Files
modrinth/packages/ui/src/components/flows/creation-flow-modal/creation-flow-context.ts
T
Calum H. 1d10af09f5 fix: final content tab qa (#5611)
* fix: queued admonition always showing

* fix: dont apply grayscale to checkbox in content card item

* fix: actual stable id for disable/enable/bulk state

* fix: vue-router resolve workaround

* fix: show disable/enable btns same time

* fix: remove mr-2 on toggle

* fix: type errors + add ModpackAlreadyInstalledModal

* fix: bulk actions + overflow menu hitting ad container

* fix: responsiveness of ContentSelectionBar

* feat: better backup naming for inline backups + sorting fixes

* fix: lint

* fix: typo
2026-03-18 18:03:55 +00:00

429 lines
13 KiB
TypeScript

import type { Archon } from '@modrinth/api-client'
import { computed, type ComputedRef, type Ref, ref, type ShallowRef, watch } from 'vue'
import type { ComponentExposed } from 'vue-component-type-helpers'
import { useDebugLogger } from '#ui/composables/debug-logger'
import { formatLoaderLabel } from '#ui/utils/loaders'
import { createContext } from '../../../providers'
import type { ImportableLauncher } from '../../../providers/instance-import'
import type { MultiStageModal, StageConfigInput } from '../../base'
import type { ComboboxOption } from '../../base/Combobox.vue'
import { stageConfigs } from './stages'
export type FlowType = 'world' | 'server-onboarding' | 'reset-server' | 'instance'
export type SetupType = 'modpack' | 'custom' | 'vanilla'
export type Gamemode = 'survival' | 'creative' | 'hardcore'
export type Difficulty = 'peaceful' | 'easy' | 'normal' | 'hard'
export type LoaderVersionType = 'stable' | 'latest' | 'other'
export type GeneratorSettingsMode = 'default' | 'flat' | 'custom'
export interface ModpackSelection {
projectId: string
versionId: string
name: string
iconUrl?: string
}
export interface ModpackSearchHit {
title: string
iconUrl?: string
latestVersion?: string
}
export interface ModpackSearchResult {
hits: {
project_id: string
title: string
icon_url: string
latest_version?: string
}[]
total_hits: number
offset: number
limit: number
}
export const flowTypeHeadings: Record<FlowType, string> = {
world: 'Create world',
'server-onboarding': 'Set up server',
'reset-server': 'Reset server',
instance: 'Create instance',
}
export interface CreationFlowContextValue {
// Flow
flowType: FlowType
// Configuration
availableLoaders: string[]
showSnapshotToggle: boolean
disableClose: boolean
isInitialSetup: boolean
// Initial values
initialLoader: string | null
initialGameVersion: string | null
// State
setupType: Ref<SetupType | null>
isImportMode: Ref<boolean>
worldName: Ref<string>
gamemode: Ref<Gamemode>
difficulty: Ref<Difficulty>
worldSeed: Ref<string>
worldTypeOption: Ref<string>
generateStructures: Ref<boolean>
generatorSettingsMode: Ref<GeneratorSettingsMode>
generatorSettingsCustom: Ref<string>
// Instance-specific state
instanceName: Ref<string>
autoInstanceName: ComputedRef<string>
instanceIcon: Ref<File | null>
instanceIconUrl: Ref<string | null>
instanceIconPath: Ref<string | null>
// Loader/version state (custom setup)
selectedLoader: Ref<string | null>
selectedGameVersion: Ref<string | null>
loaderVersionType: Ref<LoaderVersionType>
selectedLoaderVersion: Ref<string | null>
hideLoaderChips: ComputedRef<boolean>
hideLoaderVersion: ComputedRef<boolean>
showSnapshots: Ref<boolean>
// Modpack state
modpackSelection: Ref<ModpackSelection | null>
modpackFile: Ref<File | null>
modpackFilePath: Ref<string | null>
// Modpack search state (persisted across stage navigation)
modpackSearchProjectId: Ref<string | undefined>
modpackSearchVersionId: Ref<string | undefined>
modpackSearchOptions: Ref<ComboboxOption<string>[]>
modpackVersionOptions: Ref<ComboboxOption<string>[]>
modpackSearchHits: Ref<Record<string, ModpackSearchHit>>
// Import state (instance flow only)
importLaunchers: Ref<ImportableLauncher[]>
importSelectedInstances: Ref<Record<string, Set<string>>>
importSearchQuery: Ref<string>
// Confirm stage
hardReset: Ref<boolean>
// Loading state (set when finish() is called, cleared on reset)
loading: Ref<boolean>
// Backup state (set by InlineBackupCreator in reset-server flow)
isBackingUp: Ref<boolean>
cancelBackup: Ref<(() => void) | null>
// Modal
modal: ShallowRef<ComponentExposed<typeof MultiStageModal> | null>
stageConfigs: StageConfigInput<CreationFlowContextValue>[]
