * small style fixes * feat: improve selection behaviour * fix: dont toggle group when context menu open * feat: drag and drop multiple selected * small * feat: add remove from group in action bar * feat: add delay on icon hiding in inline input * feat: improve icon hiding delay * fix: bad routes.js * feat: implement sort and filter options * refactor: dont prefix filenames * feat: change open/collapse group target * feat: improve ungrouped behaviour * feat: add shift to select multiple instances * fix: icon disappear transition * feat: add esc while dragging to cancel * feat: update sorting and moved label * feat: update context menu * fix: multiple context menus can be opened * refactor: instance groups to be identified by ID instead of name, names become display data * feat: creating new group always adds instance * feat: create group button, fix instance selection, and increase group name max length * feat: strokes * fix: show getting started checklist in all sidebar * feat: set size on microsoft login screen * fix: use ButtonStyled in Chips component * feat: creating groups with selected instances and fix some moving selection and duplication bugs * pnpm prepr * feat: add tooltip for instance already in group * feat: create instance with content in creation flow modal - search modpack becomes search projects - creation flow modal context receives prepareProjectInstall and createProjectInstall callbacks, from content-install.ts (shared with ContentInstallModal) * feat: update instance card styles * refactor: separate out instance card content * update styles * refactor: instance card * fix: width of instance * feat: update empty state * feat: update sort and grouping dropdowns * feat: better context menu options * feat: add group action buttons * feat: add/remove favourites group * remove manual sort * feat: improve the "New group" jank * feat: add group by instance type and change group sorting * feat: welcome screen styles match figma * feat: not signed in skins demo * feat: new hosting empty state * feat: new instance card style * feat: add tooltip and spice up animation more * feat: improve the transitions for groups after dropping many instances * feat: set instance group membership for bulk moving * feat: remove fade out * fix: allow dragging from buttons inside instance card * fix: library page load in behaviour * small fix * feat: add group ordering and reordering * feat: add drag to reorder groups * fix: switching page not clearing selected instances * style fixes * style fix * fix spacing * feat: jump in changes * feat: add styled newly created instances * feat: improve jump in cards styles * fix: welcome screen style * fix: empty state styles * feat: max 5 jump in items * feat: max new instances to 3 * fix: search icon * feat: clear selection after move * feat: skins list use check icon styles * feat: list will be deleted instances and default sort last played * fix: stroke * remove: no more group settings in instance general settings * fix: resolving modpack server install * feat: icon editor * feat: add three hue shifted variants * fix: surprise me doesnt pick symbol * feat: add customize icon to create instance modal * feat: skins loading state style * fix: welcome logo * fix: copy * fix: left over usage of ButtonStyled from main's refactor * feat: some leaked merge stuff * feat: server empty state styles * remove: instance helper text * remove: auto link in set up stage * feat: auto focus on search when modal open * fix: delete instance modal style * remove: modpack meta repeating * fix: icon * fix: font weight * fix: dropdown filter preview heights * pnpm prepr * fix: sign into modrinth flashing change in position * feat: add avatar transparent corner gets padding * feat: drag and hold over group opens group * feat: add random icon for custom instance * feat: update loading icon * polish: empty state for search * polish: jump in cards * fix: avatar could skip checking for image if tauri loads it first * feat: add icon customize and randomizer in content install modal for add to new instances * fix: avatar cannot read image pixels due to cors * refactor: popup notifications toast type for instance sharing notifications * feat: apply random icons modal and add popup notification for it * polish: style * fix: set_webview_visible * QA * qa * feat: add inner white 15 opacity stroke around avatar * add to catalog * pnpm prepr * fix: app event import * feat: add new icons and backgrounds for icon editor * feat: recents list generate from randomized icons and save icon in editor + icon editor modal fixes * qa * refactor: recipe -> config * fix: event bus * polish * feat: add safe guard against randomizing empty icons * feat: navigate to instance after creation * fix: icon file names * i18n on welcome screen * i18n pass on PR * fix: inconsistent max group name length * refactor: use sqlx macro * feat: add instance icon background selection drag * feat: update catalog order * fix: remove gradient for welcome screen * remove: frog * fix: min width * feat: update corner size * fix: context menu styles * prepr * fix: instance name trimming * reorder * fix: instance card loading state stayed until hovering * feat: add icon randomizer blacklist * blog * prepr --------- Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> |
