Files
modrinth/apps/app-frontend/src/components/ui/library/instance-group/instance-group-dnd.vue
T
Truman GaoandProspector e79e0d024b feat: app onboarding and library (#6923)
* refactor: remove unused legacy onboarded flag

* sqlx prepare

* feat: add onboarding checklist app db and add vue provider

* feat: add welcome page

* feat: add onboarding checklist component

* feat: move checklist visibility source of truth in app db

* feat: split up import modpack button

* feat-small: style tweak

* feat: remove discover section from homepage and add library

* refactor: move welcome screen to component

* refactor: move grid display into /library

* refactor: rename existing components

* refactor: split up the current library page files

* feat: add create group modal

* feat: add instance group definitions

* feat: update accordian for instance groups

* feat: add delete group

* feat: implement rename instance groups

* refactor: move instance group api out

* feat: add context menu for groups

* feat: style instance items in library

* feat: add selected instance item state

* feat: implement action bar for selection

* feat: drag and drop to move between groups

* feat: show ungrouped with header

* feat: improve edit group name

* small fix

* small style fixes

* feat: improve selection behaviour

* fix: dont toggle group when context menu open

* feat: drag and drop multiple selected

* small

* feat: add remove from group in action bar

* feat: add delay on icon hiding in inline input

* feat: improve icon hiding delay

* fix: bad routes.js

* feat: implement sort and filter options

* refactor: dont prefix filenames

* feat: change open/collapse group target

* feat: improve ungrouped behaviour

* feat: add shift to select multiple instances

* fix: icon disappear transition

* feat: add esc while dragging to cancel

* feat: update sorting and moved label

* feat: update context menu

* fix: multiple context menus can be opened

* refactor: instance groups to be identified by ID instead of name, names become display data

* feat: creating new group always adds instance

* feat: create group button, fix instance selection, and increase group name max length

* feat: strokes

* fix: show getting started checklist in all sidebar

* feat: set size on microsoft login screen

* fix: use ButtonStyled in Chips component

* feat: creating groups with selected instances and fix some moving selection and duplication bugs

* pnpm prepr

* feat: add tooltip for instance already in group

* feat: create instance with content in creation flow modal

- search modpack becomes search projects
- creation flow modal context receives prepareProjectInstall and createProjectInstall callbacks, from content-install.ts (shared with ContentInstallModal)

* feat: update instance card styles

* refactor: separate out instance card content

* update styles

* refactor: instance card

* fix: width of instance

* feat: update empty state

* feat: update sort and grouping dropdowns

* feat: better context menu options

* feat: add group action buttons

* feat: add/remove favourites group

* remove manual sort

* feat: improve the "New group" jank

* feat: add group by instance type and change group sorting

* feat: welcome screen styles match figma

* feat: not signed in skins demo

* feat: new hosting empty state

* feat: new instance card style

* feat: add tooltip and spice up animation more

* feat: improve the transitions for groups after dropping many instances

* feat: set instance group membership for bulk moving

* feat: remove fade out

* fix: allow dragging from buttons inside instance card

* fix: library page load in behaviour

* small fix

* feat: add group ordering and reordering

* feat: add drag to reorder groups

* fix: switching page not clearing selected instances

* style fixes

* style fix

* fix spacing

* feat: jump in changes

* feat: add styled newly created instances

* feat: improve jump in cards styles

* fix: welcome screen style

* fix: empty state styles

* feat: max 5 jump in items

* feat: max new instances to 3

* fix: search icon

* feat: clear selection after move

* feat: skins list use check icon styles

* feat: list will be deleted instances and default sort last played

* fix: stroke

* remove: no more group settings in instance general settings

* fix: resolving modpack server install

* feat: icon editor

* feat: add three hue shifted variants

* fix: surprise me doesnt pick symbol

* feat: add customize icon to create instance modal

* feat: skins loading state style

* fix: welcome logo

* fix: copy

* fix: left over usage of ButtonStyled from main's refactor

* feat: some leaked merge stuff

* feat: server empty state styles

* remove: instance helper text

* remove: auto link in set up stage

* feat: auto focus on search when modal open

* fix: delete instance modal style

* remove: modpack meta repeating

* fix: icon

* fix: font weight

* fix: dropdown filter preview heights

* pnpm prepr

* fix: sign into modrinth flashing change in position

* feat: add avatar transparent corner gets padding

* feat: drag and hold over group opens group

* feat: add random icon for custom instance

* feat: update loading icon

* polish: empty state for search

* polish: jump in cards

* fix: avatar could skip checking for image if tauri loads it first

* feat: add icon customize and randomizer in content install modal for add to new instances