// Callbacks
onBack: (() => void) | null
// Methods
reset: (instanceCount?: number) => Promise<void>
setSetupType: (type: SetupType) => void
setImportMode: () => void
browseModpacks: () => void
finish: () => void
buildProperties: () => Archon.Content.v1.PropertiesFields
// Platform-provided search
searchModpacks: (query: string, limit?: number) => Promise<ModpackSearchResult>
getProjectVersions: (projectId: string) => Promise<{ id: string }[]>
}
export const [injectCreationFlowContext, provideCreationFlowContext] =
createContext<CreationFlowContextValue>('CreationFlowModal')
// TODO: replace with actual world count from the world list once available
let worldCounter = 0
export interface CreationFlowOptions {
availableLoaders?: string[]
showSnapshotToggle?: boolean
disableClose?: boolean
isInitialSetup?: boolean
initialLoader?: string
initialGameVersion?: string
fetchExistingInstanceNames?: () => Promise<string[]>
onBack?: () => void
searchModpacks?: (query: string, limit?: number) => Promise<ModpackSearchResult>
getProjectVersions?: (projectId: string) => Promise<{ id: string }[]>
}
export function createCreationFlowContext(
modal: ShallowRef<ComponentExposed<typeof MultiStageModal> | null>,
flowType: FlowType,
emit: {
browseModpacks: () => void
create: (config: CreationFlowContextValue) => void
},
options: CreationFlowOptions = {},
): CreationFlowContextValue {
const debug = useDebugLogger('CreationFlow')
const availableLoaders = options.availableLoaders ?? ['fabric', 'neoforge', 'forge', 'quilt']
const showSnapshotToggle = options.showSnapshotToggle ?? false
const disableClose = options.disableClose ?? false
const isInitialSetup = options.isInitialSetup ?? false
const initialLoader = options.initialLoader ?? null
const initialGameVersion = options.initialGameVersion ?? null
const onBack = options.onBack ?? null
const setupType = ref<SetupType | null>(null)
const isImportMode = ref(false)
const worldName = ref('')
const gamemode = ref<Gamemode>('survival')
const difficulty = ref<Difficulty>('normal')
const worldSeed = ref('')
const worldTypeOption = ref('minecraft:normal')
const generateStructures = ref(true)
const generatorSettingsMode = ref<GeneratorSettingsMode>('default')
const generatorSettingsCustom = ref('')
// Instance-specific state
const instanceName = ref('')
const existingInstanceNames = ref<string[]>([])
const fetchExistingInstanceNames = options.fetchExistingInstanceNames ?? null
const instanceIcon = ref<File | null>(null)
const instanceIconUrl = ref<string | null>(null)
const instanceIconPath = ref<string | null>(null)
// Revoke old object URL when icon is cleared to avoid memory leaks
watch(instanceIconUrl, (_newUrl, oldUrl) => {
if (oldUrl && oldUrl.startsWith('blob:')) {
URL.revokeObjectURL(oldUrl)
}
})
const selectedLoader = ref<string | null>(null)
const selectedGameVersion = ref<string | null>(null)
const loaderVersionType = ref<LoaderVersionType>('stable')
const selectedLoaderVersion = ref<string | null>(null)
const showSnapshots = ref(false)
const autoInstanceName = computed(() => {
const loader = selectedLoader.value
const version = selectedGameVersion.value
if (!version) return ''
const loaderName = loader ? formatLoaderLabel(loader) : 'Vanilla'
const baseName = `${loaderName} ${version}`
const names = new Set(existingInstanceNames.value)
if (!names.has(baseName)) return baseName
let counter = 1
while (names.has(`${baseName} (${counter})`)) {
counter++
}
return `${baseName} (${counter})`
})
const modpackSelection = ref<ModpackSelection | null>(null)
const modpackFile = ref<File | null>(null)
const modpackFilePath = ref<string | null>(null)
// Modpack search state (persisted across stage navigation)
const modpackSearchProjectId = ref<string | undefined>()
const modpackSearchVersionId = ref<string | undefined>()
const modpackSearchOptions = ref<ComboboxOption<string>[]>([])
const modpackVersionOptions = ref<ComboboxOption<string>[]>([])
const modpackSearchHits = ref<Record<string, ModpackSearchHit>>({})
// Import state (instance flow only)
const importLaunchers = ref<ImportableLauncher[]>([])
const importSelectedInstances = ref<Record<string, Set<string>>>({})
const importSearchQuery = ref('')
const hardReset = ref(isInitialSetup)
const loading = ref(false)
const isBackingUp = ref(false)
const cancelBackup = ref<(() => void) | null>(null)
