Files
modrinth/apps/app-frontend/src/pages/instance/Worlds.vue
T
e58af98f21 feat: instance sharing thru shared-instances service (#6569)
* feat: implement instance share page + search_users backend call

* feat: invite players modal

* feat: use tanstack queries for friends sync across app pages

* feat: base shared instances implementation

* fix: admon style

* feat: impl instance admonitions like server panel

* fix: impl get + del usage

* feat: support modpack links

* feat: invite notif accepting

* fix: lint + fmt

* feat: impl install to play

* feat: impl usage of UpdateToPlayModal

* feat: warnings on deleting/disabling shared-instance version content

* fix: send instance name

* feat: align with backend

* feat: shared instances qa

* feat: wrong account protection

* feat: qa

* fix: smartly apply updates

* fix: install bug

* fix: 401/404 differentiation

* fix: fmt+prepr

* feat: qa

* feat: qa

* fix: signing out messes up revoke/deleted checks

* feat: qa

* fix: fmt + lint

* feat: lock content if part of shared instance

* fix: lint

* [do not merge] feat: rough invite links impl temp (#6666)

* fix: wrong cmd

* feat: invite page

* fix: server-manager DTO mismatch

* fix: drop anonymous invite link acceptance

* refactor: structured shared-instance unavailable errors

* refactor: centralise error presentations

* refactor: dedupe shared instance diff detection

* fix: logging in reqwests

* refactor: move app.vue shared instances into handler

* refactor: break up Share.vue

* refactor: split up shared instances state outside of instance index

* refactor: dedicated shared instances install/update modals + split up page

* refactor: centralized managed content

* refactor: split up install shared to own runner + shared.rs split up

* refactor: dedupe sql for instance metadata enrichmnt

* refactor: friends composable + dedupe friends logic across usages

* chore: reduced unused code

* fix: align with backend

* fix: lint

* fix: file sha changes

* fix: invite links not working due to icon signed

* feat: qa

* feat: reporting frontend dummy

* fix: try use header

* remove: file hash field

* fix: pin box

* feat: malware warning for shared instances

* fix: cache rule

* feat: config files syncing

* feat: disable config sharing

* fix: header

* fix: use mark ready

* fix: dont cause push update for configs

* fix: lint

* feat: sharing page in settings

* feat: move config + change flow

* fix: qa

* fix: lint prepr

* feat: proxy file upload thru shared instances backend

* fix: use collapisible

* fix: push config

* fix: config

* feat: swap out sign in modal for new one

* fix: report flow

* fix: exclude configs.zip from external warnings

* fix: nuxi init

* fix: config bundle downloading

* fix: error notif

* fix: polling

* fix: qa

* fix: lint + prepr

* feat: shared instances moderation frontend + hook up report flow

* fix: report copy

* fix: lint

* fix: lint

* fix: modrinth ids being undefined

* feat: instance quarantining

* fix: prepr + fmt

* fix: quarantined -> locked terminology

* fix: missing endpoint impls + fmt

* fix: missing api in build.rs

* fix: share tab jittery

* fix: fmt

*PT bug

* fix: invites count as users even if pending

* fix: prepr

* fix: invite page owner in users list

* fix: lint

* fix: qa

* fix: lint

* fix: members stale not clearing

* fix: invite use joined_at field

* fix: lint

* fix: qa

---------

Co-authored-by: sychic <47618543+Sychic@users.noreply.github.com>
2026-07-24 13:06:38 +00:00