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5c697f675c |
fix: various content_row fixes (#6823)
* fix: preserve instance file identity during upsert * fix: preserve present files when hashing fails * fix: serialize per-instance content mutations * fix: prevent duplicate content entries * fix: make file and content entry writes atomic * fix: invalidate cached hashes for modified files * feat: content lock * fix: boris rev |
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e4376c2b15 |
fix: clamp negative playtime (#6519)
* fix: clamp negative playtime * fix: remove triggers use instant |
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734720e11e |
feat: instances v2 (#6431)
* feat: base of instances v2 * feat: use old profiles with compat layer * prototype: instances v2 * fix: install_from using profile * fix: skins migration fix * fix: frontend still using profile path * fix: add update proj multiselect guard * fix: cargo fmt * fix: content missing fields * feat: break up app-lib/api/instance.rs * fix: check_content_updates mismatch * fix: updater modal cleanup w/new structure * feat: better update all handling * fix: remove preview_update_all * fix: feedback on bulk update + lint * fix: rem transitions * fix: change to jsonb * feat: app db backup after update * fix: lint * fix: sqlx prepare + use sqlx macros * fix: lint * fix: bugs * feat: defuck the installing process up * fix: bug of hell * fix: shear * fix: fmt * fix: install progress spacing + change mc/content/overrides to bytes * fix: lint * fix: prepr * fix: navtabs anim not working in app * fix: worlds.vue improvements + browse page fixes * feat: optimise queries + adapter fns * fix: lint * fix: lint * feat: shared modrinth-content-management crate (#6469) * feat: disable warnings setting * feat: add instances shortcuts (#6329) * Add modrinth://launch deep link to start a profile Support external profile launching via modrinth://launch/{profile_path} for integrations such as Stream Deck. * Change route to /launch/profile/{id} for future extensibility * fix: ensure profile path is url decoded * fix: URL-decode profile path from deep link * fix: use urlencoding crate for URL decoding * feat: implement app instance shortcuts * feat: change windows shortcut creation to use windows api instead * feat: implement creating a shortcut launching world/server * format * fmt * fix multiline inline tables * pnpm prepr * feat: move create shortcut to last item * refactor: split up shortcuts.rs for individual platforms * refactor: turn profile launch url into url type * use string literal and add safety comment * pt2 * refactor: rename anything that's profile into instance * update mac shortcut --------- Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com> --------- Co-authored-by: Truman Gao <106889354+tdgao@users.noreply.github.com> Co-authored-by: DJCheesusReal <134006619+DJCheesusReal@users.noreply.github.com> |
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dfba212be4 | fix: update checking version match reliability (#6411) | ||
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9404d46782 |
feat: release channels instance setting (#6252)
* feat: rough release channels impl draft * feat: move to bottom + lint * fix: invalidate content queries on channel change * fix: change to chips * fix: lint * fix: copy |
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7d92e4ec7f |
feat: content tab rewrite for worlds (#5136)
