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* feat: drag and drop skins to reorder * feat: implement drag to reorder skins * fix: ci * remove: backend implementation * regenerate sqlx * fix: remove v-if selectable * feat: remove drag handle * refactor: pnpm prepr * cargo fmt * fix: dragging disable hover, wrong evt for edit skin + remove back of skin hover --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
148 lines
4.3 KiB
Rust
148 lines
4.3 KiB
Rust
use crate::api::Result;
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use std::path::Path;
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use theseus::minecraft_skins::{
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self, Bytes, Cape, MinecraftSkinVariant, Skin, UrlOrBlob,
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};
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pub fn init<R: tauri::Runtime>() -> tauri::plugin::TauriPlugin<R> {
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tauri::plugin::Builder::new("minecraft-skins")
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.invoke_handler(tauri::generate_handler![
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get_available_capes,
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get_available_skins,
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add_and_equip_custom_skin,
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equip_skin,
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remove_custom_skin,
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save_custom_skin,
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set_custom_skin_order,
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unequip_skin,
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flush_pending_skin_change,
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flush_pending_skin_change_for_profile,
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normalize_skin_texture,
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get_dragged_skin_data,
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])
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.build()
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}
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/// `invoke('plugin:minecraft-skins|get_available_capes')`
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///
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/// See also: [minecraft_skins::get_available_capes]
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#[tauri::command]
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pub async fn get_available_capes() -> Result<Vec<Cape>> {
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Ok(minecraft_skins::get_available_capes().await?)
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}
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/// `invoke('plugin:minecraft-skins|get_available_skins')`
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///
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/// See also: [minecraft_skins::get_available_skins]
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#[tauri::command]
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pub async fn get_available_skins() -> Result<Vec<Skin>> {
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Ok(minecraft_skins::get_available_skins().await?)
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}
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/// `invoke('plugin:minecraft-skins|add_and_equip_custom_skin', texture_blob, variant, cape)`
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///
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/// See also: [minecraft_skins::add_and_equip_custom_skin]
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#[tauri::command]
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pub async fn add_and_equip_custom_skin(
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texture_blob: Bytes,
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variant: MinecraftSkinVariant,
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cape: Option<Cape>,
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) -> Result<Skin> {
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Ok(
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minecraft_skins::add_and_equip_custom_skin(texture_blob, variant, cape)
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.await?,
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)
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}
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/// `invoke('plugin:minecraft-skins|equip_skin', skin)`
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///
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/// See also: [minecraft_skins::equip_skin]
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#[tauri::command]
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pub async fn equip_skin(skin: Skin) -> Result<()> {
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Ok(minecraft_skins::equip_skin(skin).await?)
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}
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/// `invoke('plugin:minecraft-skins|remove_custom_skin', skin)`
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///
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/// See also: [minecraft_skins::remove_custom_skin]
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#[tauri::command]
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pub async fn remove_custom_skin(skin: Skin) -> Result<()> {
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Ok(minecraft_skins::remove_custom_skin(skin).await?)
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}
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/// `invoke('plugin:minecraft-skins|save_custom_skin', skin, texture_blob, variant, cape, replace_texture)`
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///
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/// See also: [minecraft_skins::save_custom_skin]
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#[tauri::command]
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pub async fn save_custom_skin(
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skin: Skin,
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texture_blob: Bytes,
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variant: MinecraftSkinVariant,
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cape: Option<Cape>,
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replace_texture: bool,
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) -> Result<Skin> {
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Ok(minecraft_skins::save_custom_skin(
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skin,
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texture_blob,
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variant,
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cape,
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replace_texture,
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)
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.await?)
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}
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/// `invoke('plugin:minecraft-skins|set_custom_skin_order', texture_keys)`
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///
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/// See also: [minecraft_skins::set_custom_skin_order]
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#[tauri::command]
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pub async fn set_custom_skin_order(texture_keys: Vec<String>) -> Result<()> {
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Ok(minecraft_skins::set_custom_skin_order(texture_keys).await?)
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}
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/// `invoke('plugin:minecraft-skins|unequip_skin')`
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///
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/// See also: [minecraft_skins::unequip_skin]
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#[tauri::command]
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pub async fn unequip_skin() -> Result<()> {
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Ok(minecraft_skins::unequip_skin().await?)
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}
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/// `invoke('plugin:minecraft-skins|flush_pending_skin_change')`
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///
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/// See also: [minecraft_skins::flush_pending_skin_change]
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#[tauri::command]
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pub async fn flush_pending_skin_change() -> Result<()> {
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Ok(minecraft_skins::flush_pending_skin_change().await?)
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}
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/// `invoke('plugin:minecraft-skins|flush_pending_skin_change_for_profile', profile_id)`
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///
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/// See also: [minecraft_skins::flush_pending_skin_change_for_profile]
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#[tauri::command]
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pub async fn flush_pending_skin_change_for_profile(
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profile_id: uuid::Uuid,
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) -> Result<()> {
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Ok(
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minecraft_skins::flush_pending_skin_change_for_profile(profile_id)
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.await?,
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)
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}
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/// `invoke('plugin:minecraft-skins|normalize_skin_texture')`
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///
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/// See also: [minecraft_skins::normalize_skin_texture]
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#[tauri::command]
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pub async fn normalize_skin_texture(texture: UrlOrBlob) -> Result<Bytes> {
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Ok(minecraft_skins::normalize_skin_texture(&texture).await?)
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}
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/// `invoke('plugin:minecraft-skins|get_dragged_skin_data', path)`
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///
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/// See also: [minecraft_skins::get_dragged_skin_data]
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#[tauri::command]
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pub async fn get_dragged_skin_data(path: String) -> Result<Bytes> {
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let path = Path::new(&path);
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Ok(minecraft_skins::get_dragged_skin_data(path).await?)
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}
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