Update script.js for fixes

Bug Fixes:
- Fixed bug in which reset button did not work when Timer has ended. 
- Fixed bug in which timer could end while being paused.

Added:
- Happy and Random Hour now deactivates when Timer reset.
This commit is contained in:
Lea
2023-03-27 13:36:36 +02:00
committed by GitHub
parent 40651c096e
commit 54d0ac91da
+34 -34
View File
@@ -6,23 +6,25 @@ var initialSeconds;
var paused = false;
var happy_hour_active = false;
var random_hour_active = false;
let countdownEnded = false;
let countdownUpdater = null;
var initialHoursLocal = window.localStorage.getItem('initialHours')
if(initialHoursLocal !== null) {
if (initialHoursLocal !== null) {
initialHours = initialHoursLocal;
logMessage("Core", "Found initialHours in localStorage.")
} else {
initialHours = initialHoursConfig;
}
var initialMinutesLocal = window.localStorage.getItem('initialMinutes')
if(initialMinutesLocal !== null) {
if (initialMinutesLocal !== null) {
initialMinutes = initialMinutesLocal;
logMessage("Core", "Found initialMinutes in localStorage.")
} else {
initialMinutes = initialMinutesConfig;
}
var initialSecondsLocal = window.localStorage.getItem('initialSeconds')
if(initialSecondsLocal !== null) {
if (initialSecondsLocal !== null) {
initialSeconds = initialSecondsLocal;
logMessage("Core", "Found initialSeconds in localStorage.")
} else {
@@ -31,6 +33,10 @@ if(initialSecondsLocal !== null) {
resetBtn.addEventListener("click", function(){
if (happy_hour_active) specialHourHandler('Happy');
if (random_hour_active) specialHourHandler('Random');
countdownEnded = false;
initialHours = initialHoursConfig;
initialMinutes = initialMinutesConfig;
initialSeconds = initialSecondsConfig;
@@ -48,26 +54,25 @@ resetBtn.addEventListener("click", function(){
logMessage("Core", "Timer Reset.");
});
startBtn.addEventListener("click", function(){
if(paused){
if (paused){
var initialHoursLocal = window.localStorage.getItem('initialHours')
if(initialHoursLocal !== null) {
if (initialHoursLocal !== null) {
initialHours = initialHoursLocal;
logMessage("Core", "Found initialHours in localStorage.")
} else {
initialHours = initialHoursConfig;
}
var initialMinutesLocal = window.localStorage.getItem('initialMinutes')
if(initialMinutesLocal !== null) {
if (initialMinutesLocal !== null) {
initialMinutes = initialMinutesLocal;
logMessage("Core", "Found initialMinutes in localStorage.")
} else {
initialMinutes = initialMinutesConfig;
}
var initialSecondsLocal = window.localStorage.getItem('initialSeconds')
if(initialSecondsLocal !== null) {
if (initialSecondsLocal !== null) {
initialSeconds = initialSecondsLocal;
logMessage("Core", "Found initialSeconds in localStorage.")
} else {
@@ -86,14 +91,18 @@ startBtn.addEventListener("click", function(){
paused = false;
});
countdownUpdater = setInterval(() => {
getNextTime();
}, 1);
});
Mousetrap.bind(pauseShort, function(e) {
paused = true;
logMessage("Core", "Timer was paused");
document.getElementById("startPage").style.visibility = "visible";
document.getElementById("container").style.visibility = "hidden";
clearInterval(countdownUpdater);
});
Mousetrap.bind(happyHourShort, async function(e){
@@ -105,7 +114,7 @@ Mousetrap.bind(randomHourShort, async function(e){
});
async function specialHourHandler(type){
if((type === 'Happy' && happy_hour) || (type === 'Random' && random_hour)){
if ((type === 'Happy' && happy_hour) || (type === 'Random' && random_hour)){
specialHourFunc(type)
}
else {
@@ -147,12 +156,9 @@ async function specialHourFunc(type){
document.getElementById("SpecialHourText").style.opacity = "0";
}
let countdownEnded = false;
let users = [];
let time;
let endingTime = new Date(Date.now());
endingTime = timeFunc.addHours(endingTime, initialHours);
endingTime = timeFunc.addMinutes(endingTime, initialMinutes);
@@ -176,17 +182,18 @@ const getNextTime = () => {
clearInterval(countdownUpdater);
countdownEnded = true;
time = "00:00:00";
logMessage("Core", "Timer Ended");
}
if(!paused){
if (!paused){
window.localStorage.setItem('initialHours', timeFunc.getHours(differenceTime));
window.localStorage.setItem('initialMinutes', timeFunc.getMinutes(differenceTime));
window.localStorage.setItem('initialSeconds', timeFunc.getSeconds(differenceTime));
if(randHappy && happy_hour && !randomHappyBool){
if (randHappy && happy_hour && !randomHappyBool){
randomHappyBool = true
setTimeout(randomHappy,1000)
}
if(scheduleHappy && happy_hour && !scheduleHappyBool){
if (scheduleHappy && happy_hour && !scheduleHappyBool){
scheduleHappyBool = true
scheduleHappyFunc()
}
@@ -195,13 +202,9 @@ const getNextTime = () => {
};
let countdownUpdater = setInterval(() => {
getNextTime();
}, 1);
function randomHappy(){
if(!happy_hour_active){
if((getRandomInt(0,10000) == 127)){
if (!happy_hour_active){
if ((getRandomInt(0,10000) == 127)){
logMessage("RandomHappy","It's not rigged!")
specialHourFunc()
setTimeout(specialHourFunc, 3600000)
@@ -212,9 +215,9 @@ function randomHappy(){
function scheduleHappyFunc(){
let now = new Date()
if(now.getDay() == scheduleHappyDay){
if(now.getUTCHours() == scheduleHappyHour){
if(now.getUTCMinutes() == 00){
if (now.getDay() == scheduleHappyDay){
if (now.getUTCHours() == scheduleHappyHour){
if (now.getUTCMinutes() == 00){
logMessage("Schedule","It's time!")
specialHourFunc()
setTimeout(specialHourFunc, 3600000)
@@ -231,13 +234,13 @@ var timeoutID;
const addTime = async (time, s) => {
let addedTime = Math.floor(s);
if(!bulk_enabled) {
if (!bulk_enabled) {
endingTimeBeforeCounter = time;
addedTimeCounter = addedTime;
addTimeInternal();
return;
}
if(firstSub) {
if (firstSub) {
firstSub = false;
endingTimeBeforeCounter = time;
addedTimeCounter = addedTime;
@@ -255,12 +258,9 @@ const addTimeInternal = async () => {
firstSub = true;
let addedTime = document.createElement("p");
if(happy_hour_active) {
addedTime.classList = "gold";
}
else {
addedTime.classList = "addedTime";
}
happy_hour_active ? addedTime.classList = "gold" : addedTime.classList = "addedTime";
addedTime.innerText = `+${s}s`;
document.body.appendChild(addedTime);
addedTime.style.display = "block";
@@ -268,7 +268,7 @@ const addTimeInternal = async () => {
addedTime.style.left = `${randomInRange(35, 65)}%`;
addedTime.style.top = `${randomInRange(15, 40)}%`;
addedTime.style.opacity = "1";
while(s > 0){
while (s > 0){
timeStep = s > 60 ? s/30 : 2
endingTime = timeFunc.addSeconds(time, timeStep)
await sleep(50);