* feat: base content card component * fix: tooltips + colors * feat: fix orgs * feat: base content tab internals rewrite * feat: fix invalidmodal * feat: add ContentModpackCard * fix: extract types * draft: layout * feat: unlink modal * feat: impl content tab * fix: lint * fix: toggling * temp: disable updating stuff * feat: selection v-model * feat: bulk selection * feat: mods tab rough draft * feat: use fuse.js * feat: add project combobox * clean up project combobox * feat: start install to play modal * fix: events * feat: use v-on * feat: bulk actions + fix floating action bar width * feat: figma alignments * feat: migrate toggle to tailwind * fix: row borders * feat: disabled state * feat: virtual list impl for card table based on window scroll * fix: lint * feat: virtualization + smaller contentcard items * feat: use ContentCardTable + ContentCardItems * feat: fix gap + border issues on last elm * feat: cleanup + use proper searching * fix: use TeleportOverflowMenu * fix: fallback to svg if src is invalid on avatar component * fix: storybook * feat: start on updater modal * feat: finish content updater modal * feat: i18n pass * feat: impl modal * feat(app): backend changes for content tab refactor (#5237) * feat: include_changelog=false for updater modal * fix: hash overrides * feat: update checking for modpack * feat: qa * feat: modpack content modal * fix: padding in table to match modals + tightness * fix: lint * feat: delete modal * feat: fix toggle bugs * fix: prepr * fix: duplicate messages * qa: full width search * qa: use bg-surface-1.5 * qa: animation for filter pills * qa: standardize hover colors * fix: border-[1px] is border * qa: mass de-select actually mass selecting * qa: match figma designs for floating action bar * qa: modal fixes * q: modal fixes x2 * fix: table border * qa: confirm modals * qa: modal alignment * qa: re-add stuck heading + dedupe logic * qa: dedupe virtual scrolling + remove dead components * qa: responsiveness for content table + link fixes * qa: version column link, tooltips + lint fixes * qa: instance busy protections * fix: installation freeze bug * chore: remove old mods page * refactor: deduplicate layout * chore: delete old content page(s) * qa * qa * qa * feat: sort btn - to iterate * fix: ml * feat: date added * fix: lint * fix: formatting.ts removal * feat: get_dependencies_as_content_items * qa: final QA changes * refactor: deduplicate + polish content.rs * feat: hook up content.vue with v1 * feat: hide v1 content api behind frontend feature flag * fix: query keys + copy on empty state * chore: i18n pass * feat: reimpl unlink + upload endpoint * feat: use bulk endpoints v1 * fix: lint * fix: flags * fix: responsiveness via container queries * fix: lint * qa: 1 * qa: fixes * qa: fix ssr issues with browse content * qa: header page divider * qa: modals * fix: prepr * fix: issues * fix: lint * fix: toggle v1 ff * qa: 5 * qa: delete modal copy * feat: creation flow modals (#5383) * refactor: delete content v0 usages + impl * feat: qa + fixes * feat: installing banner using state event * feat: fix modpack card bugs + filtering issues * refactor: delete backups v0 api module * feat: v1 servers GET endpoint * fix: backups * feat: swap to kyros upload v1 addon * fix: use tanstack for loader.vue * feat: finish install from discovery modal * qa: bug fixes * feat: set up installation settings * fix: lint * fix: typos * fix: bugs * fix: disable inline content * feat: content tab improvements — upload UX, installation settings, and client-only indicators Upload cancellation and navigation guard: - Add ConfirmLeaveModal that prompts when navigating away during upload - Cancel in-flight XHR uploads when user confirms leaving the page - Add beforeunload handler to warn on browser/tab close during upload - Track uploadedBytes/totalBytes in UploadState for progress display - Replace Collapsible with Transition for upload progress admonition - Show byte progress and percentage in upload banner - Clamp upload progress to prevent exceeding 100% Installation settings (server.properties): - Add KnownPropertiesFields and PropertiesFields types to Archon types - Add buildProperties() to creation flow context to collect gamemode, difficulty, seed, world type, structures, and generator settings - Pass properties through installContent on onboarding, discovery, and ServerSetupModal flows Server setup and discovery flow improvements: - Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent - Replace loaderApiNames lookup with toApiLoader() helper - Remove eraseDataOnInstall toggle — always use soft_override: false - Simplify modpack install on discovery page to use first available version and route through creation flow modal for both onboarding and non-onboarding - Differentiate post-install navigation: content page for onboarding, loader options for existing servers Modpack update flow: - Replace updateModpack() call with installContent() using soft_override: true to support version selection in the content updater modal Client-only mod indicators: - Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment) - Add environment to ContentItem and isClientOnly to ContentCardTableItem - Show orange TriangleAlertIcon with tooltip on client-only mods in content table - Add "Client-only" filter pill to content filtering (controlled via showClientOnlyFilter on ContentManagerContext) - Apply client-only indicators in both