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feat: instance sharing thru shared-instances service (#6569)
* feat: implement instance share page + search_users backend call * feat: invite players modal * feat: use tanstack queries for friends sync across app pages * feat: base shared instances implementation * fix: admon style * feat: impl instance admonitions like server panel * fix: impl get + del usage * feat: support modpack links * feat: invite notif accepting * fix: lint + fmt * feat: impl install to play * feat: impl usage of UpdateToPlayModal * feat: warnings on deleting/disabling shared-instance version content * fix: send instance name * feat: align with backend * feat: shared instances qa * feat: wrong account protection * feat: qa * fix: smartly apply updates * fix: install bug * fix: 401/404 differentiation * fix: fmt+prepr * feat: qa * feat: qa * fix: signing out messes up revoke/deleted checks * feat: qa * fix: fmt + lint * feat: lock content if part of shared instance * fix: lint * [do not merge] feat: rough invite links impl temp (#6666) * fix: wrong cmd * feat: invite page * fix: server-manager DTO mismatch * fix: drop anonymous invite link acceptance * refactor: structured shared-instance unavailable errors * refactor: centralise error presentations * refactor: dedupe shared instance diff detection * fix: logging in reqwests * refactor: move app.vue shared instances into handler * refactor: break up Share.vue * refactor: split up shared instances state outside of instance index * refactor: dedicated shared instances install/update modals + split up page * refactor: centralized managed content * refactor: split up install shared to own runner + shared.rs split up * refactor: dedupe sql for instance metadata enrichmnt * refactor: friends composable + dedupe friends logic across usages * chore: reduced unused code * fix: align with backend * fix: lint * fix: file sha changes * fix: invite links not working due to icon signed * feat: qa * feat: reporting frontend dummy * fix: try use header * remove: file hash field * fix: pin box * feat: malware warning for shared instances * fix: cache rule * feat: config files syncing * feat: disable config sharing * fix: header * fix: use mark ready * fix: dont cause push update for configs * fix: lint * feat: sharing page in settings * feat: move config + change flow * fix: qa * fix: lint prepr * feat: proxy file upload thru shared instances backend * fix: use collapisible * fix: push config * fix: config * feat: swap out sign in modal for new one * fix: report flow * fix: exclude configs.zip from external warnings * fix: nuxi init * fix: config bundle downloading * fix: error notif * fix: polling * fix: qa * fix: lint + prepr * feat: shared instances moderation frontend + hook up report flow * fix: report copy * fix: lint * fix: lint * fix: modrinth ids being undefined * feat: instance quarantining * fix: prepr + fmt * fix: quarantined -> locked terminology * fix: missing endpoint impls + fmt * fix: missing api in build.rs * fix: share tab jittery * fix: fmt *PT bug * fix: invites count as users even if pending * fix: prepr * fix: invite page owner in users list * fix: lint * fix: qa * fix: lint * fix: members stale not clearing * fix: invite use joined_at field * fix: lint * fix: qa --------- Co-authored-by: sychic <47618543+Sychic@users.noreply.github.com>
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@@ -88,6 +88,7 @@
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:highlighted="highlightedWorld === getWorldIdentifier(world)"
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:supports-server-quick-play="supportsServerQuickPlay"
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:supports-world-quick-play="supportsWorldQuickPlay"
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:quarantined="instance.quarantined"
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:current-protocol="protocolVersion"
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:playing-instance="playing"
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:playing-world="worldsMatch(world, worldPlaying)"
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@@ -273,6 +274,7 @@ const instance = computed(() => props.instance)
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const playing = computed(() => props.playing)
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function play(world: World) {
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if (props.instance.quarantined) return
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emit('play', world)
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}
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@@ -523,6 +525,7 @@ function handleJoinError(err: Error) {
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}
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async function joinWorld(world: World) {
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if (instance.value.quarantined) return
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console.log(`Joining world ${getWorldIdentifier(world)}`)
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startingInstance.value = true
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worldPlaying.value = world
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