717 lines
21 KiB
Vue

<template>
<AddServerModal
ref="addServerModal"
:instance="instance"
@submit="
(server, start) => {
addServer(server)
if (start) {
joinWorld(server)
}
}
"
/>
<EditServerModal ref="editServerModal" :instance="instance" @submit="editServer" />
<EditWorldModal ref="editWorldModal" :instance="instance" @submit="editWorld" />
<ConfirmRemoveWorldModal
ref="removeWorldModal"
:world="worldToRemove"
@confirm="proceedRemoveWorld"
/>
<ReadyTransition :pending="worldsReadyPending">
<div v-if="dedupedWorlds.length > 0" class="flex flex-col gap-4">
<div class="flex flex-wrap items-center gap-2">
<StyledInput
v-model="searchFilter"
:icon="SearchIcon"
type="text"
autocomplete="off"
:spellcheck="false"
input-class="!h-10"
wrapper-class="flex-1 min-w-0"
clearable
:placeholder="
formatMessage(messages.searchWorldsPlaceholder, { count: dedupedWorlds.length })
"
/>
<div class="flex gap-2">
<ButtonStyled type="outlined">
<button class="!h-10" @click="addServerModal?.show()">
<PlusIcon class="size-5" />
{{ formatMessage(messages.addServer) }}
</button>
</ButtonStyled>
<ButtonStyled color="brand">
<button
class="!h-10 flex items-center gap-2"
@click="
router.push({ path: '/browse/server', query: { i: instance.id, from: 'worlds' } })
"
>
<CompassIcon class="size-5" />
<span>{{ formatMessage(messages.browseServers) }}</span>
</button>
</ButtonStyled>
</div>
</div>
<div class="flex flex-wrap items-center justify-between gap-2">
<div class="flex flex-wrap items-center gap-1.5">
<FilterIcon class="size-5 text-secondary" />
<button
:class="filterPillClass(selectedFilters.length === 0)"
@click="selectedFilters = []"
>
{{ formatMessage(commonMessages.allProjectType) }}
</button>
<button
v-for="option in filterOptions"
:key="option.id"
:class="filterPillClass(selectedFilters.includes(option.id))"
@click="toggleFilter(option.id)"
>
{{ option.label }}
</button>
</div>
<ButtonStyled type="transparent" hover-color-fill="none">
<button :disabled="refreshingAll" @click="refreshAllWorlds">
<RefreshCwIcon :class="refreshingAll ? 'animate-spin' : ''" />
{{ formatMessage(commonMessages.refreshButton) }}
</button>
</ButtonStyled>
</div>
<div class="flex flex-col w-full gap-2">
<WorldItem
v-for="world in filteredWorlds"
:key="`world-${world.type}-${world.type == 'singleplayer' ? world.path : `${world.address}-${world.index}`}`"
:world="world"
:managed="world.type === 'server' ? isManagedServerWorld(world) : false"
:highlighted="highlightedWorld === getWorldIdentifier(world)"
:supports-server-quick-play="supportsServerQuickPlay"
:supports-world-quick-play="supportsWorldQuickPlay"
:quarantined="instance.quarantined"
:current-protocol="protocolVersion"
:playing-instance="playing"
:playing-world="worldsMatch(world, worldPlaying)"
:starting-instance="startingInstance"
:refreshing="world.type === 'server' ? serverData[world.address]?.refreshing : undefined"
:server-status="world.type === 'server' ? serverData[world.address]?.status : undefined"
:rendered-motd="
world.type === 'server' ? serverData[world.address]?.renderedMotd : undefined
"
:game-mode="world.type === 'singleplayer' ? GAME_MODES[world.game_mode] : undefined"
:shortcut-instance-id="instance.id"
@play="() => joinWorld(world)"
@stop="() => emit('stop')"
@refresh="() => refreshServer((world as ServerWorld).address)"
@edit="
() =>
world.type === 'singleplayer'
? editWorldModal?.show(world)
: isManagedServerWorld(world)
? undefined
: editServerModal?.show(world)
"
@delete="() => !isManagedServerWorld(world) && promptToRemoveWorld(world)"
@open-folder="(world: SingleplayerWorld) => showWorldInFolder(instance.id, world.path)"
/>
</div>
</div>
<EmptyState
v-else
type="empty-inbox"
:heading="formatMessage(messages.noWorldsHeading)"
:description="formatMessage(messages.noWorldsDescription)"
>
<template #actions>
<ButtonStyled type="outlined">
<button class="!h-10" @click="addServerModal?.show()">
<PlusIcon class="size-5" />
{{ formatMessage(messages.addServer) }}
</button>
</ButtonStyled>
<ButtonStyled color="brand">
<button
class="!h-10 flex items-center gap-2"