ContentPageLayout and ModpackContentModal Misc: - Add CLAUDE.md note about using prepr commands for lint checks - Export ConfirmLeaveModal from instances barrel * fix: piping * fix: switch content disable for linked server instances * feat: client only filter * fix: prepr * feat: hasUpdate shape update * feat: bulk update endpoint impl for content in panel * feat: websocket state impl again with new phases * fix: ws * fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug * fix: qa bugs * fix: lint, a11y and i18n * refactor: set up layouts folder properly * fix: linked data cache stuff + lint * feat: move installationsettings to shared layout * fix: lint * fix: issues * feat: temp fuck staging up * fix: lockfile * fix: data sync issues on loader.vue * fix: lint * Hide shader configuration files from content list (#5499) * feat: workaround search problem + split out reset * fix: qa * fix: changelog not showing on first open * fix: qa + optimistic updating improvements * fix: prepr+lint * fix: qa * feat: qa * fix: lint * fix: lint * fix: build * fix: build * fix: type errors * fix: fade and JAVA_HOME passthrough * feat: qa * feat: impl diff shit * fix: qa * fix: app qa * feat: update diff modal * fix: endpoint * fix: qa * fix: qa * fix: use bulk in modpack modal * feat: abort signal impl + fix issues * fix: diff modal trunc * feat: qa * fix: qa * feat: tooltip content tab * fix: prepr * fix: dismiss on settings btn * feat: qa * feat: dont clear handlers on disconnect * fix: lint * fix: wrangler + introduce staging-archon env file --------- Signed-off-by: Calum H. <calum@modrinth.com> Co-authored-by: tdgao <mr.trumgao@gmail.com> Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com> |
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cf190d86d5 |
Update Rust dependencies (#4139)
* Update Rust version * Update async-compression 0.4.25 -> 0.4.27 * Update async-tungstenite 0.29.1 -> 0.30.0 * Update bytemuck 1.23.0 -> 1.23.1 * Update clap 4.5.40 -> 4.5.43 * Update deadpool-redis 0.21.1 -> 0.22.0 and redis 0.31.0 -> 0.32.4 * Update enumset 1.1.6 -> 1.1.7 * Update hyper-util 0.1.14 -> 0.1.16 * Update indexmap 2.9.0 -> 2.10.0 * Update indicatif 0.17.11 -> 0.18.0 * Update jemalloc_pprof 0.7.0 -> 0.8.1 * Update lettre 0.11.17 -> 0.11.18 * Update meilisearch-sdk 0.28.0 -> 0.29.1 * Update notify 8.0.0 -> 8.2.0 and notify-debouncer-mini 0.6.0 -> 0.7.0 * Update quick-xml 0.37.5 -> 0.38.1 * Fix theseus lint * Update reqwest 0.12.20 -> 0.12.22 * Cargo fmt in theseus * Update rgb 0.8.50 -> 0.8.52 * Update sentry 0.41.0 -> 0.42.0 and sentry-actix 0.41.0 -> 0.42.0 * Update serde_json 1.0.140 -> 1.0.142 * Update serde_with 3.13.0 -> 3.14.0 * Update spdx 0.10.8 -> 0.10.9 * Update sysinfo 0.35.2 -> 0.36.1 * Update tauri suite * Fix build by updating mappings * Update tokio 1.45.1 -> 1.47.1 and tokio-util 0.7.15 -> 0.7.16 * Update tracing-actix-web 0.7.18 -> 0.7.19 * Update zip 4.2.0 -> 4.3.0 * Misc Cargo.lock updates * Update Dockerfiles |
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f95d0d78f2 |
feat(app): skins frontend (#3657)
* chore: typo fix and formatting tidyups * refactor(theseus): extend auth subsystem to fetch complete user profiles * chore: fix new `prettier` lints * chore: document differences between similar `Credentials` methods * chore: remove dead `profile_run_credentials` plugin command * feat(app): skin selector backend * enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations * chore: fix comment typo spotted by Copilot * fix: less racy auth token refresh logic This may help with issues reported by users where the access token is invalid and can't be used to join servers over long periods of time. * tweak(app-lib): improve consistency of skin field serialization case * fix(app-lib/minecraft_skins): fix custom skin removal from DB not working * Begin skins frontend * Cape preview * feat: start on SkinPreviewRenderer * feat: setting for nametag * feat: hide nametag setting (sql) * fix: positioning of meshes * fix: lighting * fix: allow dragging off-bounds * fix: better color mapping * feat: hide nametag setting (impl) * feat: Start on edit modal + cape button cleanup + renderer fixes * feat: Finish new skin modal * feat: finish cape modal * feat: skin rendering on load * fix: logic for Skins.vue * fix: types * fix: types (for modal + renderer) * feat: Editing? * fix: renderer not updating variant * fix: mojang username not modrinth username * feat: batched skin rendering - remove vzge references (apart from capes, wip) * feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning * feat: capes in preview renderer & baked renders * fix: lint fixes * refactor: Start on cleanup and polish * fix: hide error notification when logged out * revert: .gltf formatting * chore(app-frontend): fix typos * fix(app-lib): delay account skin data deletion to next reboot This gives users an opportunity to not unexpectedly lose skin data in case they log off on accident. * fix: login button & provide/inject AccountsCard * polish: skin buttons * fix: imports * polish: use figma values * polish: tweak underneath shadow * polish: cursor grab * polish: remove green bg from CapeLikeTextButton when selected. * polish: modal tweaks * polish: grid tweaks + start on upload skin modal * polish: drag and drop file flow * polish: button positioning in SkinButton * fix: lint issues * polish: deduplicate model+cape stuff and fix layout * fix: lint issues * fix: camel case requirement for make-default * polish: use indexed db to persist skin previews * fix: lint issues * polish: add skin icon sizing * polish: theme fixes * feat: animation system for skin preview renderer * feat(app/minecraft_skins): save current custom external skin when equipping skins * fix: cape button & dynamic nametag sizing * feat(theseus): add `normalize_skin_texture` Tauri command This command lets the app frontend opt in to normalizing the texture of any skin, which may be in either the legacy 64x32 or newer 64x64 format, to the newer 64x64 format for display purposes. * chore: Rust build fixes * feat: start impl of skin normalization on frontend * feat(theseus): change parameter type of `normalize_skin_texture` Tauri command * fix: normalization * fix(theseus): make new `normalize_skin_texture` command usable * feat: finish normalization impl * fix: vueuse issue * fix: use optimistic approach when changing skins/capes. * fix: nametag cleanup + scroll fix * fix: edit modal computedAsync not fast enough for skin preview renderer * feat: classic player model animations * chore: fix new Clippy lint * fix(app-lib): actually delete custom skins with no cape overrides * fix(app-lib): handle repeated addition of the same skin properly * refactor(app-lib): simplify DB connection logic a little * fix: various improvements * feat: slim animations * fix: z-fighting on models * fix: shading + lighting improvements * fix: shadows * fix: polish * fix: polish * fix: accounts card not having the right head * fix: lint issues * fix: build issue * feat: drag and drop func * fix: temp disable drag and drop in the modal * Revert "fix: temp disable drag and drop in the modal" This reverts commit |
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f10e0f2bf1 |
Pass system properties into Minecraft (+ some launch code cleanup) (#3822)
* Create get_resource_file macro to get an embedded resource If the tauri feature is enabled, the resource will be loaded from Tauri resources. If the tauri feature is disabled, the resource will be extracted to a temp directory. * Wrap process execution to inject system properties through stdin * Pass the time values as ISO 8601 datetimes * Remove entirely internal modrinth.process.uuid * Redo Java version checking somewhat and fix a few bugs with it * Fix game launch with early access versions of Java * Format Java code * Fix modrinth.profile.modified being the same as modrinth.profile.created * Revert to manually extracting class files |
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f84f8c1c2b |
chore(clippy): enable and fix many stricter lints (#3783)
* chore(clippy): enable and fix many stricter lints These ensure that the codebase uses more idiomatic, performant, and concise language constructions. * chore: make non-Clippy compiler warnings also deny by default |
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de3019e92b |
Theseus build updates (#3588)
* Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Update a bunch of app dependencies in non-breaking ways * Update dependencies in app-lib that had breaking updates * Update dependencies in app that had breaking updates * Fix too large of bulk requests being made, limit max to 800 #3430 * Also update tauri-plugin-opener * Update app-lib to Rust 2024 * Non-breaking updates in ariadne * Breaking updates in ariadne * Ariadne Rust 2024 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix in app-lib * Clippy fix in app * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes * Update macos dependencies * Apply updates to app-playground as well * Update Wry + Tauri * Update sysinfo * Update theseus_gui to Rust 2024 * Downgrade rand in ariadne to fix labrinth Labrinth can't use rand 0.9 due to argon2 * Cargo format --------- Signed-off-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Prospector <prospectordev@gmail.com> Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com> Co-authored-by: Alejandro González <me@alegon.dev> |
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3dad6b317f |