* fix: avatar cannot read image pixels due to cors

* refactor: popup notifications toast type for instance sharing notifications

* feat: apply random icons modal and add popup notification for it

* polish: style

* fix: set_webview_visible

* QA

* qa

* feat: add inner white 15 opacity stroke around avatar

* add to catalog

* pnpm prepr

* fix: app event import

* feat: add new icons and backgrounds for icon editor

* feat: recents list generate from randomized icons and save icon in editor + icon editor modal fixes

* qa

* refactor: recipe -> config

* fix: event bus

* polish

* feat: add safe guard against randomizing empty icons

* feat: navigate to instance after creation

* fix: icon file names

* i18n on welcome screen

* i18n pass on PR

* fix: inconsistent max group name length

* refactor: use sqlx macro

* feat: add instance icon background selection drag

* feat: update catalog order

* fix: remove gradient for welcome screen

* remove: frog

* fix: min width

* feat: update corner size

* fix: context menu styles

* prepr

* fix: instance name trimming

* reorder

* fix: instance card loading state stayed until hovering

* feat: add icon randomizer blacklist

* blog

* prepr

---------

Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
2026-08-18 01:08:09 +00:00

237 lines
6.3 KiB
Vue

<script setup lang="ts">
import {
DragDropProvider,
type DragEndEvent,
type DragMoveEvent,
type DragOverEvent,
DragOverlay,
type DragStartEvent,
} from '@dnd-kit/vue'
import { computed, nextTick, onBeforeUnmount, ref, toRef, watch } from 'vue'
import DragGather from '@/components/ui/library/instance-group/drag-gather.vue'
import DragPreview from '@/components/ui/library/instance-group/drag-preview.vue'
import { useInstanceDragGather } from '@/components/ui/library/instance-group/use-instance-drag-gather'
import { useLibrary } from '@/components/ui/library/use-library'
import type { GameInstance } from '@/helpers/types'
type InstanceDragData = {
instanceId: string
fromGroup: string
}
type InstanceGroupDndDropData = {
groupId: string
}
const props = defineProps<{
instances: GameInstance[]
}>()
const GROUP_HOVER_OPEN_DELAY = 750
const {
activeInstanceGroupDrag,
instanceGroupDragPointer,
instanceGroupDragStatus,
instanceGroupDragTarget,
isSectionCollapsed,
setSectionCollapsed,
startInstanceGroupDrag,
updateInstanceGroupDrag,
finishInstanceGroupDrag,
setInstanceGroupDragTarget,
getInstanceGroupDropState,
moveDraggedInstancesToGroup,
} = useLibrary()
const draggedInstances = computed(() => {
const drag = activeInstanceGroupDrag.value
if (!drag) return []
const draggedInstanceIds = new Set(drag.instances.map((selection) => selection.instanceId))
return props.instances.filter((instance) => draggedInstanceIds.has(instance.id))
})
const draggedInstance = computed(() => {
const drag = activeInstanceGroupDrag.value
return drag
? props.instances.find((instance) => instance.id === drag.primaryInstanceId)
: undefined
})
const {
items: gatherItems,
target: gatherTarget,
isGathering,
start: startGather,
updateTarget: updateGatherTarget,
clear: clearGather,
finish: finishGather,
} = useInstanceDragGather(toRef(props, 'instances'))
const instanceGroupDragStatusPopover = ref<HTMLElement>()
let statusPopoverFrame: number | undefined
let groupHoverOpenTimeout: ReturnType<typeof setTimeout> | undefined
const instanceGroupDragStatusStyle = computed(() => ({
left: `${Math.min(instanceGroupDragPointer.value.x + 4, window.innerWidth - 220)}px`,
top: `${Math.min(instanceGroupDragPointer.value.y + 4, window.innerHeight - 48)}px`,
}))
const hoveredCollapsedGroupId = computed(() => {
const target = instanceGroupDragTarget.value
if (
!activeInstanceGroupDrag.value ||
!target ||
!isSectionCollapsed(target) ||