@click="
router.push({ path: '/browse/server', query: { i: instance.id, from: 'worlds' } })
"
>
<CompassIcon class="size-5" />
<span>{{ formatMessage(messages.browseServers) }}</span>
</button>
</ButtonStyled>
</template>
</EmptyState>
</ReadyTransition>
</template>
<script setup lang="ts">
import { CompassIcon, FilterIcon, PlusIcon, RefreshCwIcon, SearchIcon } from '@modrinth/assets'
import {
ButtonStyled,
commonMessages,
defineMessages,
EmptyState,
GAME_MODES,
type GameVersion,
injectNotificationManager,
ReadyTransition,
StyledInput,
useReadyState,
useVIntl,
} from '@modrinth/ui'
import { useQuery, useQueryClient } from '@tanstack/vue-query'
import { platform } from '@tauri-apps/plugin-os'
import { computed, onBeforeUnmount, ref, watch } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import type ContextMenu from '@/components/ui/ContextMenu.vue'
import AddServerModal from '@/components/ui/world/modal/AddServerModal.vue'
import ConfirmRemoveWorldModal from '@/components/ui/world/modal/ConfirmRemoveWorldModal.vue'
import EditServerModal from '@/components/ui/world/modal/EditServerModal.vue'
import EditWorldModal from '@/components/ui/world/modal/EditSingleplayerWorldModal.vue'
import WorldItem from '@/components/ui/world/WorldItem.vue'
import { trackEvent } from '@/helpers/analytics'
import { get_project, get_project_v3 } from '@/helpers/cache.js'
import { instance_listener } from '@/helpers/events'
import { get_game_versions } from '@/helpers/tags'
import type { GameInstance } from '@/helpers/types'
import { ensureManagedServerWorldExists, getServerAddress } from '@/helpers/worlds'
import {
delete_world,
get_instance_protocol_version,
getServerDomainKey,
getWorldIdentifier,
handleDefaultInstanceUpdateEvent,
hasServerQuickPlaySupport,
hasWorldQuickPlaySupport,
type InstanceEvent,
normalizeServerAddress,
type ProtocolVersion,
refreshServerData,
refreshServers,
refreshWorld,
refreshWorlds,
remove_server_from_instance,
resolveManagedServerWorld,
type ServerData,
type ServerWorld,
showWorldInFolder,
type SingleplayerWorld,
sortWorlds,
start_join_server,
start_join_singleplayer_world,
type World,
} from '@/helpers/worlds.ts'
import { injectServerInstall } from '@/providers/server-install'
import { handleSevereError } from '@/store/error.js'
const messages = defineMessages({
searchWorldsPlaceholder: {
id: 'app.instance.worlds.search-worlds-placeholder',
defaultMessage: 'Search {count} worlds...',
},
addServer: {
id: 'app.instance.worlds.add-server',
defaultMessage: 'Add server',
},
browseServers: {
id: 'app.instance.worlds.browse-servers',
defaultMessage: 'Browse servers',
},
noWorldsHeading: {
id: 'app.instance.worlds.no-worlds-heading',
defaultMessage: 'No servers or worlds added',
},
noWorldsDescription: {
id: 'app.instance.worlds.no-worlds-description',
defaultMessage: 'Add a server or browse to get started',
},
vanillaFilter: {
id: 'app.instance.worlds.filter-vanilla',
defaultMessage: 'Vanilla',
},
moddedFilter: {
id: 'app.instance.worlds.filter-modded',
defaultMessage: 'Modded',
},
onlineFilter: {
id: 'app.instance.worlds.filter-online',
defaultMessage: 'Online',
},
offlineFilter: {
id: 'app.instance.worlds.filter-offline',
defaultMessage: 'Offline',
},
})
const { formatMessage } = useVIntl()
const { handleError } = injectNotificationManager()
const { playServerProject } = injectServerInstall()
const route = useRoute()
const router = useRouter()
const addServerModal = ref<InstanceType<typeof AddServerModal>>()
const editServerModal = ref<InstanceType<typeof EditServerModal>>()
const editWorldModal = ref<InstanceType<typeof EditWorldModal>>()
const removeWorldModal = ref<InstanceType<typeof ConfirmRemoveWorldModal>>()
const worldToRemove = ref<World | null>(null)
const emit = defineEmits<{
(event: 'play', world: World): void
(event: 'stop'): void
}>()
const props = defineProps<{
instance: GameInstance
options: InstanceType<typeof ContextMenu> | null
offline: boolean
playing: boolean
installed: boolean
}>()
const instance = computed(() => props.instance)
const playing = computed(() => props.playing)
