Update script.js for fixes
Bug Fixes: - Fixed bug in which reset button did not work when Timer has ended. - Fixed bug in which timer could end while being paused. Added: - Happy and Random Hour now deactivates when Timer reset.
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+15
-15
@@ -6,6 +6,8 @@ var initialSeconds;
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var paused = false;
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var happy_hour_active = false;
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var random_hour_active = false;
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let countdownEnded = false;
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let countdownUpdater = null;
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var initialHoursLocal = window.localStorage.getItem('initialHours')
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if (initialHoursLocal !== null) {
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@@ -31,6 +33,10 @@ if(initialSecondsLocal !== null) {
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resetBtn.addEventListener("click", function(){
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if (happy_hour_active) specialHourHandler('Happy');
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if (random_hour_active) specialHourHandler('Random');
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countdownEnded = false;
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initialHours = initialHoursConfig;
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initialMinutes = initialMinutesConfig;
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initialSeconds = initialSecondsConfig;
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@@ -48,7 +54,6 @@ resetBtn.addEventListener("click", function(){
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logMessage("Core", "Timer Reset.");
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});
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startBtn.addEventListener("click", function(){
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if (paused){
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@@ -86,14 +91,18 @@ startBtn.addEventListener("click", function(){
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paused = false;
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});
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countdownUpdater = setInterval(() => {
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getNextTime();
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}, 1);
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});
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Mousetrap.bind(pauseShort, function(e) {
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paused = true;
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logMessage("Core", "Timer was paused");
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document.getElementById("startPage").style.visibility = "visible";
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document.getElementById("container").style.visibility = "hidden";
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clearInterval(countdownUpdater);
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});
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Mousetrap.bind(happyHourShort, async function(e){
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@@ -147,12 +156,9 @@ async function specialHourFunc(type){
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document.getElementById("SpecialHourText").style.opacity = "0";
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}
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let countdownEnded = false;
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let users = [];
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let time;
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let endingTime = new Date(Date.now());
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endingTime = timeFunc.addHours(endingTime, initialHours);
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endingTime = timeFunc.addMinutes(endingTime, initialMinutes);
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@@ -176,6 +182,7 @@ const getNextTime = () => {
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clearInterval(countdownUpdater);
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countdownEnded = true;
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time = "00:00:00";
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logMessage("Core", "Timer Ended");
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}
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if (!paused){
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window.localStorage.setItem('initialHours', timeFunc.getHours(differenceTime));
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@@ -195,10 +202,6 @@ const getNextTime = () => {
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};
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let countdownUpdater = setInterval(() => {
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getNextTime();
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}, 1);
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function randomHappy(){
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if (!happy_hour_active){
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if ((getRandomInt(0,10000) == 127)){
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@@ -255,12 +258,9 @@ const addTimeInternal = async () => {
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firstSub = true;
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let addedTime = document.createElement("p");
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if(happy_hour_active) {
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addedTime.classList = "gold";
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}
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else {
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addedTime.classList = "addedTime";
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}
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happy_hour_active ? addedTime.classList = "gold" : addedTime.classList = "addedTime";
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addedTime.innerText = `+${s}s`;
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document.body.appendChild(addedTime);
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addedTime.style.display = "block";
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