!getInstanceGroupDropState(target).canDrop
) {
return null
}
return target
})
watch(
activeInstanceGroupDrag,
(drag) => {
if (statusPopoverFrame !== undefined) {
cancelAnimationFrame(statusPopoverFrame)
statusPopoverFrame = undefined
}
const popover = instanceGroupDragStatusPopover.value
if (!drag) {
if (popover?.matches(':popover-open')) {
popover.hidePopover()
}
return
}
statusPopoverFrame = requestAnimationFrame(() => {
statusPopoverFrame = undefined
const currentPopover = instanceGroupDragStatusPopover.value
if (activeInstanceGroupDrag.value && !currentPopover?.matches(':popover-open')) {
currentPopover?.showPopover()
}
})
},
{ flush: 'sync' },
)
function clearGroupHoverOpenTimeout() {
if (groupHoverOpenTimeout !== undefined) {
clearTimeout(groupHoverOpenTimeout)
}
groupHoverOpenTimeout = undefined
}
watch(hoveredCollapsedGroupId, (target) => {
clearGroupHoverOpenTimeout()
if (!target) return
groupHoverOpenTimeout = setTimeout(() => {
groupHoverOpenTimeout = undefined
if (hoveredCollapsedGroupId.value === target) {
setSectionCollapsed(target, false)
}
}, GROUP_HOVER_OPEN_DELAY)
})
onBeforeUnmount(() => {
if (statusPopoverFrame !== undefined) {
cancelAnimationFrame(statusPopoverFrame)
}
clearGroupHoverOpenTimeout()
})
function isAltKeyPressed(event?: Event) {
return event instanceof MouseEvent || event instanceof KeyboardEvent ? event.altKey : false
}
function handleDragStart(event: DragStartEvent) {
const sourceData = event.operation.source?.data as InstanceDragData | undefined
if (!sourceData) return
const pointer = event.operation.position.current
startInstanceGroupDrag(
sourceData.instanceId,
sourceData.fromGroup,
pointer,
isAltKeyPressed(event.nativeEvent),
)
startGather(activeInstanceGroupDrag.value, sourceData, pointer)
}
function handleDragMove(event: DragMoveEvent) {
const pointer = event.to ?? event.operation.position.current
updateInstanceGroupDrag(pointer, isAltKeyPressed(event.nativeEvent))
if (gatherItems.value.length > 0) {
updateGatherTarget(pointer)
}
}
function handleDragOver(event: DragOverEvent) {
const targetData = event.operation.target?.data as InstanceGroupDndDropData | undefined
setInstanceGroupDragTarget(targetData?.groupId ?? null)
}
async function handleDragEnd(event: DragEndEvent) {
clearGroupHoverOpenTimeout()
const targetData = event.operation.target?.data as InstanceGroupDndDropData | undefined
let isMovingInstances = false
if (!event.canceled && targetData) {
const dropState = getInstanceGroupDropState(targetData.groupId)
if (dropState.canDrop) {
void moveDraggedInstancesToGroup(targetData.groupId, dropState.operation === 'add')
isMovingInstances = true
}
}
if (isMovingInstances) {
await nextTick()
}
clearGather()
finishInstanceGroupDrag()
}
</script>
<template>
<DragDropProvider
@drag-start="handleDragStart"
@drag-move="handleDragMove"
@drag-over="handleDragOver"
@drag-end="handleDragEnd"
>
<slot />
<Teleport to="body">
<div class="pointer-events-none fixed inset-0 z-[9999]">
<DragOverlay :drop-animation="null">
<div
v-if="draggedInstance"
class="w-full transition-all duration-150 ease-out"
:class="isGathering ? 'scale-[0.975]' : 'scale-100'"
>
<DragPreview :instance="draggedInstance" :count="draggedInstances.length" />
</div>
</DragOverlay>
</div>
</Teleport>
</DragDropProvider>
<DragGather
v-if="gatherItems.length > 0"
:items="gatherItems"
:target="gatherTarget"
@complete="finishGather"
/>
<Teleport to="body">
<div
ref="instanceGroupDragStatusPopover"
popover="manual"
class="pointer-events-none fixed inset-auto z-[9999] m-0 rounded-xl border border-solid border-surface-5 bg-surface-4 px-2 py-1.5 text-sm font-semibold text-contrast empty:hidden"
:style="instanceGroupDragStatusStyle"
>
{{ instanceGroupDragStatus }}
</div>
</Teleport>
</template>