function play(world: World) {
if (props.instance.quarantined) return
emit('play', world)
}
const selectedFilters = ref<string[]>([])
const searchFilter = ref('')
function filterPillClass(isActive: boolean) {
return [
'cursor-pointer rounded-full border border-solid px-3 py-1.5 text-base font-semibold leading-5 transition-all duration-100 active:scale-[0.97]',
isActive
? 'border-green bg-brand-highlight text-brand'
: 'border-surface-5 bg-surface-4 text-primary hover:bg-surface-5',
]
}
function toggleFilter(id: string) {
const idx = selectedFilters.value.indexOf(id)
if (idx >= 0) {
selectedFilters.value.splice(idx, 1)
} else {
selectedFilters.value.push(id)
if (id === 'singleplayer') {
selectedFilters.value = selectedFilters.value.filter((f) => f !== 'online' && f !== 'offline')
} else if (id === 'online' || id === 'offline') {
selectedFilters.value = selectedFilters.value.filter((f) => f !== 'singleplayer')
}
}
}
const queryClient = useQueryClient()
const refreshingAll = ref(false)
const hadNoWorlds = ref(true)
const startingInstance = ref(false)
const worldPlaying = ref<World>()
const worldsQuery = useQuery({
queryKey: computed(() => ['worlds', instance.value.id]),
queryFn: () => refreshWorlds(instance.value.id),
staleTime: 30_000,
})
const worldsReadyPending = useReadyState(worldsQuery)
const worlds = ref<World[]>([])
const serverData = ref<Record<string, ServerData>>({})
// Track servers_updated calls on Linux to prevent server ping spam
const MAX_LINUX_REFRESHES = 3
const isLinux = platform() === 'linux'
const linuxRefreshCount = ref(0)
const protocolVersion = ref<ProtocolVersion | null>(null)
const gameVersions = ref<GameVersion[]>([])
const supportsServerQuickPlay = computed(() =>
hasServerQuickPlaySupport(gameVersions.value, instance.value.game_version),
)
const supportsWorldQuickPlay = computed(() =>
hasWorldQuickPlaySupport(gameVersions.value, instance.value.game_version),
)
watch(
() => worldsQuery.data.value,
(data) => {
if (data) {
worlds.value = [...data]
refreshServers(worlds.value, serverData.value, protocolVersion.value)
hadNoWorlds.value = worlds.value.length === 0
}
},
{ immediate: true },
)
const managedServerName = ref<string | null>(null)
const managedServerAddress = ref<string | null>(null)
const managedServerWorld = computed(() =>
resolveManagedServerWorld(worlds.value, managedServerName.value, managedServerAddress.value),
)
function isManagedServerWorld(world: World): world is ServerWorld {
return world.type === 'server' && managedServerWorld.value?.index === world.index
}
async function refreshManagedServerMetadata() {
await ensureManagedServerWorldExists(
instance.value.id,
managedServerName.value,
managedServerAddress.value,
)
const projectId = instance.value.link?.project_id
if (!projectId) {
managedServerName.value = null
managedServerAddress.value = null
return
}
try {
const [project, projectV3] = await Promise.all([
get_project(projectId),
get_project_v3(projectId),
])
if (projectV3?.minecraft_server == null) {
managedServerName.value = null
managedServerAddress.value = null
return
}
const serverAddress = getServerAddress(projectV3.minecraft_java_server)
if (!serverAddress) {
managedServerName.value = null
managedServerAddress.value = null
return
}
managedServerName.value = project.title
managedServerAddress.value = serverAddress
} catch (err) {
console.error(
`Failed to resolve managed server metadata for instance: ${instance.value.id}`,
err,
)
managedServerName.value = null
managedServerAddress.value = null
}
}
watch(
() => instance.value.link?.project_id,
async () => {
await refreshManagedServerMetadata()
},
{ immediate: true },
)
let unlistenInstance: (() => void) | null = null
let worldsTabAlive = true
async function initWorldsTab() {
const [_unlistenInstance, resolvedProtocolVersion, resolvedGameVersions] = await Promise.all([
instance_listener(async (e: InstanceEvent) => {
if (e.instance_id !== instance.value.id) return
console.info(`Handling instance event '${e.event}' for instance: ${e.instance_id}`)
if (e.event === 'servers_updated') {