// hideLoaderChips: hides the entire loader chips section (only for vanilla world type in world/server flows)
const hideLoaderChips = computed(() => setupType.value === 'vanilla')
// hideLoaderVersion: hides the loader version section (vanilla world type OR vanilla selected as loader chip)
const hideLoaderVersion = computed(
() => setupType.value === 'vanilla' || selectedLoader.value === 'vanilla',
)
async function reset() {
if (fetchExistingInstanceNames) {
existingInstanceNames.value = await fetchExistingInstanceNames()
}
setupType.value = null
isImportMode.value = false
worldCounter++
worldName.value = flowType === 'world' ? `World ${worldCounter}` : ''
gamemode.value = 'survival'
difficulty.value = 'normal'
worldSeed.value = ''
worldTypeOption.value = 'minecraft:normal'
generateStructures.value = true
generatorSettingsMode.value = 'default'
generatorSettingsCustom.value = ''
// Instance-specific
instanceName.value = ''
instanceIconUrl.value = null
instanceIcon.value = null
instanceIconPath.value = null
selectedLoader.value = null
selectedGameVersion.value = null
loaderVersionType.value = 'stable'
selectedLoaderVersion.value = null
showSnapshots.value = false
modpackSelection.value = null
modpackFile.value = null
modpackFilePath.value = null
modpackSearchProjectId.value = undefined
modpackSearchVersionId.value = undefined
modpackSearchOptions.value = []
modpackVersionOptions.value = []
modpackSearchHits.value = {}
// Import state
importLaunchers.value = []
importSelectedInstances.value = {}
importSearchQuery.value = ''
hardReset.value = isInitialSetup
loading.value = false
isBackingUp.value = false
cancelBackup.value = null
}
function setSetupType(type: SetupType) {
debug('setSetupType:', type)
isImportMode.value = false
setupType.value = type
if (type === 'modpack') {
modal.value?.setStage('modpack')
} else {
// both custom and vanilla go to custom-setup
// vanilla just hides loader chips via hideLoaderChips computed
modal.value?.setStage('custom-setup')
}
}
function setImportMode() {
isImportMode.value = true
setupType.value = null
modal.value?.setStage('import-instance')
}
function browseModpacks() {
modal.value?.hide()
emit.browseModpacks()
}
function finish() {
debug('finish() called, state:', {
setupType: setupType.value,
selectedLoader: selectedLoader.value,
selectedGameVersion: selectedGameVersion.value,
selectedLoaderVersion: selectedLoaderVersion.value,
modpackSelection: modpackSelection.value,
hasModpackFile: !!modpackFile.value,
})
loading.value = true
emit.create(contextValue)
}
function buildProperties(): Archon.Content.v1.PropertiesFields {
const isHardcore = gamemode.value === 'hardcore'
const known: Archon.Content.v1.KnownPropertiesFields = {
gamemode: isHardcore ? 'survival' : gamemode.value,
hardcore: isHardcore ? 'true' : 'false',
difficulty: difficulty.value,
level_seed: worldSeed.value || null,
level_type: worldTypeOption.value,
generate_structures: String(generateStructures.value),
}
if (generatorSettingsMode.value === 'flat') {
known.generator_settings = ''
} else if (generatorSettingsMode.value === 'custom' && generatorSettingsCustom.value) {
known.generator_settings = generatorSettingsCustom.value
}
return { known }
}
const searchModpacks = options.searchModpacks!
const getProjectVersions = options.getProjectVersions!
const resolvedStageConfigs = disableClose
? stageConfigs.map((stage) => ({ ...stage, disableClose: true }))
: stageConfigs
const contextValue: CreationFlowContextValue = {
flowType,
availableLoaders,
showSnapshotToggle,
disableClose,
isInitialSetup,
initialLoader,
initialGameVersion,
setupType,
isImportMode,
worldName,
gamemode,
difficulty,
worldSeed,
worldTypeOption,
generateStructures,
generatorSettingsMode,
generatorSettingsCustom,
instanceName,
autoInstanceName,
instanceIcon,
instanceIconUrl,
instanceIconPath,
selectedLoader,
selectedGameVersion,
loaderVersionType,
selectedLoaderVersion,
hideLoaderChips,
hideLoaderVersion,
showSnapshots,
modpackSelection,
modpackFile,
modpackFilePath,
modpackSearchProjectId,
modpackSearchVersionId,
modpackSearchOptions,
modpackVersionOptions,
modpackSearchHits,
importLaunchers,
importSelectedInstances,
importSearchQuery,
hardReset,
loading,
isBackingUp,
cancelBackup,
modal,
stageConfigs: resolvedStageConfigs,
onBack,
reset,
setSetupType,
setImportMode,
browseModpacks,
finish,
buildProperties,
searchModpacks,
getProjectVersions,
}
return contextValue
}