MR App 0.9.5 - Big bugfix update (#3585)
* Add launcher_feature_version to Profile * Misc fixes - Add typing to theme and settings stuff - Push instance route on creation from installing a modpack - Fixed servers not reloading properly when first added * Make old instances scan the logs folder for joined servers on launcher startup * Create AttachedWorldData * Change AttachedWorldData interface * Rename WorldType::World to WorldType::Singleplayer * Implement world display status system * Fix Minecraft font * Fix set_world_display_status Tauri error * Add 'Play instance' option * Add option to disable worlds showing in Home * Fixes - Fix available server filter only showing if there are some available - Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds - Fixed new worlds not being automatically added when detected - Rephrased Jump back into worlds option description * Fixed sometimes more than 6 items showing up in Jump back in * Fix servers.dat issue with instances you haven't played before * Fix too large of bulk requests being made, limit max to 800 #3430 * Add hiding from home page, add types to Mods.vue * Make recent worlds go into grid when display is huge * Fix lint * Remove redundant media query * Fix protocol version on home page, and home page being blocked by pinging servers * Clippy fix * More Clippy fixes * Fix Prettier lints * Undo `from_string` changes --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Alejandro González <me@alegon.dev> |
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ff4c7f47b2 |
Direct World Joining (#3457)
* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com> |
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227386bb0d |
Fix forever installing (#3135)
* Rough draft for fix for Mojang servers being down causing infinite installation * Add "pack installed" install step * Allow repairing an instance from Library to recover pack contents * Allow repair from instance page * Deduplicate repair code * Fix lint * Fix lint (for real this time) --------- Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com> |
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01fe08f079 |
Make the update checker work for non-mods (#3088)
* Fix https://github.com/modrinth/code/issues/1057 * Make sure mods use the installed loader * Switch &PathBuf to &Path * Clippy fix * Deduplicate some code --------- Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com> |
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d6a72fbfc4 |
feat(theseus): Update to Tauri v2 (#2178)
* feat(theseus): Initial migration to Tauri v2 * feat(theseus): Added a way to zoom / scale UI * chore(theseus): Started cleaning up some plugins * fix(theseus): Github Actions * refactor(theseus): Reduced boilerplate & more work * feat(theseus): Allow multiple app instances to be open at once (#995) * fix(theseus): Lint & more * fix(theseus): App Release github action * fix(theseus): Open links in browser & macos builds * fix(theseus): Rebase fixes * fix(theseus): Updater & app release action * fix(theseus): Fixed definitions in `build.rs` * Fix MacOS deep linking, window decorations * fix(theseus): Closing & maximizing app * Fix macos build * add back release conf * acc fix build * make updater for release builds only * focus window on startup --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com> |
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a19ce0458a |
Finalize 0.8.1 release (#2182)
* Finalize 0.8.1 release * Remove console.logs * Fix build * add default to users * update release conf * fix again? * fix build (again) * actually fix build * Update config dir * Update config dir * Fix dir again |
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910e219c0e |
0.8.0 beta fixes (#2154)
* initial fixes * 0.8.0 beta fixes * run actions * run fmt * Fix windows build * Add purge cache opt * add must revalidate to project req * lint + clippy * fix processes, open folder * Update migrator to use old launcher cache for perf * fix empty dirs not moving * fix lint + create natives dir if not exist * fix large request batches * finish * Fix deep linking on mac * fix comp err * fix comp err (2) --------- Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com> |
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49a20a303a |
Migrate to SQLite for Internal Launcher Data (#1300)
* initial migration * barebones profiles * Finish profiles * Add back file watcher * UI support progress * Finish most of cache * Fix options page * Fix forge, finish modrinth auth * Accounts, process cache * Run SQLX prepare * Finish * Run lint + actions * Fix version to be compat with windows * fix lint * actually fix lint * actually fix lint again |