if (isLinux && linuxRefreshCount.value >= MAX_LINUX_REFRESHES) return
if (isLinux) linuxRefreshCount.value++
await refreshAllWorlds()
}
await handleDefaultInstanceUpdateEvent(worlds.value, instance.value.id, e)
}),
get_instance_protocol_version(instance.value.id).catch(() => null),
get_game_versions().catch(() => [] as GameVersion[]),
])
if (!worldsTabAlive) {
_unlistenInstance()
return
}
unlistenInstance = _unlistenInstance
protocolVersion.value = resolvedProtocolVersion
gameVersions.value = resolvedGameVersions
}
await initWorldsTab()
async function refreshServer(address: string) {
if (!serverData.value[address]) {
serverData.value[address] = {
refreshing: true,
}
}
await refreshServerData(serverData.value[address], protocolVersion.value, address)
}
async function refreshAllWorlds() {
if (refreshingAll.value) {
console.log(`Already refreshing, cancelling refresh.`)
return
}
refreshingAll.value = true
await queryClient.invalidateQueries({ queryKey: ['worlds', instance.value.id] })
refreshingAll.value = false
}
async function addServer(server: ServerWorld) {
worlds.value.push(server)
sortWorlds(worlds.value)
await refreshServer(server.address)
}
async function editServer(server: ServerWorld) {
const index = worlds.value.findIndex((w) => w.type === 'server' && w.index === server.index)
if (index !== -1) {
const oldServer = worlds.value[index] as ServerWorld
worlds.value[index] = server
sortWorlds(worlds.value)
if (oldServer.address !== server.address) {
await refreshServer(server.address)
}
} else {
handleError(new Error(`Error refreshing server, refreshing all worlds`))
await refreshAllWorlds()
}
}
async function removeServer(server: ServerWorld) {
await remove_server_from_instance(instance.value.id, server.index).catch(handleError)
worlds.value = worlds.value.filter((w) => w.type !== 'server' || w.index !== server.index)
let serverIdx = 0
for (const w of worlds.value) {
if (w.type === 'server') {
w.index = serverIdx++
}
}
}
async function editWorld(path: string, name: string, removeIcon: boolean) {
const world = worlds.value.find((world) => world.type === 'singleplayer' && world.path === path)
if (world) {
world.name = name
if (removeIcon) {
world.icon = undefined
}
sortWorlds(worlds.value)
} else {
handleError(new Error(`Error finding world in list, refreshing all worlds`))
await refreshAllWorlds()
}
}
async function deleteWorld(world: SingleplayerWorld) {
await delete_world(instance.value.id, world.path).catch(handleError)
worlds.value = worlds.value.filter((w) => w.type !== 'singleplayer' || w.path !== world.path)
}
function handleJoinError(err: Error) {
handleSevereError(err, { instanceId: instance.value.id })
startingInstance.value = false
worldPlaying.value = undefined
}
async function joinWorld(world: World) {
if (instance.value.quarantined) return
console.log(`Joining world ${getWorldIdentifier(world)}`)
startingInstance.value = true
worldPlaying.value = world
if (world.type === 'server') {
const managedProjectId = instance.value.link?.project_id
if (managedProjectId && isManagedServerWorld(world)) {
await playServerProject(managedProjectId).catch(handleJoinError)
trackEvent('InstanceStart', {
loader: instance.value.loader,
game_version: instance.value.game_version,
source: 'WorldsPage',
})
startingInstance.value = false
return
}
await start_join_server(instance.value.id, world.address).catch(handleJoinError)
trackEvent('InstanceStart', {
loader: instance.value.loader,
game_version: instance.value.game_version,
source: 'WorldsPage',
})
} else if (world.type === 'singleplayer') {
await start_join_singleplayer_world(instance.value.id, world.path).catch(handleJoinError)
}
play(world)
startingInstance.value = false
}
watch(
() => playing.value,
(playing) => {
if (!playing) {
worldPlaying.value = undefined
setTimeout(async () => {
for (const world of worlds.value) {
if (world.type === 'singleplayer' && world.locked) {
await refreshWorld(worlds.value, instance.value.id, world.path)
}
}
}, 1000)
}
},
)
function worldsMatch(world: World, other: World | undefined) {
if (world.type === 'server' && other?.type === 'server') {
return world.address === other.address
} else if (world.type === 'singleplayer' && other?.type === 'singleplayer') {
return world.path === other.path
}
return false
}
const dedupedWorlds = computed(() => {
const visibleWorlds: World[] = []
const serverIndexByDomain = new Map<string, number>()
for (const world of worlds.value) {
if (world.type !== 'server') {
visibleWorlds.push(world)
continue
}
const domainKey =
getServerDomainKey(world.address) ||
normalizeServerAddress(world.address) ||
`server-${world.index}`
const existingIndex = serverIndexByDomain.get(domainKey)
if (existingIndex == null) {
serverIndexByDomain.set(domainKey, visibleWorlds.length)
visibleWorlds.push(world)
continue
}
// replace world with managed world if applicable
const existingWorld = visibleWorlds[existingIndex]
if (
existingWorld?.type === 'server' &&
!isManagedServerWorld(existingWorld) &&
isManagedServerWorld(world)
) {
visibleWorlds[existingIndex] = world
}
}
return visibleWorlds
})
const filterOptions = computed(() => {
const options: { id: string; label: string }[] = []
const hasSingleplayer = dedupedWorlds.value.some((x) => x.type === 'singleplayer')
const hasServer = dedupedWorlds.value.some((x) => x.type === 'server')
if (hasSingleplayer && hasServer) {
options.push({ id: 'singleplayer', label: formatMessage(commonMessages.singleplayerLabel) })
}
if (hasServer) {
const servers = dedupedWorlds.value.filter((x) => x.type === 'server')
const hasVanilla = servers.some((x) => x.content_kind !== 'modpack')
const hasModded = servers.some((x) => x.content_kind === 'modpack')
if (hasVanilla && hasModded) {
options.push({ id: 'vanilla', label: formatMessage(messages.vanillaFilter) })
options.push({ id: 'modded', label: formatMessage(messages.moddedFilter) })
}
const hasOnline = servers.some((x) => !!serverData.value[x.address]?.status)
const hasOffline = servers.some((x) => !serverData.value[x.address]?.status)
if (hasOnline && hasOffline) {
options.push({ id: 'online', label: formatMessage(messages.onlineFilter) })
options.push({ id: 'offline', label: formatMessage(messages.offlineFilter) })
}
}
return options
})
watch(filterOptions, (options) => {
const validIds = new Set(options.map((opt) => opt.id))
const cleaned = selectedFilters.value.filter((f) => validIds.has(f))
if (cleaned.length !== selectedFilters.value.length) {
selectedFilters.value = cleaned
}
})
const filteredWorlds = computed(() =>
dedupedWorlds.value.filter((x) => {
if (searchFilter.value && !x.name.toLowerCase().includes(searchFilter.value.toLowerCase())) {
return false
}
if (selectedFilters.value.length === 0) return true
const hasSingleplayerFilter = selectedFilters.value.includes('singleplayer')
const typeFilters = selectedFilters.value.filter((f) => f === 'vanilla' || f === 'modded')
const statusFilters = selectedFilters.value.filter((f) => f === 'online' || f === 'offline')
if (x.type === 'singleplayer') {
return hasSingleplayerFilter || (typeFilters.length === 0 && statusFilters.length === 0)
}
if (hasSingleplayerFilter && typeFilters.length === 0 && statusFilters.length === 0) {
return false
}
let passesType = true
if (typeFilters.length > 0) {
const isModded = x.content_kind === 'modpack'
passesType =
(typeFilters.includes('modded') && isModded) ||
(typeFilters.includes('vanilla') && !isModded)
}
let passesStatus = true
if (statusFilters.length > 0) {
const isOnline = !!serverData.value[x.address]?.status
passesStatus =
(statusFilters.includes('online') && isOnline) ||
(statusFilters.includes('offline') && !isOnline)
}
return passesType && passesStatus
}),
)
const highlightedWorld = ref(route.query.highlight)
function promptToRemoveWorld(world: World): boolean {
worldToRemove.value = world
removeWorldModal.value?.show()
return !!removeWorldModal.value
}
async function proceedRemoveWorld(world: World) {
if (world.type === 'server') {
await removeServer(world)
} else {
await deleteWorld(world)
}
worldToRemove.value = null
}
onBeforeUnmount(() => {
worldsTabAlive = false
unlistenInstance?.()
})
</script>